console.log("Hello, Sky!"); function lineRotate() { _results = []; for (i = _i = 0, _ref = this.lines.length - 1; 0 <= _ref ? _i <= _ref : _i >= _ref; i = 0 <= _ref ? ++_i : --_i) { this.lines[i].rotation.y += 0.001; this.lines[i].rotation.z += 0.003; this.lines[i].rotation.x += 0.006; _results.push(this.lines[i].material.color.offsetHSL(0.0666, 0, 0)); } return _results; }; scene = new THREE.Scene; camera = new THREE.PerspectiveCamera(140, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 100; renderer = new THREE.WebGLRenderer({ alpha: true }); renderer.setSize(window.innerWidth, window.innerHeight); // Belo ozadje //renderer.setClearColor(0xFFFFFF, 1); // Črno ozadje renderer.setClearColor(0x000000, 1); pixel_size = 2; width = 2; height = 2; width -= this.width % this.pixel_size; height -= this.height % this.pixel_size; lines = []; function addLineGrid(pixel_size, width, height) { var col = new THREE.Color(); col.setHSL(this.height / 100 % 1, 1, 0.4); var mat = new THREE.LineBasicMaterial({ color: col }); var geo = new THREE.Geometry(); var offset = height / 2; geo.vertices.push(new THREE.Vector3(-offset, 0, 0), new THREE.Vector3(0, offset, 0)); geo.vertices.push(new THREE.Vector3(-offset, 0, 0), new THREE.Vector3(0, -offset, 0)); geo.vertices.push(new THREE.Vector3(offset, 0, 0), new THREE.Vector3(0, offset, 0)); geo.vertices.push(new THREE.Vector3(offset, 0, 0), new THREE.Vector3(0, -offset, 0)); var line = new THREE.Line(geo, mat, THREE.LineSegments); this.lines.push(line); this.scene.add(line); grid = line; }; function render () { requestAnimationFrame(render); if (height % 2 === 0) { addLineGrid(pixel_size, width, height); } renderer.render(scene, camera); width += 0.5; height += 0.5; camRotate(); lineRotate(); }; function camRotate () { var dist = 100; var offset = 1; // rotiraj po z osi camera.translateX(offset); camera.translateZ(dist - Math.sqrt(Math.pow(dist, 2) + Math.pow(offset, 2))); /* camera.translateY(offset); camera.translateX(dist - Math.sqrt(Math.pow(dist, 2) + Math.pow(offset, 2))); camera.translateY(offset); camera.translateX(dist - Math.sqrt(Math.pow(dist, 2) + Math.pow(offset, 2))); */ camera.lookAt(new THREE.Vector3(0, 0, 0)); }; // Inicializiraj document.onreadystatechange = function () { if (document.readyState === 'complete') { document.getElementById("anim-container").appendChild(renderer.domElement); render(); } }; // Lep risajz function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } window.addEventListener('resize', onWindowResize, false);