console.log("Hello, Sky!"); /**** ☭☭☭☭☭☭☭☭☭☭☭☭ ****** /☭☭☭☭ Test skripta ☭☭☭☭ * ******☭☭☭☭☭☭☭☭☭☭☭☭******/ // Ker kegel imamo? var izbranKegel = 1; if (window.location.hash.indexOf('kegel') > -1) { izbranKegel = window.location.hash.split('=')[1]; } // Vidni kot var FOV = 90; // Parametri rotacije (euler) var rotacijaX = 0.000; var rotacijaY = 0.000; var rotacijaZ = 0.000; // Parametri pospeska var accX = 0.000; var accY = 0.000; var accZ = 0.000; var deformiraj = false; // Scena, kamera in render var scene = new THREE.Scene; window.scene = scene; /* const axesHelper = new THREE.AxesHelper( 5 ); scene.add( axesHelper ); */ var camera = new THREE.PerspectiveCamera(FOV, window.innerWidth / window.innerHeight, 0.1, 2000); window.camera = camera; // Polozaj kamere camera.position.z = 10; var renderer = new THREE.WebGLRenderer({ alpha: true }); renderer.setSize(window.innerWidth, window.innerHeight); // Belo ozadje renderer.setClearColor(0xFFFFFF, 1); // Črno ozadje //renderer.setClearColor(0x000000, 1); //var skupina = new THREE.Group(); /******** * KEGEL * *********/ // Sirina in visina test objekta var width = 16; var height = 128; var radialnihSegmentov = 4; var visinskihSegmentov = 128; var geo = new THREE.BufferGeometry(); var offset = width; var polozaji = []; // visina: 128 segmentov // sirina: 9 segmentov var sirinaSegmentov = 9; // Najprej "spodnja buba" var faktor = [ 2/sirinaSegmentov, 2/sirinaSegmentov ]; // Pol rocaj (1.4 do 2.8 segmenta, dolgo 62 segmentov) var rocajSegmentov = 46; for (var i = 0; i <= rocajSegmentov; i++) { faktor.push((1.4 + i / rocajSegmentov * 1.4) / sirinaSegmentov); } // pol stresica dol (2.8 do 7.4 segmenta) var stresicaSegmentov = 48; for (i = 0; i <= stresicaSegmentov; i++) { faktor.push((2.8 + i / stresicaSegmentov * 4.6) / sirinaSegmentov); } // Pa se zadnji naklon (7.4 do 3 segmente) var konecSegmentov = 30; for (i = 0; i <= konecSegmentov; i++) { faktor.push((7.4 - i / konecSegmentov * 4.4) / sirinaSegmentov); } // spodnji krog for (var s = 0; s < radialnihSegmentov; s++) { polozaji.push( 0.0, 0.0, 0.0, Math.sin(2 * Math.PI * s / radialnihSegmentov) * width * faktor[0], Math.cos(2 * Math.PI * s / radialnihSegmentov) * width * faktor[0], 0.0, Math.sin(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[0], Math.cos(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[0], 0.0 ); } console.log(polozaji); // vmesni segmenti for (var h = 0; h < visinskihSegmentov; h++) { for (s = 0; s < radialnihSegmentov; s++) { polozaji.push( Math.sin(2 * Math.PI * s / radialnihSegmentov) * width * faktor[h], Math.cos(2 * Math.PI * s / radialnihSegmentov) * width * faktor[h], h * height / visinskihSegmentov, Math.sin(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[h], Math.cos(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[h], h * height / visinskihSegmentov, Math.sin(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[h], Math.cos(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[h], (h + 1) * height / visinskihSegmentov, ); } } // zgornji krog for (s = 0; s < radialnihSegmentov; s++) { polozaji.push( 0, 0, height, Math.sin(2 * Math.PI * s / radialnihSegmentov) * width * faktor[31], Math.cos(2 * Math.PI * s / radialnihSegmentov) * width * faktor[31], height, Math.sin(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[31], Math.cos(2 * Math.PI * (s + 1) / radialnihSegmentov) * width * faktor[31], height ); } for (i = 0; i < polozaji.length; i++) { if (i % 3 == 2) { polozaji[i] -= height / 2; } } // Spremeni v vertexe var vertices = new Float32Array(polozaji); geo.setAttribute('position', new THREE.BufferAttribute(vertices, 3)); window.geo = geo; var barva = new THREE.Color(0, 0, 0); var barvaDodatni = new THREE.Color(); barvaDodatni.setHSL(0.6, 1.0, 0.5); var mat = new THREE.MeshBasicMaterial({ //color: 0xff00ff, color: barva, wireframe: true, transparent: true }); window.mat = mat; //var mat = new THREE.LineBasicMaterial({ color: 0xff00ff }); var kegel = new THREE.Mesh(geo.clone(), mat); kegel.position.z = 20; // gor / dol kegel.position.y = -30; // levo / desno kegel.position.x = 12; // levo / desno drugic if (izbranKegel == 1) { kegel.position.x -= 10; kegel.position.y += 8; kegel.position.z += 3; } var barvnePalete = [ [0x0a2d2e, 0x1c4e4f, 0x436e6f, 0x6a8e8f, 0x879693, 0xa49e97, 0xdeae9f, 0xefd7cf, 0xf7ebe7, 0xffffff], // https://colorkit.co/palette/0a2d2e-1c4e4f-436e6f-6a8e8f-879693-a49e97-deae9f-efd7cf-f7ebe7-ffffff/ [0x80558c, 0xaf7ab3, 0xcba0ae, 0xd8b9a0, 0xe4d192], // https://colorkit.co/palette/80558c-af7ab3-cba0ae-d8b9a0-e4d192/ [0xf68aa2, 0xcf6d93, 0xa85183, 0x813474, 0x5a1765], // https://colorkit.co/palette/f68aa2-cf6d93-a85183-813474-5a1765/ [0x03071e, 0x211c1b, 0x3d3019, 0x594417, 0x745814, 0x906b12, 0xac7f0f, 0xc8930d, 0xe3a60a, 0xffba08] // https://colorkit.co/palette/03071e-211c1b-3d3019-594417-745814-906b12-ac7f0f-c8930d-e3a60a-ffba08/ ] var barvnePaleteIdx = [0, 0, 0, 0] /********* * ZOGICE * *********/ /* var barvnaPaleta = [ new THREE.Color(0x003F5C), new THREE.Color(0x58508D), new THREE.Color(0xBC5090), new THREE.Color(0xFF6361), new THREE.Color(0xFFA600), // Simetrija new THREE.Color(0xFF6361), new THREE.Color(0xBC5090), new THREE.Color(0x58508D), ]; console.log(barvnaPaleta); var barvnaPaletaIdx = 0; */ var barvaKrogleO = new THREE.Color(); barvaKrogleO.setHSL(Math.random(), 0.8, 0.5); function novaKrogla () { //var barvaKrogle = barvaKrogleO.clone(); var bId = izbranKegel == 0 ? 2 : 3 console.log('id barve:', bId); var barvaKrogle = new THREE.Color(barvnePalete[bId][barvnePaleteIdx[bId]]); var mat = new THREE.MeshBasicMaterial({ color: barvaKrogle, wireframe: true, transparent: true }); var velikost = 1 + Math.random() * 5; var kroglaGeo = new THREE.SphereGeometry(velikost, 12, 12); var krogla = new THREE.Mesh(kroglaGeo, mat); krogla.position.x = (Math.random() - 1) * 200; krogla.position.y = (Math.random() - 1) * 10; krogla.position.z = (Math.random() - 1) * 300; krogla.position.y -= 100; krogla.position.x += 150; krogla.position.z += 230; // gor/dol //krogla.position.y += 200; scene.add(krogla); krogle.push(krogla); } function spremeniZoom (kolicina) { const noviZum = camera.position.z + kolicina if (noviZum > 10 && noviZum < 100) { camera.position.z = noviZum } } //skupina.add(kegel); // Za pospeskomer - os X var gAX = new THREE.CylinderGeometry(10, 10, 10, 16); var mAX = new THREE.MeshBasicMaterial({ color: 0xff000055 }); var AX = new