#pragma once #define PRODUCT_ID 0xDEF2 #define DEVICE_VER 0x0001 #ifdef RGBLIGHT_ENABLE #define RGB_DI_PIN E2 #define RGBLED_NUM 13 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #endif //rgb matrix setting// This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: // 0b1110100 AD <-> GND // 0b1110111 AD <-> VCC // 0b1110101 AD <-> SCL // 0b1110110 AD <-> SDA #define DRIVER_ADDR_1 0b1110110 #define DRIVER_ADDR_2 0b1110100 #define DRIVER_COUNT 1 #define DRIVER_1_LED_TOTAL 25 #define DRIVER_2_LED_TOTAL 0 #define DRIVER_LED_TOTAL 25 #define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set