/* Copyright 2020 This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 17 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ // Checked with Eagle Schematic #define MATRIX_ROW_PINS { B1, B2, B3, D3, D1, D0 } #define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4, B0, B7, E6} /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Define RGB */ #define RGBLED_NUM 86 #define RGB_MATRIX_LED_COUNT 86 #define RGB_DI_PIN D2 #ifdef RGB_MATRIX_ENABLE #define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN // The PIXEL_FRACTAL effect does not work properly when the matrix layout is // different from the physical layout; it also has problems when underglow // LEDs are present, or when multiple LEDs are associated with the same key. #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS // is defined. Both of these effects currently don't work properly when the // key matrix does not match the physical layout, so they are disabled. #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // Reactive effects; can be enabled only if at least one of // RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif