// Copyright 2021 jp_smasher (@jp_smasher) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ k33, k34, k35, k36 \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \ { KC_NO, KC_NO, KC_NO, k33, k34, k35, k36, KC_NO, KC_NO, KC_NO }, \ }