e6ce481179
* ScottoKeebs ScottoAlp: Correct layout data [enhancement] * ScottoKeebs ScottoCMD: Correct layout data [enhancement] * ScottoKeebs ScottoErgo: Correct layout data Add hand separation and vertical stagger to the layout data. [enhancement] * ScottoKeebs ScottoFrog: Correct layout data [enhancement] * ScottoKeebs ScottoGame: Correct layout data [enhancement] * ScottoKeebs ScottoInvader: Correct layout data [enhancement] * ScottoKeebs ScottoNum: Correct layout data [enhancement] * ScottoKeebs ScottoSplit: Correct layout data [enhancement] * ScottoKeebs ScottoStarter: Correct layout data [enhancement] |
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.. | ||
keymaps | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk | ||
scottogame.c |
readme.md
ScottoGame
A 42-key ortholinear keyboard with a dedicated action button, split spacebar, 5 function keys, and a 0.96" 128x64 OLED display. Case files available here.
- Keyboard Maintainer: Joe Scotto
- Hardware Supported: ATmega32U4, 0.96" 128x64 I2C OLED
- Hardware Availability: Amazon
Make example for this keyboard (after setting up your build environment):
make handwired/scottokeebs/scottogame:default
Flashing example for this keyboard:
make handwired/scottokeebs/scottogame:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Bootloader
Enter the bootloader in 3 ways:
- Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
- Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
- Keycode in layout: Press the key mapped to
QK_BOOT
if it is available