@ -12,24 +12,18 @@
-->
<Orange color= "243,162,50,255" />
<!--
General yellow highlight color used for elements that are highlighted from code
-->
<Yellow color= "255,255,0,255" />
<!--
Color to display the name of modded servers in the server list.
-->
<ModdedServerColor color= "#9ab9a0" />
<!--
General red highlight color used for elements that are highlighted from code
(warning messages, red highlights when trying to place an item in an incorrect slot, almost empty progress bars, etc)
-->
<Red color= "245,105,105,255" />
<Blue color= "126,211,224,255" />
<ColorInventoryEmpty color= "245,105,105,255" />
<ColorInventoryHalf color= "243,162,50,255" />
<ColorInventoryFull color= "96,222,146,255" />
<ColorInventoryBackground color= "56,56,56,255" />
<ColorInventoryEmptyOverlay color= "125,125,125,255" />
<TextColorNormal color= "228,217,167,255" />
<TextColorBright color= "255,255,255,255" />
<TextColorDark color= "0,0,0,230" />
@ -37,38 +31,41 @@
<!-- Inventory -->
<EquipmentSlotIconColor color= "99,70,64,255" />
<!-- Health HUD -->
<BuffColorLow color= " 66,170,73,255" />
<BuffColorMedium color= " 110,168,118,255" />
<BuffColorLow color= " 36,91,40,255" />
<BuffColorMedium color= " 66,170,73,255" />
<BuffColorHigh color= "154,213,163,255" />
<DebuffColorLow color= " 243,162,50,255" />
<DebuffColorLow color= " 92,52,52,255" />
<DebuffColorMedium color= "155,55,55,255" />
<DebuffColorHigh color= "228,27,27,255" />
<HealthBarColorLow color= "255,0,0,255" />
<HealthBarColorMedium color= "255,165,0,255" />
<HealthBarColorHigh color= "78,114,88" />
<!-- Equipment toggle button indicators -->
<EquipmentIndicatorNotEquipped color= "128,128,128,255" />
<EquipmentIndicatorEquipped color= "105,202,125,255" />
<EquipmentIndicatorRunningOut color= "202,105,105,255" />
<ColorReputationVeryLow color= "192,60,60,255" />
<ColorReputationLow color= "203,145,23,255" />
<ColorReputationNeutral color= "228,217,167,255" />
<ColorReputationHigh color= "51,152,64,255" />
<ColorReputationVeryHigh color= "71,160,164,255" />
<ItemQualityColorPoor color= "128,128,128,255" />
<ItemQualityColorNormal color= "255,255,255,255" />
<ItemQualityColorGood color= "144,238,144,255" />
<ItemQualityColorExcellent color= "173,216,230,255" />
<ItemQualityColorMasterwork color= "147,112,219,255" />
<Cursor >
<Sprite name= "Cursor.Pointer" state= " Default " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "386,483,37,50" origin= "0.17,0.1" compress= "false" />
<Sprite name= "Cursor.Hand" state= " Hand " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "523,479,33,42" origin= "0.4,0.05" compress= "false" />
<Sprite name= "Cursor.Move" state= " Move " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "604,477,45,45" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.IBeam" state= " IBeam " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "498,480,22,37" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.Dragging" state= " Dragging " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "560,487,33,34" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.Waiting" state= " Waiting " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "469,480,28,39" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.WaitingBG" state= " WaitingBackground " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "429,480,39,49" origin= "0.17,0.1" compress= "false" />
<Sprite name= "Cursor.Pointer" state= " 0 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "386,483,37,50" origin= "0.17,0.1" compress= "false" />
<Sprite name= "Cursor.Hand" state= " 1 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "523,479,33,42" origin= "0.4,0.05" compress= "false" />
<Sprite name= "Cursor.Move" state= " 2 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "604,477,45,45" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.IBeam" state= " 3 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "498,480,22,37" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.Dragging" state= " 4 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "560,487,33,34" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.Waiting" state= " 5 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "469,480,28,39" origin= "0.5,0.5" compress= "false" />
<Sprite name= "Cursor.WaitingBG" state= " 6 " texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "429,480,39,49" origin= "0.17,0.1" compress= "false" />
</Cursor>
<SubmarineLocationIcon texture= "Content/UI/MainIconsAtlas.png" sourcerect= "452, 385, 182, 81" origin= "0.5, 0.5" />
<Arrow texture= "Content/UI/MainIconsAtlas.png" sourcerect= "393, 393, 49, 45" origin= "0.5, 0.5" />
<SpeechBubbleIcon texture= "Content/UI/MainIconsAtlas.png" sourcerect= "385, 449, 66, 60" origin= "0.5, 0.5" />
<BrokenIcon texture= "Content/UI/MainIconsAtlas.png" sourcerect= "898, 386, 123, 123" origin= "0.5, 0.5" />
<UIGlow texture= "Content/UI/InnerGlow.png" sourcerect= "0,0,512,384" slice= "128,128,384,256" />
<PingCircle texture= "Content/Items/Command/pingCircle.png" origin= "0.5,0.5" />
<Radiation texture= "Content/UI/noise.png" sourcerect= "0,0,512,512" />
@ -79,27 +76,53 @@
<UIThermalGlow texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "631,894,128,128" origin= "0.5,0.5" tile= "false" compress= "false" /> ´
<FocusIndicator texture= "Content/UI/FocusIndicator.png" sourcerect= "0,0,448,224" rows= "2" columns= "4" />
<SavingIndicator texture= "Content/UI/saving.png" rows= "4" columns= "4" />
<GenericThrobber texture= "Content/UI/generic_throbber.png" rows= "4" columns= "4" />
<WalletPortraitBG texture= "Content/UI/InventoryUIAtlas.png" tile= "false" sourcerect= "935,873,48,18" origin= "0.5,0.5" slice= "945,873,973,891" />
<CrewWalletIconSmall texture= "Content/UI/InventoryUIAtlas.png" tile= "false" sourcerect= "932,742,34,32" origin= "0.5,0.5" maintainaspectratio= "true" />
<!-- LEGACY
<Font file= "Content/Fonts/Exo2-Medium.otf" size= "14" />
<SmallFont file= "Content/Fonts/Exo2-Light.otf" size= "12" />
<LargeFont file= "Content/Fonts/BebasNeue-Regular.otf" size= "22" />
-->
<Font file= "Content/Fonts/Exo2-SemiBold.otf" >
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese,Japanese,Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Japanese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<Size maxresolution= "1024,768" size= "11" />
<Size maxresolution= "1280,800" size= "12" />
<Size maxresolution= "1920,1080" size= "14" />
<Size maxresolution= "2048,1080" size= "16" />
<Size maxresolution= "2560,1600" size= "16" />
<Size size= "18" />
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Japanese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<Size maxresolution= "1024,768" size= "11" />
<Size maxresolution= "1280,800" size= "12" />
<Size maxresolution= "1920,1080" size= "14" />
<Size maxresolution= "2048,1440" size= "16" />
<Size maxresolution= "2560,1600" size= "16" />
<Size size= "18" />
</Font>
<GlobalFont file= "Content/Fonts/Exo2-SemiBold.otf" >
<Size maxresolution= "1024,768" size= "11" />
<Size maxresolution= "1280,800" size= "12" />
<Size maxresolution= "1920,1080" size= "14" />
<Size maxresolution= "2048,1440" size= "16" />
