68 lines
1.5 KiB
Lua
68 lines
1.5 KiB
Lua
|
-- A canvas object for offscreen rendering.
|
||
|
Canvas = Object:extend()
|
||
|
function Canvas:init(w, h, opts)
|
||
|
local opts = opts or {}
|
||
|
self.w, self.h = w, h
|
||
|
self.canvas = love.graphics.newCanvas(self.w, self.h, {msaa = opts.msaa})
|
||
|
self.stencil = opts.stencil
|
||
|
end
|
||
|
|
||
|
|
||
|
-- Draws the canvas to the screen.
|
||
|
--[[
|
||
|
function init()
|
||
|
canvas = Canvas(gw, gh)
|
||
|
end
|
||
|
|
||
|
function draw()
|
||
|
canvas:draw_to(function()
|
||
|
-- draw your game
|
||
|
end)
|
||
|
canvas:draw(0, 0, 0, sx, sy)
|
||
|
end
|
||
|
]]--
|
||
|
function Canvas:draw(x, y, r, sx, sy, ox, oy)
|
||
|
love.graphics.setColor(1, 1, 1, 1)
|
||
|
love.graphics.setBlendMode("alpha", "premultiplied")
|
||
|
love.graphics.draw(self.canvas, x or 0, y or 0, r or 0, sx or 1, sy or 1, ox or 0, oy or 0)
|
||
|
love.graphics.setBlendMode("alpha")
|
||
|
end
|
||
|
|
||
|
|
||
|
function Canvas:draw2(x, y, r, sx, sy, ox, oy)
|
||
|
love.graphics.setColor(1, 1, 1, 1)
|
||
|
love.graphics.draw(self.canvas, x or 0, y or 0, r or 0, sx or 1, sy or 1, ox or 0, oy or 0)
|
||
|
end
|
||
|
|
||
|
|
||
|
-- Takes in a function and uses it to draw to this canvas.
|
||
|
-- canvas:draw_to(function()
|
||
|
-- graphics.rectangle(gw/2, gh/2, 50, 50)
|
||
|
-- end)
|
||
|
function Canvas:draw_to(action)
|
||
|
love.graphics.setCanvas({self.canvas, stencil = self.stencil})
|
||
|
love.graphics.clear()
|
||
|
action()
|
||
|
love.graphics.setCanvas()
|
||
|
end
|
||
|
|
||
|
|
||
|
-- Sets this canvas as the active one.
|
||
|
function Canvas:set()
|
||
|
current_canvas = self
|
||
|
love.graphics.setCanvas(self.canvas)
|
||
|
end
|
||
|
|
||
|
|
||
|
-- Unsets this canvas as the active one.
|
||
|
function Canvas:unset()
|
||
|
current_canvas = nil
|
||
|
love.graphics.setCanvas()
|
||
|
end
|
||
|
|
||
|
|
||
|
-- Clears this canvas' buffer.
|
||
|
function Canvas:clear()
|
||
|
love.graphics.clear()
|
||
|
end
|