#include "ps2avrGB.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP( \ ESC, NO, NO, NO, NO, NO, NO, MPRV,MPLY,MNXT,MUTE,VOLD,VOLU,PSCR,HOME,END, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, DEL, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, FN1, \ FN2, A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, PGUP,\ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, PGDN,\ FN0, LALT,LGUI, SPC, RGUI,RALT,RCTL,LEFT,DOWN,RGHT \ ), KEYMAP( \ NO, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, NO, NO, NO, \ NO, NO, NO, NO, NO, NO, NO, MPRV,MPLY,MNXT,MUTE,VOLD,VOLU,DEL, NO, \ NO, NO, NO, NO, NO, NO, NO, PGUP,NO, NO, NO, NO, NO, NO, TRNS,\ FN2, NO, NO, PGDN,NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, NO, NO, \ TRNS,NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, TRNS, NO, NO, \ TRNS,TRNS,TRNS, NO, TRNS,TRNS,TRNS,NO, NO, NO \ ), KEYMAP( \ NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \ NO, NO, NO, NO, END, NO, NO, NO, NO, NO, HOME,NO, NO, NO, NO, \ NO, BTN1,MS_U,BTN2,NO, NO, NO, PGUP,FN1, NO, NO, NO, NO, NO, TRNS,\ FN2, MS_L,MS_D,MS_R,NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, NO, NO, \ TRNS,NO, DEL, NO, NO, NO, NO, NO, NO, NO, NO, TRNS, NO, NO, \ TRNS,TRNS,TRNS, NO, TRNS,TRNS,TRNS,NO, NO, NO \ ), }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_LAYER_TOGGLE(2), [2] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC), };