<Size maxresolution= "2560,1600" size= "16" />
<Size size= "18" />
</GlobalFont>
<UnscaledSmallFont file= "Content/Fonts/Exo2-SemiBold.otf" >
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese,Japanese,Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Japanese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<Size size= "12" />
</UnscaledSmallFont>
<SmallFont file= "Content/Fonts/Exo2-SemiBold.otf" >
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese,Japanese,Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Japanese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading= "true" iscjk= "true" />
<Size maxresolution= "1024,768" size= "9" />
<Size maxresolution= "1280,800" size= "10" />
<Size maxresolution= "1920,1080" size= "12" />
@ -107,28 +130,18 @@
<Size maxresolution= "2560,1600" size= "14" />
<Size size= "16" />
</SmallFont>
<LargeFont file= "Content/Fonts/BebasNeue-Regular.otf" size= "28" iscyrillic= "false" >
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Bold.otf" dynamicloading= "true" iscjk= "true" >
<Size maxresolution= "1024,768" size= "20" />
<Size maxresolution= "1280,800" size= "22" />
<Size maxresolution= "1920,1080" size= "25" />
<Size maxresolution= "2560,1600" size= "32" />
<Size size= "36" />
</override>
<override language= "Japanese,Korean,Traditional Chinese,Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" >
<Size maxresolution= "1024,768" size= "20" />
<Size maxresolution= "1280,800" size= "22" />
<Size maxresolution= "1920,1080" size= "25" />
<Size maxresolution= "2560,1600" size= "32" />
<Size size= "36" />
</override>
<override language= "Russian" file= "Content/Fonts/Oswald-Bold.ttf" dynamicloading= "true" iscjk= "false" iscyrillic= "true" >
<LargeFont file= "Content/Fonts/BebasNeue-Regular.otf" size= "28" >
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Russian" file= "Content/Fonts/Oswald-Bold.ttf" dynamicloading= "true" iscjk= "false" >
<Size maxresolution= "1024,768" size= "20" />
<Size maxresolution= "1280,800" size= "22" />
<Size maxresolution= "1920,1080" size= "25" />
<Size maxresolution= "2560,1600" size= "32" />
<Size size= "36" />
</override>
<override language= "Japanese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<Size maxresolution= "1024,768" size= "24" />
<Size maxresolution= "1280,800" size= "28" />
<Size maxresolution= "1920,1080" size= "32" />
@ -137,7 +150,9 @@
</LargeFont>
<SubHeading file= "Content/Fonts/Exo2-Bold.ttf" size= "18" forceuppercase= "true" >
<override language= "Traditional Chinese" file= "Content/Fonts/NotoSans/NotoSansTC-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese,Japanese,Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Simplified Chinese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Japanese" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<override language= "Korean" file= "Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf" dynamicloading= "true" iscjk= "true" />
<Size maxresolution= "1024,768" size= "11" />
<Size maxresolution= "1280,800" size= "13" />
<Size maxresolution= "1920,1080" size= "16" />
@ -172,6 +187,11 @@
<Size maxresolution= "2560,1600" size= "18" />
<Size size= "18" />
</MonospacedFont>
<!-- Covers rest of the languages which Roboto or WorkSans doesn't
<Font file= "Content/Fonts/NotoSans/NotoSans-Medium.ttf" size= "14" />
<SmallFont file= "Content/Fonts/NotoSans/NotoSans-Bold.ttf" size= "12" />
<LargeFont file= "Content/Fonts/NotoSans/NotoSans-ExtraBold.ttf" size= "22" />
-->
<TitleText color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "255,255,255,255" >
<Sprite texture= "Content/UI/titleText.png" sourcerect= "0,520,1024,328" tile= "false" maintainaspectratio= "true" >
<override language= "Traditional Chinese" texture= "Content/UI/titleText.png" sourcerect= "0,176,1024,343" />
@ -181,7 +201,7 @@
{% if config['slug'] != "sunken_tapes" %}<!-- This mod is based on Sunken Tapes. See https://git.kompot.si/jaka/barotrauma - sunken - tapes and https://steamcommunity.com/sharedfiles/filedetails/?id=2616577901 for the source material and code generator. --> {% else %}<!-- The following section of the code is licensed under GPLv3 and generated with a script available at https://git.kompot.si/jaka/barotrauma - sunken - tapes --> {% endif %}
{% for tape in tapes %}
< {{ config['slug'] }}_cover_{{ tape.identifier }} color="255,255,255,255" textcolor="0,0,0,255">
<Sprite name= "{{ config['slug'] }}_cover_{{ tape.identifier }}" texture= " %ModDir% /covers.png" size= "0.0, 0.0" sourcerect= "{{ 512 * positions[loop.index0]['column'] }},{{ 328 * positions[loop.index0]['row'] }},512,328" origin= "0.5,0.5" compress= "false" tile= "false" />
<Sprite name= "{{ config['slug'] }}_cover_{{ tape.identifier }}" texture= " Mods/{{ config['name'] }} /covers.png" size= "0.0, 0.0" sourcerect= "{{ 512 * positions[loop.index0]['column'] }},{{ 328 * positions[loop.index0]['row'] }},512,328" origin= "0.5,0.5" compress= "false" tile= "false" />
< /{{ config['slug'] }}_cover_{{ tape.identifier }}>{% endfor %}
<!-- end of the moded part of the code -->
<InnerGlow color= "255,255,255,204" hovercolor= "255,255,255,204" selectedcolor= "255,255,255,204" >
@ -238,7 +258,8 @@
<Size maxresolution= "2048,1440" height= "40" />
<Size maxresolution= "2560,1600" height= "45" />
<Size height= "45" />
</GUIButton> <!-- Same as the above but without the size restrictions -->
</GUIButton>
<!-- Same as the above but without the size restrictions -->
<GUIButtonFreeScale color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "125,125,125,255" pressedcolor= "230,230,230,255" >
<Sprite name= "GUIButton.None" texture= "Content/UI/UIAtlasGeneral.png" state= "None" sourcerect= "6,216,164,45" slice= "11,221,165,256" origin= "0.5,0.5" />
<Sprite name= "GUIButton.Hover" texture= "Content/UI/UIAtlasGeneral.png" state= "Hover" sourcerect= "6,281,164,45" slice= "11,286,165,321" origin= "0.5,0.5" />
@ -246,14 +267,6 @@
<Sprite name= "GUIButton.Pressed" texture= "Content/UI/UIAtlasGeneral.png" state= "Pressed" sourcerect= "6,410,164,45" slice= "11,415,165,450" origin= "0.5,0.5" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" font= "subheading" />
</GUIButtonFreeScale>
<GUIButtonCircular color= "193,168,151,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "125,125,125,255" pressedcolor= "159,151,116,255" >
<Sprite name= "GUIButtonCircular.None" texture= "Content/UI/MainIconsAtlas.png" state= "None" sourcerect= "0,0,128,128" tile= "false" origin= "0.5,0.5" />
<Sprite name= "GUIButtonCircular.Hover" texture= "Content/UI/MainIconsAtlas.png" state= "Hover" sourcerect= "0,0,128,128" tile= "false" origin= "0.5,0.5" />
<Sprite name= "GUIButtonCircular.Hover.Glow" texture= "Content/UI/UIAtlasGeneral.png" state= "Hover" sourcerect= "177,637,170,170" tile= "false" origin= "0.5,0.5" />
<Sprite name= "GUIButtonCircular.Selected" texture= "Content/UI/MainIconsAtlas.png" state= "Selected" sourcerect= "0,0,128,128" tile= "false" origin= "0.5,0.5" />
<Sprite name= "GUIButtonCircular.Pressed" texture= "Content/UI/MainIconsAtlas.png" state= "Pressed" sourcerect= "0,0,128,128" tile= "false" origin= "0.5,0.5" />
