31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
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# Day 1 - 17/02/21
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Ideaguyed the basics of the game's classes and mechanics, and implemented basic movement and setting of all the stats it will have. Here are the initial characters, synergies and stats I want to have:
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### Characters
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* Vagrant: shoots a projectile at any nearby enemy, medium range
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* Scout: throws a knife at any nearby enemy that chains, small range
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* Cleric: heals every unit when any one drops below 50% HP
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* Swordsman: deals damage in an area around the unit, small range
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* Archer: shoots an arrow at any nearby enemy in front of the unit, long range
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* Wizard: shoots a projectile at any nearby enemy and deals AoE damage on contact, small range
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### Synergies
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* Ranger: yellow, buff attack speed
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* Warrior: orange, buff attack damage
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* Healer: green, buff healing effectiveness
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* Mage: blue, debuff enemy defense
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* Cycler: purple, buff cycle speed
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### Stats
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* HP
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* Damage
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* Attack speed: stacks additively, starts at 1 and capped at minimum 0.125s or +300%
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* Defense: if defense >= 0 then dmg_m = 100/(100+defense) else dmg_m = 2-100/(100-defense)
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* Cycle speed: stacks additively, starts at 2 and capped at minimum 0.5s or +300%
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Perhaps I'm overengineering it already with the stats but I wanna see where this goes. From SHOOTRX it seems like figuring out stats earlier is better than later, and these seem like they have enough flexibility.
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