[Keyboard] Atlantis AK81_VE support (#15392)
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/* Copyright 2022 @fOmey
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ak81_ve.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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{ 12, 11, 10, 9, 8, 7, 6, 5, 4, NO_LED, 3, 2, 1, 0 }, // 13 keys
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{ 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13 }, // 15 keys
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{ 42, 41, 40, 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 29, 28 }, // 15 keys
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{ 56, 55, 54, 53, 52, 51, 50, 49, 48, 47, 46, 45, 44, 43, NO_LED }, // 14 keys
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{ 70, 69, 68, 67, 66, 65, 64, 63, 62, 61, 60, 59, NO_LED, 58, 57 }, // 14 keys
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{ 79, 78, 77, NO_LED, NO_LED, NO_LED, 76, NO_LED, NO_LED, NO_LED, 75, 74, 73, 72, 71 } // 9 keys
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}, {
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// LED Index to Physical Positon
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{ 240, 0 }, { 224, 0 }, { 208, 0 }, { 192, 0 }, { 176, 0 }, { 160, 0 }, { 144, 0 }, { 128, 0 }, { 112, 0 }, { 96, 0 }, { 80, 0 }, { 64, 0 }, { 32, 0 },
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{ 240, 13 }, { 224, 13 }, { 208, 13 }, { 192 , 13 }, { 176, 13 }, { 160, 13 }, { 144, 13 }, { 128, 13 }, { 112, 13 }, { 96, 13 }, { 80, 13 }, { 64, 13}, { 48, 13 }, { 32, 13 }, { 16, 13 },
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{ 240, 26 }, { 224, 26 }, { 208, 26 }, { 192 , 26 }, { 176, 26 }, { 160, 26 }, { 144, 26 }, { 128, 26 }, { 112, 26 }, { 96, 26 }, { 80, 26 }, { 64, 26}, { 48, 26 }, { 32, 26 }, { 16, 26 },
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{ 240, 39 }, { 216, 39 }, { 192 , 39 }, { 176, 39 }, { 160, 39 }, { 144, 39 }, { 128, 39 }, { 112, 39 }, { 96, 39 }, { 80, 39 }, { 64, 39}, { 48, 39 }, { 32, 39 }, { 16, 39 },
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{ 240, 52 }, { 224, 52 }, { 208, 52 }, { 192 , 52 }, { 176, 52 }, { 160, 52 }, { 144, 52 }, { 128, 52 }, { 112, 52 }, { 96, 52 }, { 80, 52 }, { 64, 52}, { 48, 52 }, { 24, 52 },
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{ 240, 64 }, { 224, 64 }, { 208, 64 }, { 192, 64 }, { 176, 64 }, { 112, 64 }, { 48, 64 }, { 32, 64 }, { 16, 64 }
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}, {
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// LED Index to Flag
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 8,
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4, 4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
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4, 4, 4, 1, 1, 4, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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} };
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#endif
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#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) {
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return false;
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}
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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return true;
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}
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#endif
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/* Copyright 2022 @fOmey
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "encoder_actions.h"
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#define LAYOUT( \
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K000, K001, K002, K003, K004, K005, K006, K007, K008, K010, K011, K012, K013, K014, \
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K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
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K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
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K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K314, \
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K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, \
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K500, K501, K502, K506, K510, K511, K512, K513, K514 \
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) { \
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{ K000, K001, K002, K003, K004, K005, K006, K007, K008, KC_NO, K010, K011, K012, K013, K014 }, \
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{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
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{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
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{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO, K314 }, \
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{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414 }, \
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{ K500, K501, K502, KC_NO, KC_NO, KC_NO, K506, KC_NO, KC_NO, KC_NO, K510, K511, K512, K513, K514 } \
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}
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/* Copyright 2022 @fOmey
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x416B
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#define PRODUCT_ID 0x0081
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Atlantis
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#define PRODUCT AK81_VE
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/* Key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 15
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/* Key matrix pins */
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#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 }
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#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 }
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#define UNUSED_PINS