<GUITextBlock textcolor= "228,217,167,255" font= "subheading" />
</GUIButtonCircular>
<MainMenuGUITextBlock textcolor= "0,0,0,255" color= "255,255,255,255" padding= "10,10,10,10" >
<Sprite name= "MainMenuGUITextBlock" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "10,775,476,37" tile= "false" origin= "0.5,0.5" compress= "false" />
</MainMenuGUITextBlock>
@ -307,7 +320,8 @@
<Size maxresolution= "2560,1440" height= "24" />
<Size maxresolution= "2560,1600" height= "26" />
<Size height= "25" />
</GUIButtonSmall> <!-- Same as the above but without the size restrictions -->
</GUIButtonSmall>
<!-- Same as the above but without the size restrictions -->
<GUIButtonSmallFreeScale color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "125,125,125,255" pressedcolor= "230,230,230,255" >
<Sprite name= "GUIButtonSmall.None" texture= "Content/UI/UIAtlasGeneral.png" state= "None" sourcerect= "661,482,187,40" slice= "665,486,844,518" origin= "0.5,0.5" />
<Sprite name= "GUIButtonSmall.Hover" texture= "Content/UI/UIAtlasGeneral.png" state= "Hover" sourcerect= "661,534,187,40" slice= "665,538,844,570" origin= "0.5,0.5" />
@ -327,7 +341,7 @@
<Sprite name= "GUITabButton.Hover" texture= "Content/UI/UIAtlasGeneral.png" state= "Hover" sourcerect= "662,271,185,43" tile= "false" origin= "0.5,0.5" />
<Sprite name= "GUITabButton.Selected" texture= "Content/UI/UIAtlasGeneral.png" state= "Selected" sourcerect= "662,217,185,43" tile= "false" origin= "0.5,0.5" />
<Sprite name= "GUITabButton.Pressed" texture= "Content/UI/UIAtlasGeneral.png" state= "Pressed" sourcerect= "662,376,185,43" tile= "false" origin= "0.5,0.5" />
<GUITextBlock textcolor= "129,140,132,255" selectedtextcolor= "16,34,33,255" disabledtextcolor="129,140,132,150" padding="10.0, 0.0, 10.0, 0.0" font= "subheading" />
<GUITextBlock textcolor= "129,140,132,255" selectedtextcolor= "16,34,33,255" padding="10.0, 0.0, 10.0, 0.0" font= "subheading" />
</GUITabButton>
<GUICharacterInfoButton color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "255,255,255,255" pressedcolor= "255,255,255,255" >
<Sprite name= "GUICharacterInfoButton.None" texture= "Content/UI/UIAtlasGeneral.png" state= "None" sourcerect= "662,217,185,43" tile= "false" origin= "0.5,0.5" />
@ -366,22 +380,6 @@
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "472,10,151,145" tile= "false" maintainaspectratio= "true" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" />
</ItemCategoryMisc>
<ItemCategoryWeapon color= "105,118,116,240" hovercolor= "136,153,150,240" selectedcolor= "117,157,153,255" pressedcolor= "80,90,88,255" >
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "472,10,151,145" tile= "false" maintainaspectratio= "true" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" />
</ItemCategoryWeapon>
<ItemCategoryMedical color= "105,118,116,240" hovercolor= "136,153,150,240" selectedcolor= "117,157,153,255" pressedcolor= "80,90,88,255" >
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "472,10,151,145" tile= "false" maintainaspectratio= "true" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" />
</ItemCategoryMedical>
<ItemCategoryDiving color= "105,118,116,240" hovercolor= "136,153,150,240" selectedcolor= "117,157,153,255" pressedcolor= "80,90,88,255" >
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "472,10,151,145" tile= "false" maintainaspectratio= "true" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" />
</ItemCategoryDiving>
<ItemCategoryFuel color= "105,118,116,240" hovercolor= "136,153,150,240" selectedcolor= "117,157,153,255" pressedcolor= "80,90,88,255" >
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "472,10,151,145" tile= "false" maintainaspectratio= "true" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" />
</ItemCategoryFuel>
<RepairHullButton color= "105,118,116,240" hovercolor= "136,153,150,240" selectedcolor= "117,157,153,255" pressedcolor= "80,90,88,255" disabledcolor= "125,125,125,125" >
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "2,738,204,204" tile= "false" maintainaspectratio= "true" />
</RepairHullButton>
@ -395,7 +393,7 @@
<Sprite name= "GUIButtonInfo" texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "629,49,46,46" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</GUIButtonInfo>
<GUIButtonFriendNotPlaying color= "60, 60, 80, 255" hovercolor= "53, 72, 76, 255" selectedcolor= "53, 72, 76, 255" pressedcolor= "255, 255, 255, 255" outlinecolor= "0,0,0,0" />
<GUIButtonFriendPlaying color= "45, 125, 70, 255" hovercolor= "53, 150, 76, 255" selectedcolor= "53, 150 , 76, 255" pressedcolor= "255, 255, 255, 255" outlinecolor= "0,0,0,0" />
<GUIButtonFriendPlaying color= "45, 125, 70, 255" hovercolor= "53, 72, 76, 255" selectedcolor= "53, 72 , 76, 255" pressedcolor= "255, 255, 255, 255" outlinecolor= "0,0,0,0" />
<GUIButtonJoinFriend color= "43, 71, 93, 255" hovercolor= "53, 88, 115, 255" selectedcolor= "53, 88, 115, 255" pressedcolor= "255, 255, 255, 255" textcolor= "90, 190, 249, 255" />
<GUIButtonFriendsDropdown color= "73, 98, 103, 255" hovercolor= "53, 72, 76, 255" selectedcolor= "53, 72, 76, 255" pressedcolor= "255, 255, 255, 255" outlinecolor= "27, 36, 38, 255" textcolor= "255, 255, 255, 255" />
<GUIFrameFriendsDropdown color= "27, 36, 38, 255" hovercolor= "44, 59, 62, 255" selectedcolor= "27, 36, 38, 255" pressedcolor= "255, 255, 255, 255" outlinecolor= "0, 0, 0, 255" textcolor= "50, 150, 255, 255" >
@ -404,9 +402,6 @@
<GUIButtonRefresh color= "204,204,204,255" hovercolor= "77,77,204,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIButtonRefresh" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "470,50,46,46" origin= "0.5,0.5" />
</GUIButtonRefresh>
<GUIButtonSettings color= "204,204,204,255" hovercolor= "77,77,204,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIButtonSettings" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "595,595,40,42" origin= "0.5,0.5" />
</GUIButtonSettings>
<UIToggleButton color= "204,204,204,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,230" pressedcolor= "150,150,150,255" textcolor= "0,0,0,255" disabledcolor= "125,125,125,125" >
<Sprite name= "UIToggleButton.Frame" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "238,499,31,99" slice= "243,504,264,593" origin= "0.5,0.5" />
<Sprite name= "UIToggleButton.Arrow" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "271,499,32,25" origin= "0.5,0.5" />
@ -609,9 +604,6 @@
<GUIDragIndicator color= "200,200,200,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIDragIndicator" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "693,52,18,24" origin= "0.5,0.5" />
</GUIDragIndicator>
<GUIDragIndicatorHorizontal color= "200,200,200,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIDragIndicatorHorizontal" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "691,79,24,16" origin= "0.5,0.5" />
</GUIDragIndicatorHorizontal>
<GUICancelButton color= "200,200,200,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUICancelButton" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "253,48,46,46" origin= "0.5,0.5" />
</GUICancelButton>
@ -624,9 +616,6 @@
<GUIReloadButton color= "200,200,200,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIReloadButton" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "470,49,46,46" origin= "0.5,0.5" />
</GUIReloadButton>
<GUIUpdateButton color= "220,220,220,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIUpdateButton" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "418,1,46,46" origin= "0.5,0.5" />
</GUIUpdateButton>
<JobVariantButton color= "100,100,100,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "JobVariantButton" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "767,61,47,35" origin= "0.5,0.5" />
<GUITextBlock textcolor= "16,34,33,255" font= "smallfont" padding= "5,5,5,0" />
@ -637,10 +626,10 @@
<GUIServerListPasswordTickBox color= "51,51,51,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" >
<Sprite name= "GUIServerListPasswordTickBox" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "721,52,34,43" origin= "0.5,0.5" />
</GUIServerListPasswordTickBox>
<GUIStarIconDark color= " #444444" hovercolor= "#444444" selectedcolor= "#444444 ">
<GUIStarIconDark color= " 127,127,127,255" hovercolor= "127,127,127,255" selectedcolor= "127,127,127,255 ">
<Sprite name= "GUIStarIconDark" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "201,47,45,45" origin= "0.5,0.5" />
</GUIStarIconDark>
<GUIStarIconBright color= " #ffffff" hovercolor= "#ffffff" selectedcolor= "#ffffff ">
<GUIStarIconBright color= " 255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255 ">
<Sprite name= "GUIStarIconBright" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "201,47,45,45" origin= "0.5,0.5" />
</GUIStarIconBright>
<GUISoundIcon color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" sheetindices= "0,1; 1,1; 0,2; 1,2" >
@ -664,46 +653,6 @@
<GUINotificationButton color= "152,177,197,255" hovercolor= "200,214,223,255" selectedcolor= "163,186,203,255" pressedcolor= "90,130,158,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUINotificationButton" texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "629,49,46,46" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</GUINotificationButton>
<GUITutorialCaptainDescription color= "165,186,214,255" >
<sprite name= "GUITutorialCaptainDescription" texture= "Content/UI/MainIconsAtlas.png" sourcerect= "384,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialCaptainDescription>
<GUITutorialEngineerDescription color= "224,183,110,255" >
<sprite name= "GUITutorialEngineerDescription" texture= "Content/UI/MainIconsAtlas.png" sourcerect= "768,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialEngineerDescription>
<GUITutorialMechanicDescription color= "128,219,230,255" >
<sprite name= "GUITutorialMechanicDescription" texture= "Content/UI/MainIconsAtlas.png" sourcerect= "896,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialMechanicDescription>
<GUITutorialSecurityDescription color= "145,122,110,255" >
<sprite name= "GUITutorialSecurityDescription" texture= "Content/UI/MainIconsAtlas.png" sourcerect= "256,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialSecurityDescription>
<GUITutorialMedicDescription color= "207,79,48,255" >
<sprite name= "GUITutorialMedicDescription" texture= "Content/UI/MainIconsAtlas.png" sourcerect= "512,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialMedicDescription>
<GUITutorialCommandPowerUp color= "125,236,167,250" >
<Sprite name= "GUITutorialCommandPowerUp" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "768,384,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialCommandPowerUp>
<GUITutorialCommandFixLeaks color= "125,164,236,250" >
<Sprite name= "GUITutorialCommandFixLeaks" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "384,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialCommandFixLeaks>
<GUITutorialCommandRepairElectrical color= "125,164,236,250" >
<Sprite name= "GUITutorialCommandRepairElectrical" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "512,512,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialCommandRepairElectrical>
<GUITutorialCommandRepairMechanical color= "125,164,236,250" >
<Sprite name= "GUITutorialCommandRepairMechanical" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "384,128,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialCommandRepairMechanical>
<GUITutorialCommandOperateTurret color= "125,236,167,250" >
<Sprite name= "GUITutorialCommandOperateTurret" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "512,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
<Size height= "50" />
</GUITutorialCommandOperateTurret>
<GUIBugButton color= "187,47,50,255" hovercolor= "231,154,156,255" selectedcolor= "187,47,50,255" pressedcolor= "128,32,34,255" disabledcolor= "125,125,125,125" >
<Sprite name= "GUIBugButton" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "309,48,46,46" origin= "0.5,0.5" />
</GUIBugButton>
@ -713,12 +662,6 @@
<Sprite name= "GUIMessageBox.Default" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "376,368,376,371" slice= "398,390,727,707" origin= "0.5,0.5" />
</GUIFrame>
</GUIMessageBox.Default>
<GUIMessageBox.Warning color= "0,0,0,204" hovercolor= "0,0,0,204" selectedcolor= "0,0,0,204" pressedcolor= "0,0,0,204" textcolor= "0,0,0,0" >
<Sprite texture= "Content/UI/InnerShadow.png" sourcerect= "0,0,512,512" slice= "170,170,342,342" />
<GUIFrame color= "255,255,255,242" hovercolor= "255,255,255,242" selectedcolor= "255,255,255,242" textcolor= "0,0,0,255" >
<Sprite name= "GUIMessageBox.Default" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "376,368,376,371" slice= "398,390,727,707" origin= "0.5,0.5" />
</GUIFrame>
</GUIMessageBox.Warning>
<GUIMessageBox.Vote color= "0,0,0,0" hovercolor= "0,0,0,0" selectedcolor= "0,0,0,0" pressedcolor= "0,0,0,0" textcolor= "0,0,0,0" >
<GUIFrame color= "255,255,255,242" hovercolor= "255,255,255,242" selectedcolor= "255,255,255,242" textcolor= "0,0,0,255" >
<Sprite name= "GUIMessageBox.Default" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "376,368,376,371" slice= "398,390,727,707" origin= "0.5,0.5" />
@ -734,11 +677,6 @@
<Sprite name= "GUIMessageBox.Hint" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "751,1,187,189" slice= "759,10,927,178" origin= "0.5,0.5" />
</GUIFrame>
</GUIMessageBox.Hint>
<GUIMessageBox.Tutorial color= "0,0,0,0" hovercolor= "0,0,0,0" selectedcolor= "0,0,0,0" pressedcolor= "0,0,0,0" textcolor= "0,0,0,0" >
<GUIFrame color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "228,217,167,255" >
<Sprite name= "GUIMessageBox.InGame" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "751,1,187,189" slice= "759,10,927,178" origin= "0.5,0.5" />
</GUIFrame>
</GUIMessageBox.Tutorial>
<DialogBox color= "255,255,255,229" hovercolor= "255,255,255,229" selectedcolor= "255,255,255,229" textcolor= "228,217,167,255" >
<Sprite name= "DialogBox" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "375,769,191,191" slice= "416,810,524,919" origin= "0.5,0.5" compress= "false" />
</DialogBox>
@ -790,9 +728,6 @@
<TestButton color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "TestButton" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "707,194,35,36" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</TestButton>
