60 lines
3.2 KiB
C
60 lines
3.2 KiB
C
/*
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/ Copyright 2022 quarkeys
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/ This program is free software: you can redistribute it and/or modify
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/ it under the terms of the GNU General Public License as published by
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/ the Free Software Foundation, either version 2 of the License, or
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/ (at your option) any later version.
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/ This program is distributed in the hope that it will be useful,
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/ but WITHOUT ANY WARRANTY; without even the implied warranty of
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/ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/ GNU General Public License for more details.
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/ You should have received a copy of the GNU General Public License
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/ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_LED_COUNT 47
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#define RGB_MATRIX_KEYPRESSES // Reacts to Keypresses
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // Turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 // Limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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// RGB_MATRIX effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS //Enables RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_BREATHING //Enables RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN //Enables RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON //Enables RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN //Enables RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL //Enables RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL //Enables RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL //Enables RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON //Enables RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON //Enables RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //Enables RGB_MATRIX_RAINBOW_PINWHEELS
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// RGB_MATRIX reactive effects
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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#endif |