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/* Encoder pins */
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#define ENCODERS_PAD_A { B0 }
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#define ENCODERS_PAD_B { E6 }
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#define ENCODER_RESOLUTION 4
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#define ENCODERS 1
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#define ENCODERS_CCW_KEY { { 3, 5 } } // Note: array is { col, row )
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#define ENCODERS_CW_KEY { { 4, 5 } } // Note: array is { col, row )
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/* LED pins */
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#define LED_CAPS_LOCK_PIN D4
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#define LED_PIN_ON_STATE 0
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define FORCE_NKRO
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#define RGB_DI_PIN B1
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#ifdef RGB_DI_PIN
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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#define DRIVER_LED_TOTAL 96
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#define RGB_MATRIX_STARTUP_HUE 170
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#define RGB_MATRIX_STARTUP_SAT 255
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
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#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
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#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
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#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
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#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
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#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
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#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
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#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
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#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif
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{
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"keyboard_name": "AK81_VE",
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"maintainer": "fOmey",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{ "label": "Esc", "x": 0, "y": 0 },
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{ "label": "F1", "x": 2, "y": 0 },
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{ "label": "F2", "x": 3, "y": 0 },
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{ "label": "F3", "x": 4, "y": 0 },
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{ "label": "F4", "x": 5, "y": 0 },
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{ "label": "F5", "x": 6.5, "y": 0 },
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{ "label": "F6", "x": 7.5, "y": 0 },
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{ "label": "F7", "x": 8.5, "y": 0 },
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{ "label": "F8", "x": 9.5, "y": 0 },
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{ "label": "F9", "x": 11, "y": 0 },
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{ "label": "F10", "x": 12, "y": 0 },
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{ "label": "F11", "x": 13, "y": 0 },
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{ "label": "F12", "x": 14, "y": 0 },
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{ "label": "Del", "x": 16.25, "y": 0 },
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{ "label": "~", "x": 0, "y": 1 },
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{ "label": "!", "x": 1, "y": 1 },
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{ "label": "@", "x": 2, "y": 1 },
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{ "label": "#", "x": 3, "y": 1 },
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{ "label": "$", "x": 4, "y": 1 },
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{ "label": "%", "x": 5, "y": 1 },
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{ "label": "^", "x": 6, "y": 1 },
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{ "label": "&", "x": 7, "y": 1 },
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{ "label": "*", "x": 8, "y": 1 },
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{ "label": "(", "x": 9, "y": 1 },
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{ "label": ")", "x": 10, "y": 1 },
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{ "label": "_", "x": 11, "y": 1 },
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{ "label": "+", "x": 12, "y": 1 },
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{ "label": "Backspace", "w": 2, "x": 13, "y": 1 },
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{ "label": "Home", "x": 16.25, "y": 1 },
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{ "label": "Tab", "w": 1.5, "x": 0, "y": 2 },
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{ "label": "Q", "x": 1.5, "y": 2 },
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{ "label": "W", "x": 2.5, "y": 2 },
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{ "label": "E", "x": 3.5, "y": 2 },
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{ "label": "R", "x": 4.5, "y": 2 },
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{ "label": "T", "x": 5.5, "y": 2 },
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{ "label": "Y", "x": 6.5, "y": 2 },
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{ "label": "U", "x": 7.5, "y": 2 },
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{ "label": "I", "x": 8.5, "y": 2 },
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{ "label": "O", "x": 9.5, "y": 2 },
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{ "label": "P", "x": 10.5, "y": 2 },