<NewContentPackageIcon color= "220,220,220,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "NewContentPackageIcon" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "466,1,46,46" origin= "0.5,0.5" />
</NewContentPackageIcon>
<EditSubButton color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "EditSubButton" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "753,148,36,35" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</EditSubButton>
@ -853,18 +788,7 @@
<CategoryButton.Legacy color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "CategoryButton.Legacy" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "501,269,64,64" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</CategoryButton.Legacy>
<CategoryButton.Weapon color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "CategoryButton.Weapon" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "889,269,64,64" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</CategoryButton.Weapon>
<CategoryButton.Medical color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "CategoryButton.Medical" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "824,269,64,64" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</CategoryButton.Medical>
<CategoryButton.Diving color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "CategoryButton.Diving" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "759,269,64,64" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</CategoryButton.Diving>
<CategoryButton.Fuel color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "CategoryButton.Fuel" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "954,269,64,64" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</CategoryButton.Fuel> <!-- Health interface -->
<!-- Health interface -->
<GUIHealthBarIcon color= "255,255,255,255" >
<Sprite name= "GUIHealthBarIcon" texture= "Content/UI/Health/MedUIAtlas.png" tile= "false" maintainaspectratio= "true" sourcerect= "12,900,26,53" origin= "0.5,0.5" compress= "false" />
</GUIHealthBarIcon>
@ -955,18 +879,6 @@
<Sprite name= "DeviceButton.Pressed" texture= "Content/UI/UIAtlasDevices.png" state= "Pressed" sourcerect= "160,561,124,74" slice= "174,573,270,621" origin= "0.5,0.5" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" font= "subheading" />
</DeviceButton>
<DeviceButtonFixedSize color= "230,230,230,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "125,125,125,255" pressedcolor= "255,255,255,255" >
<Sprite name= "DeviceButton.None" texture= "Content/UI/UIAtlasDevices.png" state= "None" sourcerect= "160,480,124,74" slice= "174,492,270,539" origin= "0.5,0.5" />
<Sprite name= "DeviceButton.Hover" texture= "Content/UI/UIAtlasDevices.png" state= "Hover" sourcerect= "160,642,124,74" slice= "174,654,270,702" origin= "0.5,0.5" />
<Sprite name= "DeviceButton.Selected" texture= "Content/UI/UIAtlasDevices.png" state= "Selected" sourcerect= "160,561,124,74" slice= "174,573,270,621" origin= "0.5,0.5" />
<Sprite name= "DeviceButton.Pressed" texture= "Content/UI/UIAtlasDevices.png" state= "Pressed" sourcerect= "160,561,124,74" slice= "174,573,270,621" origin= "0.5,0.5" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" font= "subheading" />
<Size maxresolution= "1024,768" height= "40" />
<Size maxresolution= "1280,800" height= "48" />
<Size maxresolution= "1920,1080" height= "50" />
<Size maxresolution= "2560,1440" height= "52" />
<Size maxresolution= "2560,1600" height= "60" />
</DeviceButtonFixedSize>
<ConnectionPanel color= "255,255,255,248" hovercolor= "255,255,255,230" selectedcolor= "255,255,255,230" >
<Sprite name= "ConnectionPanel" texture= "Content/UI/UIAtlasFrames.png" sourcerect= "751,1,187,189" slice= "759,10,927,178" origin= "0.5,0.5" />
</ConnectionPanel>
@ -1002,6 +914,12 @@
<TextFrame padding= "40.0, 40.0, 40.0, 40.0" color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "228,217,167,255" >
<Sprite name= "TextFrame" texture= "Content/UI/UIAtlasFrames.png" size= "0.0, 0.0" sourcerect= "751,1,187,189" slice= "759,10,927,178" origin= "0.5,0.5" />
</TextFrame>
<CheckMark color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "0,0,0,255" >
<Sprite texture= "Content/UI/tutorialAtlas.png" sourcerect= "17,173,93,96" tile= "false" />
</CheckMark>
<Stroke color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "0,0,0,255" >
<Sprite texture= "Content/UI/tutorialAtlas.png" sourcerect= "111,214,209,22" tile= "false" />
</Stroke>
<HorizontalLine color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "0,0,0,255" >
<Sprite name= "HorizontalLine" texture= "Content/UI/UIAtlasGeneral.png" sourcerect= "10,478,327,2" tile= "false" origin= "0.5,0.5" />
<Size height= "2" />
@ -1012,45 +930,36 @@
</VerticalLine>
<IndicatorLightRed color= "204,204,204,255" selectedcolor= "255,255,255,255" textcolor= "255,255,255,255" colorfadetime= "0.5" spritefadetime= "0.5" colortransition= "easein" fallbackstate= "toggle" >
<Sprite name= "IndicatorLightRed_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "None" sourcerect= "170,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<Sprite name= "IndicatorLightRed_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "265,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="easein"/>
<Sprite name= "IndicatorLightRed_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "265,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<GUITextBlock textcolor= "228,217,167,255" hovercolor= "76,76,76,127" selectedcolor= "255,153,0,76" padding= "10.0, 0.0, 10.0, 0.0" />
</IndicatorLightRed>
<IndicatorLightYellow color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "255,255,255,255" colorfadetime= "0.5" spritefadetime= "0.5" colortransition= "easein" fallbackstate= "toggle" >
<Sprite name= "IndicatorLightYellow_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "None" sourcerect= "170,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<Sprite name= "IndicatorLightYellow_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "360,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="easein"/>
<Sprite name= "IndicatorLightYellow_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "360,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<GUITextBlock textcolor= "228,217,167,255" hovercolor= "76,76,76,127" selectedcolor= "255,153,0,76" padding= "10.0, 0.0, 10.0, 0.0" />
</IndicatorLightYellow>
<IndicatorLightGreen color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" textcolor= "255,255,255,255" colorfadetime= "0.5" spritefadetime= "0.5" colortransition= "easein" fallbackstate= "toggle" >
<Sprite name= "IndicatorLightGreen_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "None" sourcerect= "170,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<Sprite name= "IndicatorLightGreen_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "455,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="easein"/>
<Sprite name= "IndicatorLightGreen_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "455,0,95,95" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<GUITextBlock textcolor= "228,217,167,255" hovercolor= "76,76,76,127" selectedcolor= "255,153,0,76" padding= "10.0, 0.0, 10.0, 0.0" />
</IndicatorLightGreen>
