/* Copyright 2020 Joel Elkins This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "jdelkins.h" #undef LAYOUT #define LAYOUT LAYOUT_hhkb_split #define IDLE_TIMEOUT 360 uint16_t rgb_idle_seconds = 0; uint16_t rgb_timer; uint16_t bspc_timer; bool rgb_was_enabled; enum { MY_BSPC = USER_SAFE_RANGE, }; // Tap Dance int ctl_state = 0; void ctl_finished(qk_tap_dance_state_t *state, void *user_data) { ctl_state = cur_dance(state); switch (ctl_state) { case SINGLE_TAP: qk_leader_start(); break; case SINGLE_HOLD: register_code(KC_LCTL); break; case DOUBLE_TAP: tap_code(KC_RCTL); break; case DOUBLE_HOLD: register_code(KC_RCTL); break; case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break; case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break; } } void ctl_reset(qk_tap_dance_state_t *state, void *user_data) { switch (ctl_state) { case SINGLE_HOLD: unregister_code(KC_LCTL); break; case DOUBLE_HOLD: case TRIPLE_HOLD: unregister_code(KC_RCTL); break; } ctl_state = 0; } void g_finished(qk_tap_dance_state_t *state, void *user_data) { switch (cur_dance(state)) { case SINGLE_TAP: tap_code16(C(KC_END)); break; case DOUBLE_TAP: tap_code16(C(KC_HOME)); break; } } int kp_state = 0; void kp_finished(qk_tap_dance_state_t *state, void *user_data) { kp_state = hold_cur_dance(state); switch (kp_state) { case SINGLE_TAP: tap_code(KC_SPC); break; default: layer_invert(_KP); break; } } void kp_reset(qk_tap_dance_state_t *state, void *user_data) { switch (kp_state) { case SINGLE_HOLD: case DOUBLE_HOLD: case TRIPLE_HOLD: layer_invert(_KP); break; } } enum { TD_LDCTL, TD_G, TD_KP, }; qk_tap_dance_action_t tap_dance_actions[] = { [TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset), [TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL), [TD_KP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, kp_finished, kp_reset), }; // Layers const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_ADJUST), TD(TD_LDCTL), MY_GUI, MY_ALT, MY_BSPC, TD(TD_KP), MY_SPC, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT ), [_RPT] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_GAME] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LALT, KC_SPC, KC_LALT, _______, _______, _______, _______, _______, _______ ), [_FUNC] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_F13, _______, _______, FW_WRD, KB_EOL, TG(_RPT), _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC, KC_RCTL, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_NO, KC_RCTL, MY_RGUI, MY_RALT, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ), [_KP] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______, _______, KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, TG(_KP), _______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_SLCK, KC_F13, _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_BRID, KC_BRIU, KC_MUTE, KC_RCTL, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY, _______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, _______, KC_RCTL, MY_RGUI, MY_RALT, KC_DEL, _______, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT ), }; const rgblight_segment_t PROGMEM rpt_layer[] = RGBLIGHT_LAYER_SEGMENTS( {8, 8, HSV_PINK} ); const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 1, HSV_RED}, {7, 2, HSV_RED}, {15, 1, HSV_RED} ); const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 16, HSV_GREEN} ); const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 16, HSV_ORANGE} ); const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 16, HSV_BLUE} ); const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 4, HSV_WHITE} ); const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_PURPLE}, {14, 2, HSV_PURPLE} ); enum rgb_layer_index { L_RPT, L_GAME, L_FUNC, L_KP, L_ADJUST, L_CAPSLOCK, L_NUMLOCK, }; const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( [L_RPT] = rpt_layer, [L_GAME] = game_layer, [L_FUNC] = func_layer, [L_KP] = kp_layer, [L_ADJUST] = adjust_layer, [L_CAPSLOCK] = capslock_layer, [L_NUMLOCK] = numlock_layer ); layer_state_t layer_state_set_keymap(layer_state_t