New per-folder format for ErgoDox EZ keymaps
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@ -31,9 +31,9 @@ SRC = ergodox_ez.c \
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matrix.c
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matrix.c
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ifdef KEYMAP
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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SRC := keymaps/$(KEYMAP)/keymap_$(KEYMAP).c $(SRC)
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else
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else
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SRC := keymaps/keymap_default.c $(SRC)
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SRC := keymaps/default/keymap_default.c $(SRC)
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endif
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endif
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CONFIG_H = config.h
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CONFIG_H = config.h
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@ -17,14 +17,27 @@ This requires a little bit of familiarity with coding.
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2. Clone the repository (download it)
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2. Clone the repository (download it)
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3. Set up a build environment as per [pjrc.com/teensy/gcc.html](https://www.pjrc.com/teensy/gcc.html)
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3. Set up a build environment as per [pjrc.com/teensy/gcc.html](https://www.pjrc.com/teensy/gcc.html)
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- Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc`
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- Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc`
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4. Copy `keymaps/keymap_default.c` into `keymaps/keymap_your_name.c` (for example, `keymaps/keymap_german.c`)
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4. Copy `keymaps/default/keymap_default.c` into `keymaps/your_name/keymap_your_name.c` (for example, `keymaps/german/keymap_german.c`)
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5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly.
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5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
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6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
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6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
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6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.
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6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.
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7. Submit your work as a pull request to this repository, so others can also use it. :)
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7. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
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Good luck! :)
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Good luck! :)
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## Contributing your keymap
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The ErgoDox EZ firmware is open-source, so it would be wonderful to have your contribution! Within a very short time after launching we already amassed almost 20 user-contributed keymaps, with all sorts of creative improvements and tweaks. This is very valuable for people who aren't comfortable coding, but do want to customize their ErgoDox EZ. To make it easy for these people to use your layout, I recommend submitting your PR in the following format.
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Assuming a keymap named `keymap_josh.c`:
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1. All work goes inside `keymaps/josh`.
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2. `keymap_josh.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.
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3. `keymap_josh.hex` - a compiled version of your keymap. Commit it to the repo with `git add -f` as hex files are ignored by default. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it.
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3. `readme.md` - a Readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :)
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4. Any graphics you wish to add. This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your Readme can just embed the graphic as a link, just like I did with the default layout.
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## Finding the keycodes you need
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## Finding the keycodes you need
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Let's say you want a certain key in your layout to send a colon; to figure out what keycode to use to make it do that, you're going to need `quantum/keymap_common.h`.
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Let's say you want a certain key in your layout to send a colon; to figure out what keycode to use to make it do that, you're going to need `quantum/keymap_common.h`.
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Before Width: | Height: | Size: 180 KiB After Width: | Height: | Size: 180 KiB |
Before Width: | Height: | Size: 753 KiB After Width: | Height: | Size: 753 KiB |
Before Width: | Height: | Size: 754 KiB After Width: | Height: | Size: 754 KiB |
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@ -0,0 +1,5 @@
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# ErgoDox EZ Default Configuration
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This is what we ship with out of the factory. :) The image says it all:
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![keymap_default.png]
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@ -0,0 +1,6 @@
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# The OSX Friendly Version of the Default Firmware
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So, I took the default firmware and just made a couple of tweaks that make it easier to use with OS X:
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1. The Cmd key is now on the right side, making Cmd+Space easier.
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2. The media keys work on OSX (But not on Windows).
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Before Width: | Height: | Size: 85 KiB After Width: | Height: | Size: 85 KiB |
Before Width: | Height: | Size: 732 KiB After Width: | Height: | Size: 732 KiB |