<IndicatorLightPower color= "204,204,204,255" selectedcolor= "255,255,255,255" textcolor= "255,255,255,255" colorfadetime= "0.75" spritefadetime= "0.75" colortransition= "easeout" fallbackstate= "toggle" >
<Sprite name= "IndicatorLightPower_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" lights= "None" sourcerect= "557,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="exponential"/>
<Sprite name= "IndicatorLightPower_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "614,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="exponential"/>
<Sprite name= "IndicatorLightPower_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" lights= "None" sourcerect= "557,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "exponential" />
<Sprite name= "IndicatorLightPower_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "614,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "exponential" />
<GUITextBlock textcolor= "228,217,167,255" hovercolor= "76,76,76,127" selectedcolor= "255,153,0,76" padding= "10.0, 0.0, 10.0, 0.0" />
</IndicatorLightPower>
<IndicatorLightRedSmall color= "204,204,204,255" selectedcolor= "255,255,255,255" textcolor= "255,255,255,255" colorfadetime= "0.5" spritefadetime= "0.5" colortransition= "easein" fallbackstate= "toggle" >
<Sprite name= "IndicatorLightRedSmall_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" lights= "None" sourcerect= "557,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="easein"/>
<Sprite name= "IndicatorLightRedSmall_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "614,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="easein"/>
<Sprite name= "IndicatorLightRedSmall_None" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" lights= "None" sourcerect= "557,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<Sprite name= "IndicatorLightRedSmall_Selected" texture= "Content/UI/UIAtlasDevices.png" maintainaspectratio= "true" state= "Selected" sourcerect= "614,5,57,57" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "easein" />
<GUITextBlock textcolor= "228,217,167,255" hovercolor= "76,76,76,127" selectedcolor= "255,153,0,76" padding= "10.0, 0.0, 10.0, 0.0" />
</IndicatorLightRedSmall>
<SwitchVertical color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "220,220,220,255" disabledcolor= "180,180,180,255" colorfadetime= "0.75" spritefadetime= "0" colortransition= "easein"
fallbackstate="toggle">
<SwitchVertical color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "220,220,220,255" disabledcolor= "180,180,180,255" colorfadetime= "0.75" spritefadetime= "0" colortransition= "easein" fallbackstate= "toggle" >
<Sprite name= "SwitchVertical_None" texture= "Content/UI/UIAtlasDevices.png" state= "None" maintainaspectratio= "true" sourcerect= "2,386,44,124" tile= "false" origin= "0.5,0.5" />
<Sprite name= "SwitchVertical_Hover" texture= "Content/UI/UIAtlasDevices.png" state= "Hover" maintainaspectratio= "true" sourcerect= "610,288,44,124" tile= "false" origin= "0.5,0.5" />
<Sprite name= "SwitchVertical_Selected" texture= "Content/UI/UIAtlasDevices.png" state= "Selected" maintainaspectratio= "true" sourcerect= "46,386,44,124" tile= "false" origin= "0.5,0.5" />
<Sprite name= "SwitchVertical_HoverSelected" texture= "Content/UI/UIAtlasDevices.png" state= "HoverSelected" maintainaspectratio= "true" sourcerect= "654,288,44,124" tile= "false" origin= "0.5,0.5" />
</SwitchVertical>
<SwitchHorizontal color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "220,220,220,255" disabledcolor= "120,120,120,255" colorfadetime= "0.75" spritefadetime= "0" colortransition= "easein"
fallbackstate="toggle">
<SwitchHorizontal color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "220,220,220,255" disabledcolor= "120,120,120,255" colorfadetime= "0.75" spritefadetime= "0" colortransition= "easein" fallbackstate= "toggle" >
<Sprite name= "SwitchHorizontal_None" texture= "Content/UI/UIAtlasDevices.png" state= "None" maintainaspectratio= "true" sourcerect= "3,567,81,45" tile= "false" origin= "0.5,0.5" />
<Sprite name= "SwitchHorizontal_Hover" texture= "Content/UI/UIAtlasDevices.png" state= "Hover" maintainaspectratio= "true" sourcerect= "612,652,81,45" tile= "false" origin= "0.5,0.5" />
<Sprite name= "SwitchHorizontal_Selected" texture= "Content/UI/UIAtlasDevices.png" state= "Selected" maintainaspectratio= "true" sourcerect= "3,515,81,45" tile= "false" origin= "0.5,0.5" />
@ -1073,7 +982,8 @@
</DigitalFrameLight>
<DigitalFrameDark color= "255,255,255,255" >
<Sprite name= "DigitalFrameDark" texture= "Content/UI/UIAtlasDevices.png" sourcerect= "672,219,168,66" slice= "677,224,835,280" tile= "true" origin= "0.5,0.5" />
</DigitalFrameDark> <!-- In - game HUD -->
</DigitalFrameDark>
<!-- In - game HUD -->
<InfoAreaPortraitBG >
<Sprite name= "InfoAreaPortraitBG" texture= "Content/UI/InventoryUIAtlas.png" tile= "false" sourcerect= "251,269,142,97" origin= "0.5,0.5" compress= "false" />
</InfoAreaPortraitBG>
@ -1114,8 +1024,7 @@
<PowerButton color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" pressedcolor= "220,220,220,255" disabledcolor= "120,120,120,255" colorfadetime= "0.75" spritefadetime= "0.25" colortransition= "easein" >
<Sprite name= "PowerButton_None" texture= "Content/UI/UIAtlasDevices.png" state= "None" maintainaspectratio= "true" sourcerect= "90,266,130,130" tile= "false" origin= "0.5,0.5" crossfadein= "false" crossfadeout= "false" />
<Sprite name= "PowerButton_Hover" texture= "Content/UI/UIAtlasDevices.png" state= "Hover" maintainaspectratio= "true" sourcerect= "859,164,130,130" tile= "false" origin= "0.5,0.5" crossfadein= "false" crossfadeout= "false" />
<Sprite name= "PowerButton_Pressed" texture= "Content/UI/UIAtlasDevices.png" state= "Pressed" maintainaspectratio= "true" sourcerect= "222,266,130,130" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true"
transition="smooth"/>
<Sprite name= "PowerButton_Pressed" texture= "Content/UI/UIAtlasDevices.png" state= "Pressed" maintainaspectratio= "true" sourcerect= "222,266,130,130" tile= "false" origin= "0.5,0.5" crossfadein= "true" crossfadeout= "true" transition= "smooth" />
<GUITextBlock textcolor= "255,255,255,204" padding= "0.0, 0.0, 0.0, 0.0" />
</PowerButton>
<PowerButtonFrame color= "255,255,255,128" >
@ -1139,7 +1048,8 @@
<Sprite name= "GUIButton.Hover" texture= "Content/UI/InventoryUIAtlas.png" tile= "false" state= "Hover" sourcerect= "8,495,111,66" origin= "0.5,0.5" />
<Sprite name= "GUIButton.HoverSelected" texture= "Content/UI/InventoryUIAtlas.png" tile= "false" state= "HoverSelected" sourcerect= "8,495,111,66" origin= "0.5,0.5" />
<Sprite name= "GUIButton.Pressed" texture= "Content/UI/InventoryUIAtlas.png" tile= "false" state= "Pressed" sourcerect= "8,565,111,66" origin= "0.5,0.5" />
</ChatToggleButton> <!-- Command UI starts -->
</ChatToggleButton>
<!-- Command UI starts -->
<CommandButton color= "255,255,255,255" >
<Sprite name= "CommandButton_None" texture= "Content/UI/InventoryUIAtlas.png" state= "None" tile= "false" sourcerect= "123,145,111,66" maintainaspectratio= "true" origin= "0.5,0.5" />
<Sprite name= "CommandButton_Selected" texture= "Content/UI/InventoryUIAtlas.png" state= "Selected" tile= "false" sourcerect= "123,355,111,66" maintainaspectratio= "true" origin= "0.5,0.5" />
