85 lines
3.6 KiB
C
85 lines
3.6 KiB
C
/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define RGBLIGHT_SPLIT
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//#define SSD1306OLED
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#define TAPPING_TERM 200
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#define PERMISSIVE_HOLD
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_MATRIX_STARTUP_HUE 231
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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#define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define DISABLE_RGB_MATRIX_BREATHING
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#define DISABLE_RGB_MATRIX_CYCLE_ALL
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#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define DISABLE_RGB_MATRIX_DUAL_BEACON
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define DISABLE_RGB_MATRIX_RAINDROPS
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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