cosmetic xml

master
Jaka Perovšek 2023-12-15 20:44:10 +01:00
parent a8d56e5c3c
commit 906f3c073c
1 changed files with 10 additions and 10 deletions

View File

@ -27,7 +27,7 @@
<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="0,0,64,42" origin="0.5,0.5" />
<Sprite texture="%ModDir%/players_sprites.png" sourcerect="0,0,117,76" depth="0.55" origin="0.5,0.5" />
<Body width="117" height="76" />
<LightComponent LightColor="0.0,0.85,0.0,0.7" range="4" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
<LightComponent LightColor="0.0,0.85,0.0,0.7" range="4" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false" />
<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
<TickBox text="Play">
@ -66,7 +66,7 @@
<Price locationtype="military" multiplier="1.1" sold="false" />
<Price locationtype="mine" multiplier="1.1" sold="false" />
</Price>
<Deconstruct time="20"></Deconstruct>
<Deconstruct time="20"/>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="45" />
<RequiredSkill identifier="electrical" level="55" />
@ -79,7 +79,7 @@
<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="64,0,64,40" origin="0.5,0.5" />
<Sprite texture="%ModDir%/players_sprites.png" sourcerect="117,0,51,33" depth="0.55" origin="0.5,0.5" />
<Body width="51" height="33" />
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"/>
<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
<TickBox text="Play">
@ -118,7 +118,7 @@
<Price locationtype="military" multiplier="1.1" sold="false" />
<Price locationtype="mine" multiplier="1.1" sold="false" />
</Price>
<Deconstruct time="20"></Deconstruct>
<Deconstruct time="20"/>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="45" />
<RequiredSkill identifier="electrical" level="55" />
@ -131,7 +131,7 @@
<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="128,0,64,40" origin="0.5,0.5" />
<Sprite texture="%ModDir%/players_sprites.png" sourcerect="168,0,51,33" depth="0.55" origin="0.5,0.5" />
<Body width="51" height="33" />
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"/>
<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
<TickBox text="Play">
@ -170,7 +170,7 @@
<Price locationtype="military" multiplier="1.1" sold="false" />
<Price locationtype="mine" multiplier="1.0" minavailable="1" />
</Price>
<Deconstruct time="20"></Deconstruct>
<Deconstruct time="20"/>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="45" />
<RequiredSkill identifier="electrical" level="55" />
@ -183,7 +183,7 @@
<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="192,0,64,40" origin="0.5,0.5" />
<Sprite texture="%ModDir%/players_sprites.png" sourcerect="219,0,51,33" depth="0.55" origin="0.5,0.5" />
<Body width="51" height="33" />
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"/>
<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
<TickBox text="Play">
@ -222,7 +222,7 @@
<Price locationtype="military" multiplier="1.0" minavailable="1" />
<Price locationtype="mine" multiplier="1.1" sold="false" />
</Price>
<Deconstruct time="20"></Deconstruct>
<Deconstruct time="20"/>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="45" />
<RequiredSkill identifier="electrical" level="55" />
@ -235,7 +235,7 @@
<InventoryIcon texture="%ModDir%/players_icons.png" sourcerect="256,0,64,40" origin="0.5,0.5" />
<Sprite texture="%ModDir%/players_sprites.png" sourcerect="270,0,51,33" depth="0.55" origin="0.5,0.5" />
<Body width="51" height="33" />
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"></LightComponent>
<LightComponent LightColor="0.0,0.0,0.0,0.0" range="1" powerconsumption="0" blinkfrequency="0" IsOn="false" canbeselected="false"/>
<CustomInterface canbeselected="true" drawhudwhenequipped="true" allowuioverlap="true" msg="Equip to control">
<GuiFrame relativesize="0.10,0.07" anchor="CenterLeft" pivot="BottomLeft" relativeoffset="0.006,-0.05" style="ItemUI" />
<TickBox text="Play">
@ -273,7 +273,7 @@
<Price baseprice="{{ tape.price }}" soldeverywhere="false">{% for location in ["outpost", "city", "research", "military", "mine"] %}
<Price locationtype="{{ location }}" multiplier="{{ tape.multipliers[loop.index0] }}" sold="{{ tape.sold[loop.index0] }}" minavailable="1" />{% endfor %}
</Price>
<Deconstruct time="10"></Deconstruct>
<Deconstruct time="10"/>
<Fabricate suitablefabricators="fabricator" displayname="recycleitem" requiredtime="{{ song_lengths[loop.index0]*0.5 }}">
<RequiredSkill identifier="mechanical" level="25" />
<RequiredSkill identifier="electrical" level="45" />