@ -1167,7 +1077,8 @@
</CommandBackground>
<CommandIdleNode color= "255,255,255,255" >
<Sprite name= "CommandIdleNode" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "384,512,128,128" maintainaspectratio= "true" tile= "false" />
</CommandIdleNode> <!-- Command UI ends -->
</CommandIdleNode>
<!-- Command UI ends -->
<MouseButtonIconLeft color= "240,228,201,255" >
<Sprite name= "MouseButtonIconLeft" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "623,527,8,16" origin= "0.5,0.5" maintainaspectratio= "true" />
</MouseButtonIconLeft>
@ -1207,7 +1118,8 @@
<Sprite name= "CrewListCommandButton_None" texture= "Content/UI/CommandUIAtlas.png" state= "None" tile= "false" sourcerect= "384,640,40,40" maintainaspectratio= "true" />
<Sprite name= "CrewListCommandButton_Hover" texture= "Content/UI/CommandUIAtlas.png" state= "Hover" tile= "false" sourcerect= "427,640,40,40" maintainaspectratio= "true" />
<Sprite name= "CrewListCommandButton_Pressed" texture= "Content/UI/CommandUIAtlas.png" state= "Pressed" tile= "false" sourcerect= "470,640,40,40" maintainaspectratio= "true" />
</CrewListCommandButton> <!-- Tab Menu -->
</CrewListCommandButton>
<!-- Tab Menu -->
<SpectateIcon >
<Sprite name= "SpectateIcon" texture= "Content/UI/MainIconsAtlas.png" sourcerect= "129,256,128,128" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</SpectateIcon>
@ -1222,7 +1134,8 @@
</OwnerIcon>
<ModeratorIcon >
<Sprite name= "ModeratorIcon" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "607,567,13,12" origin= "0.5,0.5" maintainaspectratio= "true" />
</ModeratorIcon> <!-- Upgrade UI stuff -->
</ModeratorIcon>
<!-- Upgrade UI stuff -->
<UICategoryUpgrade color= "105,118,116,240" hovercolor= "136,153,150,240" selectedcolor= "117,157,153,255" pressedcolor= "80,90,88,255" >
<Sprite texture= "Content/UI/CampaignUIAtlas.png" sourcerect= "315,188,151,145" tile= "false" maintainaspectratio= "true" />
<GUITextBlock textcolor= "16,34,33,255" padding= "10.0, 0.0, 10.0, 0.0" />
@ -1260,6 +1173,7 @@
<Sprite name= "RepairBuyButton.Selected" texture= "Content/UI/CampaignUIAtlas2.png" state= "Selected" sourcerect= "302,156,92,68" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
<Sprite name= "RepairBuyButton.Pressed" texture= "Content/UI/CampaignUIAtlas2.png" state= "Pressed" sourcerect= "302,156,92,68" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
</RepairBuyButton>
<CampaignInteractionBubble.Store color= "206,162,138" >
<Sprite name= "CampaignInteractionBubble.Store" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "701,1,35,28" origin= "0.5,0.5" maintainaspectratio= "true" />
</CampaignInteractionBubble.Store>
@ -1281,6 +1195,7 @@
<CampaignInteractionBubble.Talk color= "255,255,255" >
<Sprite name= "CampaignInteractionBubble.Talk" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "774,1,35,28" origin= "0.5,0.5" maintainaspectratio= "true" />
</CampaignInteractionBubble.Talk>
<CampaignInteractionIcon.Store color= "206,162,138" >
<Sprite name= "CampaignInteractionIcon.Store" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "701,1,35,18" origin= "0.5,0.5" maintainaspectratio= "true" />
</CampaignInteractionIcon.Store>
@ -1311,6 +1226,7 @@
<CampaignInteractionIcon.MedicalClinic color= "245,105,105,255" >
<Sprite name= "CampaignInteractionIcon.MedicalClinic" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "738,2,33,17" origin= "0.5,0.5" maintainaspectratio= "true" />
</CampaignInteractionIcon.MedicalClinic>
<PetIcon.Happy color= "255,255,255" >
<Sprite name= "PetIcon.Happy" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "701,94,35,28" origin= "0.5,0.5" maintainaspectratio= "true" />
</PetIcon.Happy>
@ -1320,6 +1236,7 @@
<PetIcon.Hungry color= "255,255,255" >
<Sprite name= "PetIcon.Hungry" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "774,94,35,28" origin= "0.5,0.5" maintainaspectratio= "true" />
</PetIcon.Hungry>
<StoreAddToCrateButton color= "255,255,255,255" disabledcolor= "128,128,128,255" >
<Sprite name= "StoreAddToCrateButton_None" texture= "Content/UI/CampaignUIAtlas2.png" state= "None" tile= "false" sourcerect= "10,8,92,68" maintainaspectratio= "true" />
<Sprite name= "StoreAddToCrateButton_Hover" texture= "Content/UI/CampaignUIAtlas2.png" state= "Hover" tile= "false" sourcerect= "10,82,92,68" maintainaspectratio= "true" />
@ -1342,6 +1259,7 @@
<StoreArrow color= "255,255,255,255" >
<Sprite name= "StoreArrow" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "271,499,32,25" origin= "0.5,0.5" />
</StoreArrow>
<WeaponInstallButton color= "255,255,255,255" disabledcolor= "128,128,128,255" >
<Sprite name= "WeaponInstallButton_None" texture= "Content/UI/CampaignUIAtlas2.png" state= "None" tile= "false" sourcerect= "9,413,92,68" maintainaspectratio= "true" />
<Sprite name= "WeaponInstallButton_Hover" texture= "Content/UI/CampaignUIAtlas2.png" state= "Hover" tile= "false" sourcerect= "109,414,92,68" maintainaspectratio= "true" />
@ -1361,6 +1279,7 @@
<WeaponSwitchTab color= "131,171,162,255" hovercolor= "182,205,200,255" selectedcolor= "215,227,224,255" disabledcolor= "100,117,114,255" pressedcolor= "122,165,155,255" >
<Sprite name= "WeaponSwitchTab_None" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "914,23,73,72" maintainaspectratio= "true" />
</WeaponSwitchTab>
<CrewManagementHeaderIcon color= "255,255,255,255" >
<Sprite name= "CrewManagementHeaderIcon" texture= "Content/UI/CampaignUIAtlas2.png" tile= "false" sourcerect= "384,256,128,128" maintainaspectratio= "true" />
</CrewManagementHeaderIcon>
@ -1379,6 +1298,7 @@
<Sprite name= "CrewManagementFireButton_Hover" texture= "Content/UI/CampaignUIAtlas2.png" state= "Hover" tile= "false" sourcerect= "595,82,92,68" maintainaspectratio= "true" />
<Sprite name= "CrewManagementFireButton_Pressed" texture= "Content/UI/CampaignUIAtlas2.png" state= "Pressed" tile= "false" sourcerect= "595,82,92,68" maintainaspectratio= "true" />
</CrewManagementFireButton>
<NoMissionIcon color= "220,192,155,255" >
<Sprite name= "NoMissionIcon" texture= "Content/UI/MissionIcons2.png" tile= "false" sourcerect= "256,768,256,256" maintainaspectratio= "true" />
</NoMissionIcon>
@ -1418,9 +1338,6 @@
<LockIcon color= "255,106,106,255" hovercolor= "255,156,156,255" >
<Sprite name= "LockIcon" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "721,52,34,43" origin= "0.5,0.5" />
</LockIcon>
<UnlockIcon color= "200,200,200,255" hovercolor= "255,255,255,255" pressedcolor= "150,150,150,255" disabledcolor= "125,125,125,125" >
<Sprite name= "UnlockIcon" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "774,100,34,43" origin= "0.5,0.5" />
</UnlockIcon>
<EndRoundButton color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "125,125,125,255" pressedcolor= "230,230,230,255" >
<Sprite name= "EndRoundButton.None" texture= "Content/UI/CampaignUIAtlas2.png" state= "None" sourcerect= "716,159,196,64" slice= "789,159,840,223" maintainborderaspectratio= "true" tile= "true" origin= "0.5,0.5" />
<Sprite name= "EndRoundButton.Hover" texture= "Content/UI/CampaignUIAtlas2.png" state= "Hover" sourcerect= "716,233,196,64" slice= "789,233,840,297" maintainborderaspectratio= "true" tile= "true" origin= "0.5,0.5" />
@ -1429,6 +1346,7 @@
<GUITextBlock textcolor= "228,217,167,255" padding= "10.0, 0.0, 10.0, 0.0" font= "subheading" />
</EndRoundButton>
<EndRoundButtonPulse name= "EndRoundButton.Pulse" texture= "Content/UI/CampaignUIAtlas2.png" sourcerect= "716,379,196,64" tile= "false" origin= "0.5,0.5" />
<ContainedStateIndicator.Default >
<Sprite name= "ContainedStateIndicator.Default.None" texture= "Content/UI/ContainerIndicators.png" sourcerect= "1,1,120,29" state= "None" />
<Sprite name= "ContainedStateIndicator.Default.Hover" texture= "Content/UI/ContainerIndicators.png" sourcerect= "133,1,120,29" state= "Hover" />
@ -1457,6 +1375,7 @@
<Sprite name= "ContainedStateIndicator.Explosive.None" texture= "Content/UI/ContainerIndicators.png" sourcerect= "1,31,120,29" state= "None" />
<Sprite name= "ContainedStateIndicator.Explosive.Hover" texture= "Content/UI/ContainerIndicators.png" sourcerect= "133,31,120,29" state= "Hover" />
</ContainedStateIndicator.Explosive>
<EditIcon color= "220,220,220,220" pressedcolor= "125,125,125,125" hovercolor= "255,255,255,255" selectedcolor= "220,220,220,220" disabledcolor= "125,125,125,125" >
<Sprite name= "EditIcon" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" maintainaspectratio= "true" sourcerect= "149,51,43,43" origin= "0.5,0.5" />
</EditIcon>
@ -1470,6 +1389,7 @@
<DifficultyIndicator >
<Sprite name= "DifficultyIndicator" texture= "Content/Map/MapAtlas.png" tile= "false" sourcerect= "68,802,24,21" origin= "0.5,0.5" maintainaspectratio= "true" />
</DifficultyIndicator>
<InfoFrameTabButton.MyCharacter color= "169,212,187,255" hovercolor= "220,220,220,255" selectedcolor= "255,255,255,255" pressedcolor= "100,100,100,255" disabledcolor= "125,125,125,125" >
<Sprite name= "MyCharacterTabButton" texture= "Content/UI/InventoryUIAtlas.png" sourcerect= "303,540,65,65" tile= "false" maintainaspectratio= "true" origin= "0.5,0.5" />
</InfoFrameTabButton.MyCharacter>
@ -1512,19 +1432,47 @@
<Sprite name= "SlideDown.Hover" texture= "Content/UI/InventoryUIAtlas.png" state= "Hover" sourcerect= "518,949,126,42" slice= "524,949,638,991" origin= "0.5,0.5" />
<Sprite name= "SlideDown.Selected" texture= "Content/UI/InventoryUIAtlas.png" state= "Selected" sourcerect= "518,949,126,42" slice= "524,949,638,991" origin= "0.5,0.5" />
<Sprite name= "SlideDown.Pressed" texture= "Content/UI/InventoryUIAtlas.png" state= "Pressed" sourcerect= "518,949,126,42" slice= "524,949,638,991" origin= "0.5,0.5" />
</SlideDown> <!-- talent UI -->
</SlideDown>
<!-- talent UI -->
<TalentBackground >
<Sprite name= "TalentBackground" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "862,450,57,57" origin= "0.5,0.5" slice= "872,460,909,497" />
</TalentBackground>
<TalentBackgroundGlow color= "255,255,255,255" >
<Sprite name= "TalentBackgroundGlow" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "862,518,57,57" origin= "0.5,0.5" slice= "872,528,909,565" />
</TalentBackgroundGlow>
<TalentFrame >
<Sprite name= "TalentFrame" texture= "Content/UI/UIAtlasTalents.png" tile= "false" sourcerect= "785,0,170,170" origin= "0.5,0.5" maintainaspectratio= "true" />
</TalentFrame>
<TalentFrameBackground color= "255,255,255,255" >
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</TalentFrameBackground>
<ExperienceBar color= "255,255,255,255" padding= "0,0,0,0" >
<GUIFrame color= "255,255,255,255" >
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</GUIFrame>
<Slider color= "255,255,255,255" >
<Sprite name= "ExperienceBar.Slider" texture= "Content/UI/UIAtlasTalents.png" tile= "false" sourcerect= "0,415,259,51" slice= "8,423,250,457" origin= "0.5,0.5" />
</Slider>
</ExperienceBar>
<ExperienceTextBackground color= "255,255,255,255" >
<Sprite name= "ExperienceTextBackground" texture= "Content/UI/UIAtlasTalents.png" tile= "true" sourcerect= "0,632,32,32" origin= "0.5,0.5" />
</ExperienceTextBackground>
<SubtreeHeader color= "255,255,255,255" >
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</SubtreeHeader>
<EndocrineReminderIcon color= "255,255,255,255" >
<Sprite name= "EndocrineReminderIcon" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "928,582,57,57" origin= "0.5,0.5" maintainaspectratio= "true" />
</EndocrineReminderIcon>
<IconOverflowIndicator name= "IconOverflowIndicator" texture= "Content/UI/CommandUIAtlas.png" sourcerect= "384,384,128,128" maintainaspectratio= "true" tile= "false" />
<StatusMonitorButton.HullStatus color= "255,255,255,255" hovercolor= "255,255,255,255" selectedcolor= "255,255,255,255" disabledcolor= "125,125,125,255" pressedcolor= "230,230,230,255" >
<Sprite name= "StatusMonitorButton.HullStatus.None" texture= "Content/UI/StatusMonitorUI.png" state= "None" sourcerect= "3,3,102,48" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
@ -1554,6 +1502,7 @@
<Sprite name= "StatusMonitorButton.ItemFinder.Selected" texture= "Content/UI/StatusMonitorUI.png" state= "Selected" sourcerect= "324,61,102,48" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
<Sprite name= "StatusMonitorButton.ItemFinder.Pressed" texture= "Content/UI/StatusMonitorUI.png" state= "Pressed" sourcerect= "324,118,102,48" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
</StatusMonitorButton.ItemFinder>
<AlienButtonGreen color= "255,255,255,255" disabledcolor= "128,128,128,255" >
<Sprite name= "AlienButtonGreen.None" texture= "Content/UI/UI_MainMenu.png" state= "None" sourcerect= "513,297,56,56" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
<Sprite name= "AlienButtonGreen.Hover" texture= "Content/UI/UI_MainMenu.png" state= "Hover" sourcerect= "513,359,56,56" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
@ -1582,6 +1531,7 @@
<Sprite name= "AlienButtonGreen.Selected" texture= "Content/UI/UI_MainMenu.png" state= "Selected" sourcerect= "696,297,56,56" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
<Sprite name= "AlienButtonGreen.HoverSelected" texture= "Content/UI/UI_MainMenu.png" state= "HoverSelected" sourcerect= "696,359,56,56" maintainaspectratio= "true" tile= "false" origin= "0.5,0.5" />
</AlienButtonOrange>
<TalentTreeLocked color= "81,81,81,255" >
<Sprite name= "TalentTreeLocked" texture= "Content/UI/UIAtlasGeneral.png" tile= "false" sourcerect= "866,589,16,16" origin= "0.5,0.5" />
</TalentTreeLocked>
@ -1602,60 +1552,9 @@
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</RandomizeButton>
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</EyeButton>
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</WorkshopMenu.InfoButton>
<WorkshopMenu.DownloadedIcon color= "#585995" pressedcolor= "#585995" hovercolor= "#585995" selectedcolor= "#585995" disabledcolor= "#585995" >
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</WorkshopMenu.DownloadedIcon>
<WorkshopMenu.PublishedIcon color= "#3b8670" pressedcolor= "#3b8670" hovercolor= "#3b8670" selectedcolor= "#3b8670" disabledcolor= "#3b8670" >
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</CrewWalletIconLarge>
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<InfographicArrowCurved color= "255,255,255,255" >
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</style>
</Override>