moves backlight functionality to keyboard files and updates template makefile
previously there were two backlight.c files (bad)daktil_thumb_popravljen
parent
9ab7098c83
commit
0656f2fa10
|
@ -171,10 +171,6 @@ endif
|
|||
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||
SRC := backlight.c $(SRC)
|
||||
endif
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
|
|
|
@ -57,3 +57,64 @@ void led_set_kb(uint8_t usb_led) {
|
|||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -3,8 +3,11 @@
|
|||
|
||||
#include "matrix.h"
|
||||
#include "keymap_common.h"
|
||||
#include "backlight.h"
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#include "backlight.h"
|
||||
#endif
|
||||
#include <stddef.h>
|
||||
#include <avr/io.h>
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The following is an example using the Planck MIT layout
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
|
||||
#include <avr/io.h>
|
||||
#include "backlight.h"
|
||||
#include "atomic.h"
|
||||
|
||||
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
|
@ -171,10 +171,6 @@ endif
|
|||
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||
SRC := backlight.c $(SRC)
|
||||
endif
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
|
|
|
@ -1,61 +0,0 @@
|
|||
|
||||
#include <avr/io.h>
|
||||
#include "backlight.h"
|
||||
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
|
@ -32,3 +32,64 @@ void matrix_scan_kb(void) {
|
|||
void process_action_kb(keyrecord_t *record) {
|
||||
process_action_user(record);
|
||||
}
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -10,6 +10,7 @@
|
|||
#include "rgblight.h"
|
||||
#endif
|
||||
#include <stddef.h>
|
||||
#include <avr/io.h>
|
||||
#ifdef MIDI_ENABLE
|
||||
#include <keymap_midi.h>
|
||||
#endif
|
||||
|
|
|
@ -162,11 +162,6 @@ endif
|
|||
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
|
||||
SRC := backlight.c $(SRC)
|
||||
endif
|
||||
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
|
|
|
@ -1,61 +0,0 @@
|
|||
|
||||
#include <avr/io.h>
|
||||
#include "backlight.h"
|
||||
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
|
@ -39,3 +39,64 @@ void matrix_scan_kb(void) {
|
|||
void process_action_kb(keyrecord_t *record) {
|
||||
process_action_user(record);
|
||||
}
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -10,6 +10,7 @@
|
|||
#include "rgblight.h"
|
||||
#endif
|
||||
#include <stddef.h>
|
||||
#include <avr/io.h>
|
||||
#ifdef MIDI_ENABLE
|
||||
#include <keymap_midi.h>
|
||||
#endif
|
||||
|
|
|
@ -111,23 +111,41 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
|
|||
|
||||
|
||||
# Build Options
|
||||
# comment out to disable the options.
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
|
||||
#NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
# MIDI_ENABLE = YES # MIDI controls
|
||||
# UNICODE_ENABLE = YES # Unicode
|
||||
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
|
||||
|
||||
ifdef KEYMAP
|
||||
|
||||
ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
|
||||
ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
|
||||
include keymaps/$(KEYMAP)/makefile.mk
|
||||
endif
|
||||
endif
|
||||
|
||||
else
|
||||
|
||||
ifneq ("$(wildcard keymaps/default/makefile.mk)","")
|
||||
include keymaps/default/makefile.mk
|
||||
endif
|
||||
|
||||
endif
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
|
|
|
@ -46,3 +46,64 @@ void led_set_kb(uint8_t usb_led) {
|
|||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#define CHANNEL OCR1C
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB7 as output and output low.
|
||||
DDRB |= (1<<7);
|
||||
PORTB &= ~(1<<7);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB7, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1C1));
|
||||
CHANNEL = 0x0;
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS )
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB7));
|
||||
// Turn on PWM control of PB7
|
||||
TCCR1A |= _BV(COM1C1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -3,7 +3,10 @@
|
|||
|
||||
#include "matrix.h"
|
||||
#include "keymap_common.h"
|
||||
#include "backlight.h"
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#include "backlight.h"
|
||||
#endif
|
||||
#include <avr/io.h>
|
||||
#include <stddef.h>
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
|
|
Loading…
Reference in New Issue