/* Copyright 2016-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "sequencer.h" // Fillers to make layering more clear #define _______ KC_TRANSPARENT #define XXXXXXX KC_NO enum quantum_keycodes { // Ranges used in shortcuts - not to be used directly QK_BASIC = 0x0000, QK_BASIC_MAX = 0x00FF, QK_MODS = 0x0100, QK_LCTL = 0x0100, QK_LSFT = 0x0200, QK_LALT = 0x0400, QK_LGUI = 0x0800, QK_RMODS_MIN = 0x1000, QK_RCTL = 0x1100, QK_RSFT = 0x1200, QK_RALT = 0x1400, QK_RGUI = 0x1800, QK_MODS_MAX = 0x1FFF, QK_LAYER_TAP = 0x4000, QK_LAYER_TAP_MAX = 0x4FFF, QK_TO = 0x5000, QK_TO_MAX = 0x50FF, QK_MOMENTARY = 0x5100, QK_MOMENTARY_MAX = 0x51FF, QK_DEF_LAYER = 0x5200, QK_DEF_LAYER_MAX = 0x52FF, QK_TOGGLE_LAYER = 0x5300, QK_TOGGLE_LAYER_MAX = 0x53FF, QK_ONE_SHOT_LAYER = 0x5400, QK_ONE_SHOT_LAYER_MAX = 0x54FF, QK_ONE_SHOT_MOD = 0x5500, QK_ONE_SHOT_MOD_MAX = 0x55FF, QK_SWAP_HANDS = 0x5600, QK_SWAP_HANDS_MAX = 0x56FF, QK_TAP_DANCE = 0x5700, QK_TAP_DANCE_MAX = 0x57FF, QK_LAYER_TAP_TOGGLE = 0x5800, QK_LAYER_TAP_TOGGLE_MAX = 0x58FF, QK_LAYER_MOD = 0x5900, QK_LAYER_MOD_MAX = 0x59FF, QK_STENO = 0x5A00, QK_STENO_BOLT = 0x5A30, QK_STENO_GEMINI = 0x5A31, QK_STENO_COMB = 0x5A32, QK_STENO_COMB_MAX = 0x5A3C, QK_STENO_MAX = 0x5A3F, // 0x5C00 - 0x5FFF are reserved, see below QK_MOD_TAP = 0x6000, QK_MOD_TAP_MAX = 0x7FFF, QK_UNICODE = 0x8000, QK_UNICODE_MAX = 0xFFFF, QK_UNICODEMAP = 0x8000, QK_UNICODEMAP_MAX = 0xBFFF, QK_UNICODEMAP_PAIR = 0xC000, QK_UNICODEMAP_PAIR_MAX = 0xFFFF, // Loose keycodes - to be used directly QK_BOOTLOADER = 0x5C00, QK_DEBUG_TOGGLE, // 5C01 // Magic MAGIC_SWAP_CONTROL_CAPSLOCK, // 5C02 MAGIC_CAPSLOCK_TO_CONTROL, // 5C03 MAGIC_SWAP_LALT_LGUI, // 5C04 MAGIC_SWAP_RALT_RGUI, // 5C05 MAGIC_NO_GUI, // 5C06 MAGIC_SWAP_GRAVE_ESC, // 5C07 MAGIC_SWAP_BACKSLASH_BACKSPACE, // 5C08 MAGIC_HOST_NKRO, // 5C09 MAGIC_SWAP_ALT_GUI, // 5C0A MAGIC_UNSWAP_CONTROL_CAPSLOCK, // 5C0B MAGIC_UNCAPSLOCK_TO_CONTROL, // 5C0C MAGIC_UNSWAP_LALT_LGUI, // 5C0D MAGIC_UNSWAP_RALT_RGUI, // 5C0E MAGIC_UNNO_GUI, // 5C0F MAGIC_UNSWAP_GRAVE_ESC, // 5C10 MAGIC_UNSWAP_BACKSLASH_BACKSPACE, // 5C11 MAGIC_UNHOST_NKRO, // 5C12 MAGIC_UNSWAP_ALT_GUI, // 5C13 MAGIC_TOGGLE_NKRO, // 5C14 MAGIC_TOGGLE_ALT_GUI, // 5C15 // Grave Escape QK_GRAVE_ESCAPE, // 5C16 // Auto Shift KC_ASUP, // 5C17 KC_ASDN, // 5C18 KC_ASRP, // 5C19 KC_ASTG, // 5C1A KC_ASON, // 5C1B KC_ASOFF, // 5C1C // Audio AU_ON, // 5C1D AU_OFF, // 5C1E AU_TOG, // 5C1F // Audio Clicky CLICKY_TOGGLE, // 5C20 CLICKY_ENABLE, // 5C21 CLICKY_DISABLE, // 5C22 CLICKY_UP, // 5C23 CLICKY_DOWN, // 5C24 CLICKY_RESET, // 5C25 // Music mode MU_ON, // 5C26 MU_OFF, // 5C27 MU_TOG, // 5C28 MU_MOD, // 5C29 MUV_IN, // 5C2A MUV_DE, // 5C2B // MIDI MI_ON, // 5C2C MI_OFF, // 5C2D MI_TOG, // 5C2E MI_C, // 5C2F MI_Cs, // 5C30 MI_Db = MI_Cs, MI_D, // 5C31 MI_Ds, // 5C32 MI_Eb = MI_Ds, MI_E, // 5C33 MI_F, // 5C34 MI_Fs, // 5C35 MI_Gb = MI_Fs, MI_G, // 5C36 MI_Gs, // 5C37 MI_Ab = MI_Gs, MI_A, // 5C38 MI_As, // 5C39 MI_Bb = MI_As, MI_B, // 5C3A MI_C_1, // 5C3B MI_Cs_1, // 5C3C MI_Db_1 = MI_Cs_1, MI_D_1, // 5C3D MI_Ds_1, // 5C3E MI_Eb_1 = MI_Ds_1, MI_E_1, // 5C3F MI_F_1, // 5C40 MI_Fs_1, // 5C41 MI_Gb_1 = MI_Fs_1, MI_G_1, // 5C42 MI_Gs_1, // 5C43 MI_Ab_1 = MI_Gs_1, MI_A_1, // 5C44 MI_As_1, // 5C45 MI_Bb_1 = MI_As_1, MI_B_1, // 5C46 MI_C_2, // 5C47 MI_Cs_2, // 5C48 MI_Db_2 = MI_Cs_2, MI_D_2, // 5C49 MI_Ds_2, // 5C4A MI_Eb_2 = MI_Ds_2, MI_E_2, // 5C4B MI_F_2, // 5C4C MI_Fs_2, // 5C4D MI_Gb_2 = MI_Fs_2, MI_G_2, // 5C4E MI_Gs_2, // 5C4F MI_Ab_2 = MI_Gs_2, MI_A_2, // 5C50 MI_As_2, // 5C51 MI_Bb_2 = MI_As_2, MI_B_2, // 5C52 MI_C_3, // 5C53 MI_Cs_3, // 5C54 MI_Db_3 = MI_Cs_3, MI_D_3, // 5C55 MI_Ds_3, // 5C56 MI_Eb_3 = MI_Ds_3, MI_E_3, // 5C57 MI_F_3, // 5C58 MI_Fs_3, // 5C59 MI_Gb_3 = MI_Fs_3, MI_G_3, // 5C5A MI_Gs_3, // 5C5B MI_Ab_3 = MI_Gs_3, MI_A_3, // 5C5C MI_As_3, // 5C5D MI_Bb_3 = MI_As_3, MI_B_3, // 5C5E MI_C_4, // 5C5F MI_Cs_4, // 5C60 MI_Db_4 = MI_Cs_4, MI_D_4, // 5C61 MI_Ds_4, // 5C62 MI_Eb_4 = MI_Ds_4, MI_E_4, // 5C63 MI_F_4, // 5C64 MI_Fs_4, // 5C65 MI_Gb_4 = MI_Fs_4, MI_G_4, // 5C66 MI_Gs_4, // 5C67 MI_Ab_4 = MI_Gs_4, MI_A_4, // 5C68 MI_As_4, // 5C69 MI_Bb_4 = MI_As_4, MI_B_4, // 5C6A MI_C_5, // 5C6B MI_Cs_5, // 5C6C MI_Db_5 = MI_Cs_5, MI_D_5, // 5C6D MI_Ds_5, // 5C6E MI_Eb_5 = MI_Ds_5, MI_E_5, // 5C6F MI_F_5, // 5C70 MI_Fs_5, // 5C71 MI_Gb_5 = MI_Fs_5, MI_G_5, // 5C72 MI_Gs_5, // 5C73 MI_Ab_5 = MI_Gs_5, MI_A_5, // 5C74 MI_As_5, // 5C75 MI_Bb_5 = MI_As_5, MI_B_5, // 5C76 MI_OCT_N2, // 5C77 MI_OCT_N1, // 5C78 MI_OCT_0, // 5C79 MI_OCT_1, // 5C7A MI_OCT_2, // 5C7B MI_OCT_3, // 5C7C MI_OCT_4, // 5C7D MI_OCT_5, // 5C7E MI_OCT_6, // 5C7F MI_OCT_7, // 5C80 MI_OCTD, // 5C81 MI_OCTU, // 5C82 MI_TRNS_N6, // 5C83 MI_TRNS_N5, // 5C84 MI_TRNS_N4, // 5C85 MI_TRNS_N3, // 5C86 MI_TRNS_N2, // 5C87 MI_TRNS_N1, // 5C88 MI_TRNS_0, // 5C89 MI_TRNS_1, // 5C8A MI_TRNS_2, // 5C8B MI_TRNS_3, // 5C8C MI_TRNS_4, // 5C8D MI_TRNS_5, // 5C8E MI_TRNS_6, // 5C8F MI_TRNSD, // 5C90 MI_TRNSU, // 5C91 MI_VEL_0, // 5C92 #ifdef VIA_ENABLE MI_VEL_1 = MI_VEL_0, #else MI_VEL_1, // 5C93 #endif MI_VEL_2, // 5C94 MI_VEL_3, // 5C95 MI_VEL_4, // 5C96 MI_VEL_5, // 5C97 MI_VEL_6, // 5C98 MI_VEL_7, // 5C99 MI_VEL_8, // 5C9A MI_VEL_9, // 5C9B MI_VEL_10, // 5C9C MI_VELD, // 5C9D MI_VELU, // 5C9E MI_CH1, // 5C9F MI_CH2, // 5CA0 MI_CH3, // 5CA1 MI_CH4, // 5CA2 MI_CH5, // 5CA3 MI_CH6, // 5CA4 MI_CH7, // 5CA5 MI_CH8, // 5CA6 MI_CH9, // 5CA7 MI_CH10, // 5CA8 MI_CH11, // 5CA9 MI_CH12, // 5CAA MI_CH13, // 5CAB MI_CH14, // 5CAC MI_CH15, // 5CAD MI_CH16, // 5CAE