#include "unicode.h" #include "pcoves.h" bool process_record_unicode(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case EMOTE0: if (record->event.pressed) send_unicode_string("(╯°□°)╯︵┻━┻"); return false; case EMOTE1: if (record->event.pressed) send_unicode_string("(ヘ・_・)ヘ┳━┳"); return false; case EMOTE2: if (record->event.pressed) send_unicode_string("¯\\_(ツ)_/¯"); return false; case EMOTE3: if (record->event.pressed) send_unicode_string("ಠ_ಠ"); return false; } return true; }