THREE.Mesh(gAX, mAX); //skupina.add(AX); // Damo vse skupaj v kader // scene.add(skupina); scene.add(kegel); // Quaternioni za rotacijo in kalibracijo var qWW = new THREE.Quaternion(); var qPrej = new THREE.Quaternion(); var qObj = new THREE.Quaternion(); var qStart = new THREE.Quaternion(); var reset = false; var calibrate = true; var objekti = [kegel]; var dodatniObjekti = []; var krogle = []; var stevec = 0; // Zacetna orientacija kegla scene.rotation.x = 90; scene.rotation.z = 270; //skupina.position.z = 32; //skupina.position.y = -100; function inputHandle () { if (kbdPressed.c) { calibrate = true; sendAll('/ww/calibrate'); } if (kbdPressed['-']) { sendAll('/ww/reload'); window.location.reload(); } if (kbdPressed.d) { deformiraj = !deformiraj } } function render () { requestAnimationFrame(render); renderer.render(scene, camera); stevec += 1; objAnim(); inputHandle(); while (krogle.length > 50) { scene.remove(krogle[0]); krogle.shift(); } }; // Funkcija za animacijo objektov function objAnim() { // Rotacija kegla objekti.map(function (obj) { // Apliciramo rotacijo (po quaternionih - eulerji zajebavajo.) qObj = qWW.clone(); qObj.multiply(qStart); obj.setRotationFromQuaternion(qObj); AX.scale.x = accX / 1000; // Deformiranje kegla! // Random 500 zamaknemo if (deformiraj) { var koti = obj.geometry.attributes.position.array; var faktorD = 5; for (var i = 0; i < 500; i++) { koti[Math.floor(Math.random() * koti.length)] += (Math.random() - 1) * faktorD; } } // In priblizamo osnovni geometriji var koti = kegel.geometry.attributes.position.array; for (var i = 0; i < koti.length; i++) { koti[i] = (geo.attributes.position.array[i] - koti[i]) * 0.75; } obj.geometry.attributes.position.needsUpdate = true; }); // Ce jih je prevec, pucaj while (dodatniObjekti.length > 100) { scene.remove(dodatniObjekti[0]); dodatniObjekti.shift(); } dodatniObjekti.map(function (obj) { // Apliciramo rotacijo (po quaternionih - eulerji zajebavajo.) qObj = qWW.clone(); //qObj.multiply(obj.qStart).multiply(qStart); //obj.setRotationFromQuaternion(qObj); obj.translateOnAxis(obj.premakniAxis, obj.premakniKolicina); // obj.material.color.offsetHSL(0, 0, 0.003); obj.material.opacity *= 0.98; obj.premakniKolicina *= 0.98; var dQ = obj.quaternion.multiply(obj.rotirajQ); /* dQ.multiply(obj.rotirajQ); obj.setRotationFromQuaternion(dQ); */ /* obj.premakni.x *= 1.1; obj.premakni.y *= 1.1; obj.premakni.z *= 1.1; */ obj.material.opacity *= 0.98; }); barvaKrogleO.offsetHSL(-(2/1000), 0, 0); krogle.map(function (obj) { obj.material.opacity *= 0.98; var scaleF = 0.05; obj.scale.x += scaleF; obj.scale.y += scaleF; obj.scale.z += scaleF; }); // Kalibracija rotacije kegla if (calibrate) { qStart = qWW.clone(); qStart.conjugate(); calibrate = false; console.log("RESET!"); } // rotiramo skupino da se vidi //skupina.rotation.x += 0.003; //skupina.rotation.y += 0.005; //skupina.rotation.z += 0.007; if (kegel.scale.x > 1) { kegel.scale.x *= 0.95; } if (kegel.scale.z > 1) { kegel.scale.z *= 0.95; } // Dupliranje keglov //console.log(accX); kegel.material.color.offsetHSL(2 / 1000, 0, 0); if (accX > 1/* && (stevec % 10) == 0*/) { var dodatni = kegel.clone(); dodatni.renderOrder = stevec; var dodatniMat = kegel.material.clone(); //var dodatniBarva = barvaDodatni.clone(); var bId = izbranKegel == 0 ? 