backend = "glx"; vsync = "opengl-swc"; # Opacity inactive-opacity-override = false; inactive-opacity = 0.8; #mark-ovredir-focused = true; detect-transient = true; # Fading fading = true; fade-delta = 25; no-fading-openclose = true; # Shadows clear-shadow = true; shadow = true; shadow-radius = 8; shadow-offset-x = -3; shadow-offset-y = -3; shadow-opacity = 0.4; no-dock-shadow = true; shadow-exclude = "class_g ?= 'Notify-osd'" # Flicker fix paint-on-overlay = true; unredir-if-possible = false; unredir-if-possible-delay = 1000; # Etc detect-rounded-corners = true; blur-background-fixed = false; wintypes: { tooltip = { fade = true; shadow = false; opacity = 1.00; focus = true; }; };