/* Copyright 2021 3araht * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 } #define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 } #define MASTER_RIGHT #ifndef MASTER_RIGHT // SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable. # define SPLIT_HAND_MATRIX_GRID B5, D0 #endif /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6 #define SPLIT_USB_DETECT #define RGB_DI_PIN D3 #ifdef RGB_MATRIX_ENABLE /* ws2812 RGB MATRIX */ # define RGB_MATRIX_LED_COUNT 76 // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // for all fingers used at once. # define LED_HITS_TO_REMEMBER 10 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 # define RGB_MATRIX_DEFAULT_SPD 127 // the above brighness setting has no effect on rgb_matrix_set_color(). // Use darker colors instead. /* RGB darker COLORS */ # define RGB_DARKWHITE 0x33, 0x33, 0x33 # define RGB_DARKRED 0x33, 0x0, 0x0 # define RGB_DARKCORAL 0x33, 0x18, 0xF # define RGB_DARKORANGE 0x33, 0x19, 0x0 # define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6 # define RGB_DARKGOLD 0x33, 0x2B, 0x0 # define RGB_DARKYELLOW 0x33, 0x33, 0x0 # define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0 # define RGB_DARKGREEN 0x0, 0x33, 0x0 # define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19 # define RGB_DARKTURQUOISE 0xE, 0x16, 0x15 # define RGB_DARKTEAL 0x0, 0x19, 0x19 # define RGB_DARKCYAN 0x0, 0x33, 0x33 # define RGB_DARKAZURE 0x1E, 0x31, 0x33 # define RGB_DARKBLUE 0x0, 0x0, 0x33 # define RGB_DARKPURPLE 0x18, 0x0, 0x33 # define RGB_DARKMAGENTA 0x33, 0x0, 0x33 # define RGB_DARKPINK 0x33, 0x19, 0x26 // https://docs.qmk.fm/#/feature_rgb_matrix // Enable suspend mode. # define RGB_DISABLE_WHEN_USB_SUSPENDED true # ifdef CONSOLE_ENABLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # else // #define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH // RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color(). // #define ENABLE_RGB_MATRIX_RAINDROPS // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Recommendend not to use these. # ifndef VIA_ENABLE # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # endif # endif // CONSOLE_ENABLE #endif // RGB_MATRIX_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER /* 2021/01/22 added to shrink firmware size */ // NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods... // #define NO_ACTION_TAPPING // NO_ACTION_ONESHOT -388 bytes #define NO_ACTION_ONESHOT #ifdef MIDI_ENABLE # define MIDI_ADVANCED // Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.) # define MIDI_INITIAL_VELOCITY 117 #endif // MIDI_ENABLE /* * Encoder options */ #ifdef ENCODER_ENABLE # define ENCODERS_PAD_A { } # define ENCODERS_PAD_B { } # define ENCODER_RESOLUTIONS { } # define ENCODERS_PAD_A_RIGHT { F5 } # define ENCODERS_PAD_B_RIGHT { F4 } # define ENCODER_RESOLUTIONS_RIGHT { 4 } # define TAP_CODE_DELAY 10 #endif // ENCODER_ENABLE