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Because someone named the define poorly Using full relative path as handwired/promethium has a color.h file |
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.. | ||
keymaps/default | ||
templates | ||
config.h | ||
info.json | ||
mxss.c | ||
mxss.h | ||
mxss_frontled.h | ||
readme.md | ||
rgblight.c | ||
rgblight.h | ||
rules.mk |
readme.md
MxSS - Polycarb 65% Kit for MX/SMK
Information:
- Case: Frosted Polycarbonate, CNC milled
- Plate: Brass, mirror-finished and electroplated
- Weight: Same as plate
- PCB: Custom designed for the MxSS by kawasaki161, White solder mask and ENIG finish
Details:
- 2.9 degrees angle on the case
- Top mount plate
- Center USB, Type-B Mini
- MX and SMK (White and Orange) switch support
- Holtite support
- RGB underglow
- 1.5kg with plate and weight
Keyboard Maintainer: MxBlue
Hardware Supported: Custom PCB, ATMega32u4
Hardware Availability: https://geekhack.org/index.php?topic=94986.0
Make example for this keyboard (after setting up your build environment):
make mxss:default
See build environment setup then the make instructions for more information.
Front LED Operation
The MxSS PCB has 2 front RGB LEDs which has a separate brightness and mode of operation to the rest of the RGB LEDs. These are controlled through the supplied custom keycodes.
There are 3 modes of operation:
- FLED_OFF - Front LEDs stay off
- FLED_RGB - Front LEDs are part of the standard RGB LED modes, only works correctly with rainbow modes (will fix on request)
- FLED_INDI - Top front LED represents Caps Lock status, bottom LED represents current layer
Colors for FLED_INDI mode are hardcoded as hue/saturation values, the caps lock color can be found in mxss_frontled.h, the layer colors are defined in keymap.c (see default/keymap.c for example).
Custom Keycodes
- FLED_MOD - Cycle between the 3 modes (FLED_OFF -> FLED_RGB -> FLED_INDI)
- FLED_VAI - Increase front LED brightness
- FLED_VAD - Decrease front LED brightness
Further Notes
As SAFE_RANGE is used for defining the custom keycodes seen above, please use NEW_SAFE_RANGE as the starting value for any custom keycodes in keymap.c, as per the example.