38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
// Copyright 2022 Michael McCoyd (@mmccoyd)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a mapping so keymap files can be more readable to humans.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts those identifiers into a two-dimensional array which
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* represents the switch matrix.
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*
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* The identifiers could be anything, but for human sanity have the folowing form
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* <Left or Right><Physical or thumb row><Circuit column counting from outer pinky>
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*/
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// clang-format off
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
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L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
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L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \
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LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05 }, \
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{ L10, L11, L12, L13, L14, L15 }, \
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{ L20, L21, L22, L23, L24, L25 }, \
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{ KC_NO, LT1, LT2, LT3, LT4, LT5 }, \
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{ R00, R01, R02, R03, R04, R05 }, \
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{ R10, R11, R12, R13, R14, R15 }, \
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{ R20, R21, R22, R23, R24, R25 }, \
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{ KC_NO, RT1, RT2, RT3, RT4, RT5 } \
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}
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// clang-format on
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