cosmetic XML formatting
parent
085072e583
commit
fb774ff644
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@ -27,8 +27,7 @@
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<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="0,0,64,42" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/players_sprites.png" sourcerect="0,0,117,76" depth="0.55" origin="0.5,0.5" />
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<Body width="117" height="76" />
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<LightComponent LightColor="0.0,0.85,0.0,0.7" range="4" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false">
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</LightComponent>
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<LightComponent LightColor="0.0,0.85,0.0,0.7" range="4" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
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<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
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<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
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<TickBox text="Play">
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@ -67,8 +66,7 @@
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<Price locationtype="military" multiplier="1.1" sold="false" />
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<Price locationtype="mine" multiplier="1.1" sold="false" />
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</Price>
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<Deconstruct time="20">
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</Deconstruct>
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<Deconstruct time="20"></Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="45">
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<RequiredSkill identifier="mechanical" level="45" />
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<RequiredSkill identifier="electrical" level="55" />
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@ -81,8 +79,7 @@
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<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="64,0,64,40" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/players_sprites.png" sourcerect="117,0,51,33" depth="0.55" origin="0.5,0.5" />
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<Body width="51" height="33" />
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false">
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</LightComponent>
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
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<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
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<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
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<TickBox text="Play">
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@ -121,8 +118,7 @@
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<Price locationtype="military" multiplier="1.1" sold="false" />
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<Price locationtype="mine" multiplier="1.1" sold="false" />
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</Price>
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<Deconstruct time="20">
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</Deconstruct>
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<Deconstruct time="20"></Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="45">
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<RequiredSkill identifier="mechanical" level="45" />
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<RequiredSkill identifier="electrical" level="55" />
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@ -135,8 +131,7 @@
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<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="128,0,64,40" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/players_sprites.png" sourcerect="168,0,51,33" depth="0.55" origin="0.5,0.5" />
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<Body width="51" height="33" />
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false">
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</LightComponent>
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
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<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
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<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
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<TickBox text="Play">
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@ -175,8 +170,7 @@
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<Price locationtype="military" multiplier="1.1" sold="false" />
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<Price locationtype="mine" multiplier="1.0" minavailable="1" />
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</Price>
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<Deconstruct time="20">
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</Deconstruct>
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<Deconstruct time="20"></Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="45">
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<RequiredSkill identifier="mechanical" level="45" />
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<RequiredSkill identifier="electrical" level="55" />
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@ -189,8 +183,7 @@
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<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="192,0,64,40" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/players_sprites.png" sourcerect="219,0,51,33" depth="0.55" origin="0.5,0.5" />
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<Body width="51" height="33" />
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false">
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</LightComponent>
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
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<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
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<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
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<TickBox text="Play">
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@ -229,8 +222,7 @@
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<Price locationtype="military" multiplier="1.0" minavailable="1" />
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<Price locationtype="mine" multiplier="1.1" sold="false" />
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</Price>
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<Deconstruct time="20">
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</Deconstruct>
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<Deconstruct time="20"></Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="45">
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<RequiredSkill identifier="mechanical" level="45" />
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<RequiredSkill identifier="electrical" level="55" />
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@ -243,8 +235,7 @@
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<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="256,0,64,40" origin="0.5,0.5" />
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<Sprite texture="%ModDir%/players_sprites.png" sourcerect="270,0,51,33" depth="0.55" origin="0.5,0.5" />
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<Body width="51" height="33" />
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false">
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</LightComponent>
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<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
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<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
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<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
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<TickBox text="Play">
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@ -282,8 +273,7 @@
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<Price baseprice="{{ tape.price }}" soldeverywhere="false">{% for location in ["outpost", "city", "research", "military", "mine"] %}
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<Price locationtype="{{ location }}" multiplier="{{ tape.multipliers[loop.index0] }}" sold="{{ tape.sold[loop.index0] }}" minavailable="1" />{% endfor %}
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</Price>
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<Deconstruct time="10">
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</Deconstruct>
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<Deconstruct time="10"></Deconstruct>
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<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="{{ song_lengths[loop.index0]*0.5 }}">
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<RequiredSkill identifier="mechanical" level="25" />
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<RequiredSkill identifier="electrical" level="45" />
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