#include "mini1800.h" #include uint16_t click_hz = CLICK_HZ; uint16_t click_time = CLICK_MS; uint8_t click_toggle = CLICK_ENABLED; float my_song[][2] = SONG(ZELDA_PUZZLE); void matrix_init_kb(void) { // put your keyboard start-up code here // runs once when the firmware starts up matrix_init_user(); #ifndef AUDIO_ENABLE // If we're not using the audio pin, drive it low gpio_set_pin_output(C6); gpio_write_pin_low(C6); #endif _delay_ms(500); #ifdef WATCHDOG_ENABLE // This is done after turning the layer LED red, if we're caught in a loop // we should get a flashing red light wdt_enable(WDTO_500MS); #endif } void matrix_scan_kb(void) { #ifdef WATCHDOG_ENABLE wdt_reset(); #endif matrix_scan_user(); } void click(uint16_t freq, uint16_t duration){ #ifdef AUDIO_ENABLE if(freq >= 100 && freq <= 20000 && duration < 100){ play_note(freq, 10); for (uint16_t i = 0; i < duration; i++){ _delay_ms(1); } stop_all_notes(); } #endif } bool process_record_kb(uint16_t keycode, keyrecord_t* record) { if (click_toggle && record->event.pressed){ click(click_hz, click_time); } if (keycode == QK_BOOT) { reset_keyboard_kb(); } return process_record_user(keycode, record); } void reset_keyboard_kb(void){ #ifdef WATCHDOG_ENABLE MCUSR = 0; wdt_disable(); wdt_reset(); #endif reset_keyboard(); }