state) { rgblight_set_layer_state(L_RPT, layer_state_cmp(state, _RPT)); rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME)); rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC)); rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP)); rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST)); rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON); rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP)); if (layer_state_cmp(state, _GAME) || layer_state_cmp(state, _RPT)) autoshift_disable(); else autoshift_enable(); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock); rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP)); return true; } void keyboard_post_init_keymap(void) { rgblight_layers = my_rgb_layers; rgb_was_enabled = rgblight_is_enabled(); bspc_timer = 0; } LEADER_EXTERNS(); void matrix_scan_keymap(void) { if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) { rgb_idle_seconds++; rgb_timer = timer_read(); } if (rgb_idle_seconds > IDLE_TIMEOUT) { rgb_was_enabled = rgblight_is_enabled(); rgblight_disable_noeeprom(); rgb_idle_seconds = 0; } // if MY_BSPC is held down too long, pretend like it wasn't and start // pressing backspace if (bspc_timer > 0 && timer_elapsed(bspc_timer) > LEADER_TIMEOUT) { layer_off(_FUNC); bspc_timer = 0; register_code(KC_BSPC); } LEADER_DICTIONARY() { leading = false; leader_end(); // layer navigation SEQ_ONE_KEY(KC_R) { layer_invert(_RPT); } SEQ_ONE_KEY(KC_G) { layer_invert(_GAME); } SEQ_ONE_KEY(KC_K) { layer_invert(_KP); } SEQ_ONE_KEY(KC_KP_5) { layer_invert(_KP); } // tmux navigation SEQ_ONE_KEY(KC_L) { SEND_STRING(SS_LCTL("a") "n"); } SEQ_ONE_KEY(KC_H) { SEND_STRING(SS_LCTL("a") "p"); } SEQ_ONE_KEY(KC_N) { SEND_STRING(SS_LCTL("a") "c"); } SEQ_ONE_KEY(KC_W) { SEND_STRING(SS_LCTL("a") "x"); } SEQ_ONE_KEY(KC_MINS) { SEND_STRING(SS_LCTL("a") "-"); } SEQ_ONE_KEY(KC_QUOT) { SEND_STRING(SS_LCTL("a") "\""); } SEQ_ONE_KEY(KC_1) { SEND_STRING(SS_LCTL("a") "1"); } SEQ_ONE_KEY(KC_2) { SEND_STRING(SS_LCTL("a") "2"); } SEQ_ONE_KEY(KC_3) { SEND_STRING(SS_LCTL("a") "3"); } SEQ_ONE_KEY(KC_4) { SEND_STRING(SS_LCTL("a") "4"); } SEQ_ONE_KEY(KC_5) { SEND_STRING(SS_LCTL("a") "5"); } SEQ_ONE_KEY(KC_6) { SEND_STRING(SS_LCTL("a") "6"); } SEQ_ONE_KEY(KC_7) { SEND_STRING(SS_LCTL("a") "7"); } SEQ_ONE_KEY(KC_8) { SEND_STRING(SS_LCTL("a") "8"); } SEQ_ONE_KEY(KC_9) { SEND_STRING(SS_LCTL("a") "9"); } // secrets SEQ_TWO_KEYS(KC_SCLN, KC_M) { send_secret_string(0); } SEQ_TWO_KEYS(KC_SCLN, KC_COMM) { send_secret_string(1); } SEQ_TWO_KEYS(KC_SCLN, KC_DOT) { send_secret_string(2); } SEQ_TWO_KEYS(KC_SCLN, KC_J) { send_secret_string(3); } SEQ_TWO_KEYS(KC_SCLN, KC_K) { send_secret_string(4); } SEQ_TWO_KEYS(KC_SCLN, KC_L) { send_secret_string(5); } // fast control-C SEQ_ONE_KEY(KC_C) { tap_code16(C(KC_C)); } // neovim: terminal escape SEQ_ONE_KEY(KC_BSLS) { tap_code16(C(KC_BSLS)); tap_code16(C(KC_N)); } } } bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { static bool bspc_del = false; static bool bspc_initiated_func = false; bool rc = true; rgb_idle_seconds = 0; if (!rgblight_is_enabled() && rgb_was_enabled) rgblight_enable_noeeprom(); switch (keycode) { case MY_BSPC: if (record->event.pressed) { if (IS_LAYER_ON(_FUNC)) { // special case: if _FUNC was turned on by another key, // treat this as KC_DEL and don't do anything else bspc_del = true; register_code(KC_DEL); return false; } else { bspc_timer = timer_read(); bspc_initiated_func = true; layer_on(_FUNC); } } else { if (bspc_del) { // special case: if _FUNC was turned on by another key, // treat this as KC_DEL and don't do anything else unregister_code(KC_DEL); bspc_del = false; return false; } if (bspc_initiated_func) { layer_off(_FUNC); bspc_initiated_func = false; } if (bspc_timer > 0) { // here the key was pressed and released before the timer // expired, so treat as a backspace tap and pretend we // never activated _FUNC bspc_timer = 0; tap_code(KC_BSPC); } else { // the timer went off, so KC_BSPC was registered in // matrix_scan_keymap. unregister it now unregister_code(KC_BSPC); } } return false; // special case, return now without resetting timer // other paths should set rc and break break; } // if something was pressed while MY_BSPC was held down, keep it pressed by // disabling the timer bspc_timer = 0; return rc; }