#include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _BASE, _FN, _MEDIA }; // Tap Dance Declarations enum { TD_SCAPS = 0 }; #define SCAPS_LG TD(TD_SCAPS) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PSCR, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_INS, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_DEL, SCAPS_LG, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(_MEDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [_FN] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END ), [_MEDIA] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT ) }; void matrix_init_user(void) { // set CapsLock LED to output and off (active low) gpio_set_pin_output(F5); gpio_write_pin_high(F5); // set NumLock LED to output and off (active low) gpio_set_pin_output(F6); gpio_write_pin_high(F6); // set ScrollLock LED to output and off (active low) gpio_set_pin_output(F7); gpio_write_pin_high(F7); } // write to above indicators in a binary fashion based on current layer layer_state_t layer_state_set_user(layer_state_t state) { gpio_write_pin(F5, (state & 0x1)); gpio_write_pin(F6, (state & 0x2)); gpio_write_pin(F7, (state & 0x4)); return state; } // Tap Dance Definitions tap_dance_action_t tap_dance_actions[] = { // Tap once for [TD_SCAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), };