MI_CHD, // 5CAF MI_CHU, // 5CB0 MI_ALLOFF, // 5CB1 MI_SUS, // 5CB2 MI_PORT, // 5CB3 MI_SOST, // 5CB4 MI_SOFT, // 5CB5 MI_LEG, // 5CB6 MI_MOD, // 5CB7 MI_MODSD, // 5CB8 MI_MODSU, // 5CB9 MI_BENDD, // 5CBA MI_BENDU, // 5CBB // Backlight BL_ON, // 5CBC BL_OFF, // 5CBD BL_DEC, // 5CBE BL_INC, // 5CBF BL_TOGG, // 5CC0 BL_STEP, // 5CC1 BL_BRTG, // 5CC2 // RGB underglow/matrix RGB_TOG, // 5CC3 RGB_MODE_FORWARD, // 5CC4 RGB_MODE_REVERSE, // 5CC5 RGB_HUI, // 5CC6 RGB_HUD, // 5CC7 RGB_SAI, // 5CC8 RGB_SAD, // 5CC9 RGB_VAI, // 5CCA RGB_VAD, // 5CCB RGB_SPI, // 5CCC RGB_SPD, // 5CCD RGB_MODE_PLAIN, // 5CCE RGB_MODE_BREATHE, // 5CCF RGB_MODE_RAINBOW, // 5CD0 RGB_MODE_SWIRL, // 5CD1 RGB_MODE_SNAKE, // 5CD2 RGB_MODE_KNIGHT, // 5CD3 RGB_MODE_XMAS, // 5CD4 RGB_MODE_GRADIENT, // 5CD5 RGB_MODE_RGBTEST, // 5CD6 // Velocikey VLK_TOG, // 5CD7 // Space Cadet KC_LSPO, // 5CD8 KC_RSPC, // 5CD9 KC_SFTENT, // 5CDA // Thermal Printer PRINT_ON, // 5CDB PRINT_OFF, // 5CDC // Bluetooth: output selection OUT_AUTO, // 5CDD OUT_USB, // 5CDE // Clear EEPROM QK_CLEAR_EEPROM, // 5CDF // Unicode UNICODE_MODE_FORWARD, // 5CE0 UNICODE_MODE_REVERSE, // 5CE1 UNICODE_MODE_MAC, // 5CE2 UNICODE_MODE_LNX, // 5CE3 UNICODE_MODE_WIN, // 5CE4 UNICODE_MODE_BSD, // 5CE5 UNICODE_MODE_WINC, // 5CE6 // Haptic HPT_ON, // 5CE7 HPT_OFF, // 5CE8 HPT_TOG, // 5CE9 HPT_RST, // 5CEA HPT_FBK, // 5CEB HPT_BUZ, // 5CEC HPT_MODI, // 5CED HPT_MODD, // 5CEE HPT_CONT, // 5CEF HPT_CONI, // 5CF0 HPT_COND, // 5CF1 HPT_DWLI, // 5CF2 HPT_DWLD, // 5CF3 // Space Cadet (continued) KC_LCPO, // 5CF4 KC_RCPC, // 5CF5 KC_LAPO, // 5CF6 KC_RAPC, // 5CF7 // Combos CMB_ON, // 5CF8 CMB_OFF, // 5CF9 CMB_TOG, // 5CFA // Magic (continued) MAGIC_SWAP_LCTL_LGUI, // 5CFB MAGIC_SWAP_RCTL_RGUI, // 5CFC MAGIC_UNSWAP_LCTL_LGUI, // 5CFD MAGIC_UNSWAP_RCTL_RGUI, // 5CFE MAGIC_SWAP_CTL_GUI, // 5CFF MAGIC_UNSWAP_CTL_GUI, // 5D00 MAGIC_TOGGLE_CTL_GUI, // 5D01 MAGIC_EE_HANDS_LEFT, // 5D02 MAGIC_EE_HANDS_RIGHT, // 5D03 // Dynamic Macros DYN_REC_START1, // 5D04 DYN_REC_START2, // 5D05 DYN_REC_STOP, // 5D06 DYN_MACRO_PLAY1, // 5D07 DYN_MACRO_PLAY2, // 5D08 // Joystick JS_BUTTON0, // 5D09 JS_BUTTON1, // 5D0A JS_BUTTON2, // 5D0B JS_BUTTON3, // 5D0C JS_BUTTON4, // 5D0D JS_BUTTON5, // 5D0E JS_BUTTON6, // 5D0F JS_BUTTON7, // 5D10 JS_BUTTON8, // 5D11 JS_BUTTON9, // 5D12 JS_BUTTON10, // 5D13 JS_BUTTON11, // 5D14 JS_BUTTON12, // 5D15 JS_BUTTON13, // 5D16 JS_BUTTON14, // 5D17 JS_BUTTON15, // 5D18 JS_BUTTON16, // 5D19 JS_BUTTON17, // 5D1A JS_BUTTON18, // 5D1B JS_BUTTON19, // 5D1C JS_BUTTON20, // 5D1D JS_BUTTON21, // 5D1E JS_BUTTON22, // 5D1F JS_BUTTON23, // 5D20 JS_BUTTON24, // 5D21 JS_BUTTON25, // 5D22 JS_BUTTON26, // 5D23 JS_BUTTON27, // 5D24 JS_BUTTON28, // 5D25 JS_BUTTON29, // 5D26 JS_BUTTON30, // 5D27 