023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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62key | ||
readme.md |
readme.md
DMOTE
The “Dactyl-ManuForm: Opposable Thumb Edition” is made from a Clojure application maintained here. The application supports varied physical layouts and therefore matrices. This physical variability is its main feature; its QMK firmware is ordinary.
Consult the general Dactyl-ManuForm readme.
The 62key
layout
This folder represents the default build target of the Clojure application as of its version 0.4.0. The default keymap for this layout has a QWERTY base layer but is intended for running Colemak on the OS side with the i3 tiling window manager. It’s also got a layer that forces Colemak from the QMK side.