0 : 1 var dodatniBarva = new THREE.Color(barvnePalete[bId][barvnePaleteIdx[bId]]) dodatniMat.color = dodatniBarva; dodatni.material = dodatniMat; dodatni.premakniAxis = new THREE.Vector3( Math.random(), Math.random(), Math.random() ); dodatni.premakniKolicina = (Math.random() - 1) * 10; var rQ = qWW.clone(); rQ.invert(); rQ.multiply(qPrej); dodatni.rotirajQ = rQ; //dodatni.qStart = kegel.quaternion.clone(); dodatniObjekti.push(dodatni); scene.add(dodatni); barvnePaleteIdx[bId] = (barvnePaleteIdx[bId] + 1) % barvnePalete[bId].length; } }; // Inicializiraj document.onreadystatechange = function () { if (document.readyState === 'complete') { document.getElementById("anim-container").appendChild(renderer.domElement); render(); } }; // Lep risajz function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } window.addEventListener('resize', onWindowResize, false); // Poslusaj OSC evente var keysPressed = [0, 0, 0, 0]; const getVal = function (msg) { return msg.value; } var prepend = `/ww/0/ww/${izbranKegel}`; console.log('prepend!', prepend); var oscCallbacks = {}; oscCallbacks[`${prepend}'/keys`] = function(args) { keysPressed = args.map(getVal); }; oscCallbacks[`${prepend}/quaternion`] = function (args) { // Popravimo osi (w x y z po defaultu HMM) [qPrej.w, qPrej.x, qPrej.y, qPrej.z] = [qWW.w, qWW.x, qWW.y, qWW.z]; [qWW.w, qWW.x, qWW.y, qWW.z] = args.map(getVal); }; oscCallbacks[`${prepend}/accel`] = function (args) { [accX, accY, accZ] = args.map(getVal); }; oscCallbacks[`${prepend}/gyro`] = function (args) { [rotacijaX, rotacijaY, rotacijaZ] = args.map(getVal); }; oscCallbacks['/ww/calibrate'] = function () { calibrate = true; }; oscCallbacks['/ww/reload'] = function () { window.location.reload(); }; oscCallbacks['/ww/zoom'] = args => { console.log('dobil zoom', args) const [kolicina] = args.map(getVal) spremeniZoom(kolicina) } oscCallbacks['/midi-in'] = function (args) { //console.log("MAMOMO MIDI!", args); var minus = (izbranKegel == 1) ? -1 : 1; // kegel.material.color.offsetHSL(minus * args[2].value / 1000, 0, 0); barvaDodatni.offsetHSL(minus * args[2].value / 1000, 0, 0); if (Math.random() < 0.5) { kegel.scale.x *= 2; } else { kegel.scale.z *= 2; } //kegel.scale.y *= 1 + (args[2] / 100000); //kegel.scale.z *= 1 + (args[2] / 100000); novaKrogla(); var bId = izbranKegel == 0 ? 2 : 3 console.log('id barve:', bId) barvnePaleteIdx[bId] = (barvnePaleteIdx[bId] + 1) % barvnePalete[bId].length; }; const kbdPressed = { a: false, s: false, d: false, f: false, c: false }; window.addEventListener('keydown', e => { kbdPressed[e.key] = true }) window.addEventListener('keyup', e => { if (e.key in kbdPressed) { kbdPressed[e.key] = false } }) window.addEventListener('mousedown', e => { e.preventDefault() kbdPressed['miska'] = true return false }) window.addEventListener('mouseup', e => { if ('miska' in kbdPressed) { kbdPressed['miska'] = false } }) var skrolam = false; var zadnjiSkrol = 0; window.addEventListener('mousemove', e => { if (kbdPressed['miska']) { const sprememba = (e.movementX + e.movementY) / 10 spremeniZoom(sprememba) const args = [{ type: "f", value: sprememba }]; sendAll('/ww/zoom', args) } })