diff --git a/keyboards/snes_macropad/snes_macropad.c b/keyboards/snes_macropad/snes_macropad.c index a8e04c8c32..1625864466 100644 --- a/keyboards/snes_macropad/snes_macropad.c +++ b/keyboards/snes_macropad/snes_macropad.c @@ -84,22 +84,14 @@ static void setupForFlashing(void) { oled_write(" ", false); oled_write(" ", false); - // QMK is clever about only rendering a certain number of chunks per frame, - // but since the device will go into flash mode right after this call, - // we want to override this behavior and force all the chunks to be sent to - // the display immediately. - const size_t numIterations = OLED_DISPLAY_WIDTH * OLED_DISPLAY_HEIGHT / OLED_UPDATE_PROCESS_LIMIT; - for (size_t num = 0; num < numIterations; ++num) { - oled_render(); - } - // todo: Replace the above hack with this, once develop branch is merged at the end of November 2023 - // oled_render_dirty(true); + // Force data to be rendered + oled_render_dirty(true); // Set alternating backlight colors const uint8_t max = 20; rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); for (size_t i = 0; i < RGBLED_NUM; ++i) { - LED_TYPE *led_ = (LED_TYPE *)&led[i]; + rgb_led_t *led_ = (rgb_led_t *)&led[i]; switch (i % 2) { case 0: setrgb(max, 0, max, led_);