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{ "label": "{", "x": 11.5, "y": 2 },
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{ "label": "}", "x": 12.5, "y": 2 },
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{ "label": "|", "w": 1.5, "x": 13.5, "y": 2 },
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{ "label": "PageUp", "x": 16.25, "y": 2 },
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{ "label": "Capslock", "w": 1.75, "x": 0, "y": 3 },
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{ "label": "A", "x": 1.75, "y": 3 },
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{ "label": "S", "x": 2.75, "y": 3 },
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{ "label": "D", "x": 3.75, "y": 3 },
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{ "label": "F", "x": 4.75, "y": 3 },
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||||||
|
{ "label": "G", "x": 5.75, "y": 3 },
|
||||||
|
{ "label": "H", "x": 6.75, "y": 3 },
|
||||||
|
{ "label": "J", "x": 7.75, "y": 3 },
|
||||||
|
{ "label": "K", "x": 8.75, "y": 3 },
|
||||||
|
{ "label": "L", "x": 9.75, "y": 3 },
|
||||||
|
{ "label": ":", "x": 10.75, "y": 3 },
|
||||||
|
{ "label": "\"", "x": 11.75, "y": 3 },
|
||||||
|
{ "label": "Enter", "w": 2.25, "x": 12.75, "y": 3 },
|
||||||
|
{ "label": "PageDown", "x": 16.25, "y": 3 },
|
||||||
|
{ "label": "Shift", "w": 2.25, "x": 0, "y": 4 },
|
||||||
|
{ "label": "Z", "x": 2.25, "y": 4 },
|
||||||
|
{ "label": "X", "x": 3.25, "y": 4 },
|
||||||
|
{ "label": "C", "x": 4.25, "y": 4 },
|
||||||
|
{ "label": "V", "x": 5.25, "y": 4 },
|
||||||
|
{ "label": "B", "x": 6.25, "y": 4 },
|
||||||
|
{ "label": "N", "x": 7.25, "y": 4 },
|
||||||
|
{ "label": "M", "x": 8.25, "y": 4 },
|
||||||
|
{ "label": ",", "x": 9.25, "y": 4 },
|
||||||
|
{ "label": ".", "x": 10.25, "y": 4 },
|
||||||
|
{ "label": "?", "x": 11.25, "y": 4 },
|
||||||
|
{ "label": "Shift", "w": 1.75, "x": 12.25, "y": 4 },
|
||||||
|
{ "label": "Up", "x": 14.25, "y": 4.25 },
|
||||||
|
{ "label": "End", "x": 16.25, "y": 4 },
|
||||||
|
{ "label": "Ctrl", "w": 1.25, "x": 0, "y": 5 },
|
||||||
|
{ "label": "Win", "w": 1.25, "x": 1.25, "y": 5 },
|
||||||
|
{ "label": "Alt", "w": 1.25, "x": 2.5, "y": 5 },
|
||||||
|
{ "w": 6.25, "x": 3.75, "y": 5 },
|
||||||
|
{ "label": "Alt", "w": 1.25, "x": 10, "y": 5 },
|
||||||
|
{ "label": "Fn", "w": 1.25, "x": 11.25, "y": 5 },
|
||||||
|
{ "label": "Left", "x": 13.25, "y": 5.25 },
|
||||||
|
{ "label": "Down", "x": 14.25, "y": 5.25 },
|
||||||
|
{ "label": "Right", "x": 15.25, "y": 5.25 }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,37 @@
|
||||||
|
/* Copyright 2022 @fOmey
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
[0] = LAYOUT(
|
||||||
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
|
||||||
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
|
||||||
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
|
||||||
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
|
||||||
|
|
||||||
|
[1] = LAYOUT(
|
||||||
|
KC_SYSTEM_SLEEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI,
|
||||||
|
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_VAI,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
|
||||||
|
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, _______, _______, _______, _______, RGB_HUI, RGB_SPD,
|
||||||
|
_______, _______, _______, _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI)
|
||||||
|
|
||||||
|
};
|
|
@ -0,0 +1,69 @@
|
||||||
|
/* Copyright 2022 @fOmey
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
#define LAYOUT_via( \
|
||||||
|
K000, K001, K002, K003, K004, K005, K006, K007, K008, K010, K011, K012, K013, K014, \
|
||||||
|
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
|
||||||
|
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
|
||||||
|
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K314, \
|
||||||
|
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, \
|
||||||
|
K500, K501, K502, K503, K504, K506, K510, K511, K512, K513, K514 \
|
||||||
|
) { \
|
||||||
|
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, KC_NO, K010, K011, K012, K013, K014 }, \
|
||||||
|
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
|
||||||
|
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
|
||||||
|
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO, K314 }, \
|
||||||
|
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414 }, \
|
||||||
|
{ K500, K501, K502, K503, K504, KC_NO, K506, KC_NO, KC_NO, KC_NO, K510, K511, K512, K513, K514 } \
|
||||||
|
}
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
[0] = LAYOUT_via(
|
||||||
|
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
|
||||||
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
|
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
|
||||||
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
|
||||||
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
|
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, KC_VOLU, KC_VOLD, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
|
||||||
|
|
||||||
|
[1] = LAYOUT_via(
|
||||||
|
KC_SYSTEM_SLEEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI,
|
||||||
|
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_VAI,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
|
||||||
|
_______, _______, _______, KC_CALC, _______, _______, _______, KC_MUTE, _______, _______, _______, _______, RGB_HUI, RGB_SPD,
|
||||||
|
_______, _______, _______, RGB_MOD, RGB_RMOD, _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI),
|
||||||
|
|
||||||
|
[2] = LAYOUT_via(
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
|
||||||
|
|
||||||
|
[3] = LAYOUT_via(
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
|
||||||
|
|
||||||
|
};
|
|
@ -0,0 +1,4 @@
|
||||||
|
VIA_ENABLE = yes
|
||||||
|
LTO_ENABLE = yes
|
||||||
|
|
||||||
|
SRC += encoder_actions.c
|
|
@ -0,0 +1,23 @@
|
||||||
|
# ATLANTIS AK81_VE
|
||||||
|
|
||||||
|
![ATLANTIS AK81_VE](https://i.imgur.com/nfuocgS.jpeg)
|
||||||
|
|
||||||
|
A 75% hotswap keyboard with per key RGB backlighting, RGB underglow and a rotary encoder.
