/* Copyright 2021 Conor Burns * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layer_names { _HOME, _FN2, _FN3, _FN4 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_HOME] = LAYOUT( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [_FN2] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RALT(KC_U), _______, RALT(KC_O), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RALT(KC_A), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO(2), _______, _______, _______, _______, _______, _______, _______ ), [_FN3] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO(3), _______, _______, _______, _______, _______ ), [_FN4] = LAYOUT( RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; // RGB LED Indicators const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 3, HSV_PURPLE} // Light 3 LEDs, starting with LED 0 ); const rgblight_segment_t PROGMEM my_2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {3, 1, HSV_PURPLE} // Light 1 LED, starting with LED 3 ); const rgblight_segment_t PROGMEM my_3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {4, 1, HSV_PURPLE} // Light 1 LED, starting with LED 4 ); const rgblight_segment_t PROGMEM my_4_layer[] = RGBLIGHT_LAYER_SEGMENTS( {5, 1, HSV_PURPLE} // Light 1 LED, starting with LED 5 ); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_capslock_layer, // 0 my_2_layer, // 1 my_3_layer, // 2 my_4_layer // 3 ); void keyboard_post_init_user(void) { // Enable the LED layers rgblight_layers = my_rgb_layers; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(0, led_state.caps_lock); return true; } layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(1, layer_state_cmp(state, _FN2)); rgblight_set_layer_state(2, layer_state_cmp(state, _FN3)); rgblight_set_layer_state(3, layer_state_cmp(state, _FN4)); return state; }