backend = "glx"; # Opacity inactive-opacity-override = false; inactive-opacity = 0.8; #mark-ovredir-focused = true; detect-transient = true; # Fading fading = true; fade-delta = 25; no-fading-openclose = true; detect-rounded-corners = true; blur-background-fixed = false; # Shadows clear-shadow = true; shadow = true; shadow-radius = 8; shadow-offset-x = -3; shadow-offset-y = -3; shadow-opacity = 0.4; no-dock-shadow = true; # Flicker fix paint-on-overlay = true; unredir-if-possible = false; unredir-if-possible-delay = 1000;