#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 // BASE Layer #define _FL 1 // Function Layer #define _ME 2 // Media Layer #define _CL 3 // Control Layer #define _ML 4 // Mouse Layer #if defined(MIDI_ENABLE) #define _MI 5 // MIDI Layer #define TO_MIDI TO(_MI) #else #define TO_MIDI _______ #endif // go back to base layer #define TO_BASE TO(_BL) // switch to function layer while helde #define MO_FUNC MO(_FL) // switch to media layer while held #define MEDIA MO(_ME) // switch to Control layer while helde #define MO_CTL MO(_CL) // switch to mouse layer if held, else space #define L_MOUSE LT(_ML, KC_SPC) // Function key when held, else ESC #define ESC_FUN LT(_FL, KC_ESC) // Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped #define HPR_TAB ALL_T(KC_TAB) // CTRL when held, ESC when tapped #define CTL_ESC CTL_T(KC_ESC) enum custom_keycodes { RGB_RST = SAFE_RANGE }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: Base Layer (Default Layer) */ [_BL] = LAYOUT( QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT), /* Keymap _FL: Function layer */ [_FL] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, SC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, SC_RSPC, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END), /* Keymap _ME: Media layer */ [_ME] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT), /* Keymap _CL: Control layer */ [_CL] = LAYOUT( _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), /* Keymap _ML: Mouse layer */ [_ML] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R), #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED) /* Keymap _MI: MIDI layer (Advanced)*/ [_MI] = LAYOUT( TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX, MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX, MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX), #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC) /* Keymap _MI: MIDI layer (Basic)*/ [_MI] = LAYOUT( TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX), #endif }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case RGB_RST: if (record->event.pressed) { rgblight_mode(1); rgblight_sethsv(206, 255, 255); } return false; } return true; } enum layer_id { LAYER_BASE, LAYER_FUNCTION, LAYER_MEDIA, LAYER_CONTROL, LAYER_MOUSE, #if defined(MIDI_ENABLE) LAYER_MIDI #endif }; void clueboard_set_led(uint8_t id, uint8_t val) { switch (id) { case LAYER_BASE: rgblight_sethsv_noeeprom(135, 255, val); break; case LAYER_FUNCTION: rgblight_sethsv_noeeprom(32, 255, val); break; case LAYER_MEDIA: rgblight_sethsv_noeeprom(60, 255, val); break; case LAYER_CONTROL: rgblight_sethsv_noeeprom(245, 255, val); break; case LAYER_MOUSE: rgblight_sethsv_noeeprom(146, 255, val); break; #if defined(MIDI_ENABLE) case LAYER_MIDI: rgblight_sethsv_noeeprom(224, 255, val); break; #endif } }; const uint16_t oct_hues[10] = { 0, 20, 40, 60, 80, 100, 120, 140, 160, 180 }; #define MAX_OCT 9 void clueboard_set_midi_led(uint8_t base_oct, uint8_t val) { uint8_t sat = 255; for (uint8_t i = 0; i < RGBLED_NUM; i++) { sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]); } uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct; uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0; uint8_t next_val = base_oct < MAX_OCT ? val : 0; uint8_t next_sat = base_oct < MAX_OCT ? sat : 0; for (uint8_t i = 0; i < 3; i++) { sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]); } for (uint8_t i = 11; i < 14; i++) { sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]); } rgblight_set(); } void matrix_scan_user(void) { rgblight_config_t rgblight_config; rgblight_config.raw = eeconfig_read_rgblight(); if (!rgblight_config.enable || rgblight_config.mode != 1) { return; } layer_state_t layer = layer_state; uint8_t val = rgblight_config.val; if (layer & (1<<_FL)) { if (layer & (1<<_ME)) { clueboard_set_led(LAYER_MEDIA, val); } else if (layer & (1<<_CL)) { clueboard_set_led(LAYER_CONTROL, val); } else { clueboard_set_led(LAYER_FUNCTION, val); } } else if (layer & (1<<_ML)) { clueboard_set_led(LAYER_MOUSE, val); #if defined(MIDI_ENABLE) } else if (layer & (1<<_MI)) { clueboard_set_midi_led(midi_config.octave, val); #endif } else { clueboard_set_led(LAYER_BASE, val); } };