JS_BUTTON31, // 5D28 // Leader Key KC_LEAD, // 5D29 // Bluetooth: output selection (continued) OUT_BT, // 5D2A // Lock Key KC_LOCK, // 5D2B // Terminal TERM_ON, // 5D2C TERM_OFF, // 5D2D // Sequencer SQ_ON, // 5D2E SQ_OFF, // 5D2F SQ_TOG, // 5D30 SQ_TMPD, // 5D31 SQ_TMPU, // 5D32 SQ_RESD, // 5D33 SQ_RESU, // 5D34 SQ_SALL, // 5D35 SQ_SCLR, // 5D36 SEQUENCER_STEP_MIN, // 5D37 SEQUENCER_STEP_MAX = SEQUENCER_STEP_MIN + SEQUENCER_STEPS, SEQUENCER_RESOLUTION_MIN, SEQUENCER_RESOLUTION_MAX = SEQUENCER_RESOLUTION_MIN + SEQUENCER_RESOLUTIONS, SEQUENCER_TRACK_MIN, SEQUENCER_TRACK_MAX = SEQUENCER_TRACK_MIN + SEQUENCER_TRACKS, #define SQ_S(n) (n < SEQUENCER_STEPS ? SEQUENCER_STEP_MIN + n : KC_NO) #define SQ_R(n) (n < SEQUENCER_RESOLUTIONS ? SEQUENCER_RESOLUTION_MIN + n : KC_NO) #define SQ_T(n) (n < SEQUENCER_TRACKS ? SEQUENCER_TRACK_MIN + n : KC_NO) // One Shot ONESHOT_ENABLE, ONESHOT_DISABLE, ONESHOT_TOGGLE, // RGB underglow/matrix (continued) RGB_MODE_TWINKLE, // Key Overrides KEY_OVERRIDE_TOGGLE, KEY_OVERRIDE_ON, KEY_OVERRIDE_OFF, // Additional magic key MAGIC_TOGGLE_GUI, // Adjust tapping term on the fly DT_PRNT, DT_UP, DT_DOWN, // Programmable Button PROGRAMMABLE_BUTTON_1, PROGRAMMABLE_BUTTON_2, PROGRAMMABLE_BUTTON_3, PROGRAMMABLE_BUTTON_4, PROGRAMMABLE_BUTTON_5, PROGRAMMABLE_BUTTON_6, PROGRAMMABLE_BUTTON_7, PROGRAMMABLE_BUTTON_8, PROGRAMMABLE_BUTTON_9, PROGRAMMABLE_BUTTON_10, PROGRAMMABLE_BUTTON_11, PROGRAMMABLE_BUTTON_12, PROGRAMMABLE_BUTTON_13, PROGRAMMABLE_BUTTON_14, PROGRAMMABLE_BUTTON_15, PROGRAMMABLE_BUTTON_16, PROGRAMMABLE_BUTTON_17, PROGRAMMABLE_BUTTON_18, PROGRAMMABLE_BUTTON_19, PROGRAMMABLE_BUTTON_20, PROGRAMMABLE_BUTTON_21, PROGRAMMABLE_BUTTON_22, PROGRAMMABLE_BUTTON_23, PROGRAMMABLE_BUTTON_24, PROGRAMMABLE_BUTTON_25, PROGRAMMABLE_BUTTON_26, PROGRAMMABLE_BUTTON_27, PROGRAMMABLE_BUTTON_28, PROGRAMMABLE_BUTTON_29, PROGRAMMABLE_BUTTON_30, PROGRAMMABLE_BUTTON_31, PROGRAMMABLE_BUTTON_32, // Dedicated macro keys for Configurator and VIA MACRO_0, MACRO_1, MACRO_2, MACRO_3, MACRO_4, MACRO_5, MACRO_6, MACRO_7, MACRO_8, MACRO_9, MACRO_10, MACRO_11, MACRO_12, MACRO_13, MACRO_14, MACRO_15, MACRO_16, MACRO_17, MACRO_18, MACRO_19, MACRO_20, MACRO_21, MACRO_22, MACRO_23, MACRO_24, MACRO_25, MACRO_26, MACRO_27, MACRO_28, MACRO_29, MACRO_30, MACRO_31, MAGIC_TOGGLE_CONTROL_CAPSLOCK, QK_MAKE, QK_REBOOT, SECURE_LOCK, SECURE_UNLOCK, SECURE_TOGGLE, // Start of custom keycode range for keyboards and keymaps - always leave at the end SAFE_RANGE }; // Keycode modifiers & aliases #define LCTL(kc) (QK_LCTL | (kc)) #define LSFT(kc) (QK_LSFT | (kc)) #define LALT(kc) (QK_LALT | (kc)) #define LGUI(kc) (QK_LGUI | (kc)) #define LOPT(kc) LALT(kc) #define LCMD(kc) LGUI(kc) #define LWIN(kc) LGUI(kc) #define RCTL(kc) (QK_RCTL | (kc)) #define RSFT(kc) (QK_RSFT | (kc)) #define RALT(kc) (QK_RALT | (kc)) #define RGUI(kc) (QK_RGUI | (kc)) #define ALGR(kc) RALT(kc) #define ROPT(kc) RALT(kc) #define RCMD(kc) RGUI(kc) #define RWIN(kc) RGUI(kc) #define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc)) #define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc)) #define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc)) #define LSG(kc) (QK_LSFT | QK_LGUI | (kc)) #define SGUI(kc) LSG(kc) #define SCMD(kc) LSG(kc) #define SWIN(kc) LSG(kc) #define LAG(kc) (QK_LALT | QK_LGUI | (kc)) #define RSG(kc) (QK_RSFT | QK_RGUI | (kc)) #define RAG(kc) (QK_RALT | QK_RGUI | (kc)) #define LCA(kc) (QK_LCTL | QK_LALT | (kc)) #define LSA(kc) (QK_LSFT | QK_LALT | (kc)) #define RSA(kc) (QK_RSFT | QK_RALT | (kc)) #define RCS(kc) (QK_RCTL | QK_RSFT | (kc)) #define SAGR(kc) RSA(kc) #define MOD_HYPR 0xF #define MOD_MEH 0x7 // US ANSI shifted keycode aliases #define KC_TILDE LSFT(KC_GRAVE) // ~ #define KC_TILD KC_TILDE #define KC_EXCLAIM LSFT(KC_1) // ! #define KC_EXLM KC_EXCLAIM #define KC_AT LSFT(KC_2) // @ #define KC_HASH LSFT(KC_3) // # #define KC_DOLLAR LSFT(KC_4) // $ #define KC_DLR KC_DOLLAR #define KC_PERCENT LSFT(KC_5) // % #define KC_PERC KC_PERCENT #define KC_CIRCUMFLEX LSFT(KC_6) // ^ #define KC_CIRC KC_CIRCUMFLEX #define KC_AMPERSAND LSFT(KC_7) // & #define KC_AMPR KC_AMPERSAND #define KC_ASTERISK LSFT(KC_8) // * #define KC_ASTR KC_ASTERISK #define KC_LEFT_PAREN LSFT(KC_9) // ( #define KC_LPRN KC_LEFT_PAREN #define KC_RIGHT_PAREN LSFT(KC_0) // ) #define KC_RPRN KC_RIGHT_PAREN #define KC_UNDERSCORE LSFT(KC_MINUS) // _ #define KC_UNDS KC_UNDERSCORE #define KC_PLUS LSFT(KC_EQUAL) // + #define KC_LEFT_CURLY_BRACE LSFT(KC_LEFT_BRACKET) // { #define KC_LCBR KC_LEFT_CURLY_BRACE #define KC_RIGHT_CURLY_BRACE LSFT(KC_RIGHT_BRACKET) // } #define KC_RCBR KC_RIGHT_CURLY_BRACE #define KC_LEFT_ANGLE_BRACKET LSFT(KC_COMMA) // < #define KC_LABK KC_LEFT_ANGLE_BRACKET #define KC_LT KC_LEFT_ANGLE_BRACKET #define KC_RIGHT_ANGLE_BRACKET LSFT(KC_DOT) // > #define KC_RABK KC_RIGHT_ANGLE_BRACKET #define KC_GT KC_RIGHT_ANGLE_BRACKET #define KC_COLON LSFT(KC_SEMICOLON) // : #define KC_COLN KC_COLON #define KC_PIPE LSFT(KC_BACKSLASH) // | #define KC_QUESTION LSFT(KC_SLASH) // ? #define KC_QUES KC_QUESTION #define KC_DOUBLE_QUOTE LSFT(KC_QUOTE) // " #define KC_DQUO KC_DOUBLE_QUOTE #define KC_DQT KC_DOUBLE_QUOTE #define KC_DELT KC_DELETE // Del key (four letter code) // Modified keycode aliases #define C(kc) LCTL(kc) #define S(kc) LSFT(kc) #define A(kc) LALT(kc) #define G(kc) LGUI(kc) #define QK_GESC QK_GRAVE_ESCAPE #define QK_BOOT QK_BOOTLOADER #define DB_TOGG QK_DEBUG_TOGGLE #define EE_CLR QK_CLEAR_EEPROM #define QK_RBT QK_REBOOT // Audio Clicky aliases #define CK_TOGG CLICKY_TOGGLE #define CK_RST CLICKY_RESET #define CK_UP CLICKY_UP #define CK_DOWN CLICKY_DOWN #define CK_ON CLICKY_ENABLE #define CK_OFF CLICKY_DISABLE // Fauxclicky (deprecated) redirects to Audio Clicky #define FC_ON CLICKY_ENABLE #define FC_OFF CLICKY_DISABLE #define FC_TOGG CLICKY_TOGGLE // RGB aliases #define RGB_MOD RGB_MODE_FORWARD #define RGB_RMOD RGB_MODE_REVERSE #define RGB_M_P RGB_MODE_PLAIN #define RGB_M_B RGB_MODE_BREATHE #define RGB_M_R RGB_MODE_RAINBOW #define RGB_M_SW RGB_MODE_SWIRL #define RGB_M_SN RGB_MODE_SNAKE #define RGB_M_K RGB_MODE_KNIGHT #define RGB_M_X RGB_MODE_XMAS #define RGB_M_G RGB_MODE_GRADIENT #define RGB_M_T RGB_MODE_RGBTEST #define RGB_M_TW RGB_MODE_TWINKLE // Magic aliases #define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK #define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK #define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL #define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL #define CL_TOGG MAGIC_TOGGLE_CONTROL_CAPSLOCK #define LCG_SWP MAGIC_SWAP_LCTL_LGUI #define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI #define RCG_SWP MAGIC_SWAP_RCTL_RGUI #define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI #define CG_SWAP MAGIC_SWAP_CTL_GUI #define CG_NORM MAGIC_UNSWAP_CTL_GUI #define CG_TOGG MAGIC_TOGGLE_CTL_GUI #define LAG_SWP MAGIC_SWAP_LALT_LGUI #define LAG_NRM MAGIC_UNSWAP_LALT_LGUI #define RAG_SWP MAGIC_SWAP_RALT_RGUI #define RAG_NRM MAGIC_UNSWAP_RALT_RGUI #define AG_SWAP MAGIC_SWAP_ALT_GUI #define AG_NORM MAGIC_UNSWAP_ALT_GUI #define AG_TOGG MAGIC_TOGGLE_ALT_GUI #define GUI_OFF MAGIC_NO_GUI #define GUI_ON MAGIC_UNNO_GUI #define GUI_TOG MAGIC_TOGGLE_GUI #define GE_SWAP MAGIC_SWAP_GRAVE_ESC #define GE_NORM MAGIC_UNSWAP_GRAVE_ESC #define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE #define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE #define NK_ON MAGIC_HOST_NKRO #define NK_OFF MAGIC_UNHOST_NKRO #define NK_TOGG MAGIC_TOGGLE_NKRO #define EH_LEFT MAGIC_EE_HANDS_LEFT #define EH_RGHT MAGIC_EE_HANDS_RIGHT // GOTO layer - 16 layers max // when: // ON_PRESS = 1 // ON_RELEASE = 2 // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own // keycode modeled after the old version, kept below for this. /* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */ #define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF)) // Momentary switch layer - 256 layer max #define MO(layer) (QK_MOMENTARY | ((layer)&0xFF)) // Set default layer - 256 layer max #define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF)) // Toggle to layer - 256 layer max #define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF)) // One-shot layer - 256 layer max #define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF)) // L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only #define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF)) // One-shot mod #define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF)) // Layer tap-toggle #define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF)) // L-ayer, T-ap - 256 keycode max, 16 layer max #define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF)) // M-od, T-ap - 256 keycode max #define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF)) #define LCTL_T(kc) MT(MOD_LCTL, kc) #define RCTL_T(kc) MT(MOD_RCTL, kc) #define CTL_T(kc) LCTL_T(kc) #define LSFT_T(kc) MT(MOD_LSFT, kc) #define RSFT_T(kc) MT(MOD_RSFT, kc) #define SFT_T(kc) LSFT_T(kc) #define LALT_T(kc) MT(MOD_LALT, kc) #define RALT_T(kc) MT(MOD_RALT, kc) #define LOPT_T(kc) LALT_T(kc) #define ROPT_T(kc) RALT_T(kc) #define ALGR_T(kc) RALT_T(kc) #define ALT_T(kc) LALT_T(kc) #define OPT_T(kc) LOPT_T(kc) #define LGUI_T(kc) MT(MOD_LGUI, kc) #define RGUI_T(kc) MT(MOD_RGUI, kc) #define LCMD_T(kc) LGUI_T(kc) #define LWIN_T(kc) LGUI_T(kc) #define RCMD_T(kc) RGUI_T(kc) #define RWIN_T(kc) RGUI_T(kc) #define GUI_T(kc) LGUI_T(kc) #define CMD_T(kc) LCMD_T(kc) #define WIN_T(kc) LWIN_T(kc) #define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal #define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt #define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI #define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI #define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/ #define LSG_T(kc) MT(MOD_LSFT | MOD_LGUI, kc) // Left Shift + GUI #define SGUI_T(kc) LSG_T(kc) #define SCMD_T(kc) LSG_T(kc) #define SWIN_T(kc) LSG_T(kc) #define LAG_T(kc) MT(MOD_LALT | MOD_LGUI, kc) // Left Alt + GUI #define RSG_T(kc) MT(MOD_RSFT | MOD_RGUI, kc) // Right Shift + GUI #define RAG_T(kc) MT(MOD_RALT | MOD_RGUI, kc) // Right Alt + GUI #define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt #define LSA_T(kc) MT(MOD_LSFT | MOD_LALT, kc) // Left Shift + Alt #define RSA_T(kc) MT(MOD_RSFT | MOD_RALT, kc) // Right Shift + Alt #define RCS_T(kc) MT(MOD_RCTL | MOD_RSFT, kc) // Right Control + Shift #define SAGR_T(kc) RSA_T(kc) #define ALL_T(kc) HYPR_T(kc) // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap #define KC_HYPR HYPR(KC_NO) #define KC_MEH MEH(KC_NO) // Unicode aliases // UNICODE_ENABLE - Allows Unicode input up to 0x7FFF #define UC(c) (QK_UNICODE | (c)) // UNICODEMAP_ENABLE - Allows Unicode input up to 0x10FFFF, requires unicode_map #define X(i) (QK_UNICODEMAP | (i)) #define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j #define UC_MOD UNICODE_MODE_FORWARD #define UC_RMOD UNICODE_MODE_REVERSE #define UC_M_MA UNICODE_MODE_MAC #define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias #define UC_M_OS UNICODE_MODE_MAC // Deprecated alias #define UC_M_LN UNICODE_MODE_LNX #define UC_M_WI UNICODE_MODE_WIN #define UC_M_BS UNICODE_MODE_BSD #define UC_M_WC UNICODE_MODE_WINC // Swap Hands #define SH_T(kc) (QK_SWAP_HANDS | (kc)) #define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE) #define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE) #define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT) #define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF) #define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON) #define SH_ON (QK_SWAP_HANDS | OP_SH_ON) #define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF) // MIDI aliases #define MIDI_TONE_MIN MI_C #define MIDI_TONE_MAX MI_B_5 #define MIDI_OCTAVE_MIN MI_OCT_N2 #define MIDI_OCTAVE_MAX MI_OCT_7 #define MIDI_TRANSPOSE_MIN MI_TRNS_N6 #define MIDI_TRANSPOSE_MAX MI_TRNS_6 #define MIDI_VELOCITY_MIN MI_VEL_0 #define MIDI_VELOCITY_MAX MI_VEL_10 #define MIDI_CHANNEL_MIN MI_CH1 #define MIDI_CHANNEL_MAX MI_CH16 // Dynamic Macros aliases #define DM_REC1 DYN_REC_START1 #define DM_REC2 DYN_REC_START2 #define DM_RSTP DYN_REC_STOP #define DM_PLY1 DYN_MACRO_PLAY1 #define DM_PLY2 DYN_MACRO_PLAY2 // Joystick aliases #define JS_BUTTON_MIN JS_BUTTON0 #define JS_BUTTON_MAX JS_BUTTON31 // One Shot aliases #define OS_TOGG ONESHOT_TOGGLE #define OS_ON ONESHOT_ENABLE #define OS_OFF ONESHOT_DISABLE // Programmable Button aliases #define PB_1 PROGRAMMABLE_BUTTON_1 #define PB_2 PROGRAMMABLE_BUTTON_2 #define PB_3 PROGRAMMABLE_BUTTON_3 #define PB_4 PROGRAMMABLE_BUTTON_4 #define PB_5 PROGRAMMABLE_BUTTON_5 #define PB_6 PROGRAMMABLE_BUTTON_6 #define PB_7 PROGRAMMABLE_BUTTON_7 #define PB_8 PROGRAMMABLE_BUTTON_8 #define PB_9 PROGRAMMABLE_BUTTON_9 #define PB_10 PROGRAMMABLE_BUTTON_10 #define PB_11 PROGRAMMABLE_BUTTON_11 #define PB_12 PROGRAMMABLE_BUTTON_12 #define PB_13 PROGRAMMABLE_BUTTON_13 #define PB_14 PROGRAMMABLE_BUTTON_14 #define PB_15 PROGRAMMABLE_BUTTON_15 #define PB_16 PROGRAMMABLE_BUTTON_16 #define PB_17 PROGRAMMABLE_BUTTON_17 #define PB_18 PROGRAMMABLE_BUTTON_18 #define PB_19 PROGRAMMABLE_BUTTON_19 #define PB_20 PROGRAMMABLE_BUTTON_20 #define PB_21 PROGRAMMABLE_BUTTON_21 #define PB_22 PROGRAMMABLE_BUTTON_22 #define PB_23 PROGRAMMABLE_BUTTON_23 #define PB_24 PROGRAMMABLE_BUTTON_24 #define PB_25 PROGRAMMABLE_BUTTON_25 #define PB_26 PROGRAMMABLE_BUTTON_26 #define PB_27 PROGRAMMABLE_BUTTON_27 #define PB_28 PROGRAMMABLE_BUTTON_28 #define PB_29 PROGRAMMABLE_BUTTON_29 #define PB_30 PROGRAMMABLE_BUTTON_30 #define PB_31 PROGRAMMABLE_BUTTON_31 #define PB_32 PROGRAMMABLE_BUTTON_32 #define PROGRAMMABLE_BUTTON_MIN PROGRAMMABLE_BUTTON_1 #define PROGRAMMABLE_BUTTON_MAX PROGRAMMABLE_BUTTON_32 #include "quantum_keycodes_legacy.h"