|
||||||
|
|
||||||
|
* Keyboard Maintainer: [fOmey](https://github.com/fOmey)
|
||||||
|
* Hardware Supported: AK75X@AK81_VE
|
||||||
|
* Hardware Availability: [AliExpress.com](https://aliexpress.com), [Shopee](https://shopee.com.my)
|
||||||
|
|
||||||
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
|
make atlantis/ak81_ve:default
|
||||||
|
|
||||||
|
## Bootloader
|
||||||
|
|
||||||
|
Enter the bootloader in 2 ways:
|
||||||
|
|
||||||
|
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix
|
||||||
|
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
|
||||||
|
* **Physical reset pins**: Briefly short the reset pins using tweezers, a paperclip, or any other conductive material.
|
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
@ -0,0 +1,22 @@
|
||||||
|
# MCU name
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||||
|
BACKLIGHT_ENABLE = no # Keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = no # Keyboard RGB underglow
|
||||||
|
RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects
|
||||||
|
RGB_MATRIX_DRIVER = WS2812
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
DYNAMIC_MACRO_ENABLE = yes
|
||||||
|
ENCODER_ENABLE = yes
|
|
@ -0,0 +1,68 @@
|
||||||
|
/* Copyright 2020 Neil Brian Ramirez
|
||||||
|
* Copyright 2021 drashna jael're (@drashna)
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "encoder_actions.h"
|
||||||
|
|
||||||
|
#if defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
|
||||||
|
|
||||||
|
# ifdef ENCODERS
|
||||||
|
static uint8_t encoder_state[ENCODERS] = {0};
|
||||||
|
static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
|
||||||
|
static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
|
||||||
|
# endif
|
||||||
|
|
||||||
|
void encoder_action_unregister(void) {
|
||||||
|
# ifdef ENCODERS
|
||||||
|
for (int index = 0; index < ENCODERS; ++index) {
|
||||||
|
if (encoder_state[index]) {
|
||||||
|
keyevent_t encoder_event = (keyevent_t) {
|
||||||
|
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
|
||||||
|
.pressed = false,
|
||||||
|
.time = (timer_read() | 1)
|
||||||
|
};
|
||||||
|
encoder_state[index] = 0;
|
||||||
|
action_exec(encoder_event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void encoder_action_register(uint8_t index, bool clockwise) {
|
||||||
|
# ifdef ENCODERS
|
||||||
|
keyevent_t encoder_event = (keyevent_t) {
|
||||||
|
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
|
||||||
|
.pressed = true,
|
||||||
|
.time = (timer_read() | 1)
|
||||||
|
};
|
||||||
|
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
|
||||||
|
action_exec(encoder_event);
|
||||||
|
# endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void matrix_scan_kb(void) {
|
||||||
|
encoder_action_unregister();
|
||||||
|
matrix_scan_user();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool encoder_update_kb(uint8_t index, bool clockwise) {
|
||||||
|
encoder_action_register(index, clockwise);
|
||||||
|
// don't return user actions, because they are in the keymap
|
||||||
|
// encoder_update_user(index, clockwise);
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,21 @@
|
||||||
|
/* Copyright 2020 Neil Brian Ramirez
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "quantum.h"
|
||||||
|
|
||||||
|
void encoder_action_unregister(void);
|
||||||
|
|
||||||
|
void encoder_action_register(uint8_t index, bool clockwise);
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@ -0,0 +1,7 @@
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# Atlantis
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A company that has been known to create some unorthodox and unique styled keyboard layouts, a great example of this is the AK82. The AK82 is a 60% layout with a numpad (numpad pictured commonly on the left, however a right side variant the AK82_VE exists).
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Atlantis also produce some more traditional layouts like the AK81 a 75% layout (AK81_VE variant includes a rotary enconder) and a large range of macro pads.
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Atlantis seem to be operating mainly out of Malaysia, products can be difficult to source internationally.
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Reference in New Issue