/* This is the keymap for the keyboard Copyright 2012 Jun Wako Copyright 2015 Jack Humbert Copyright 2017 Art Ortenburger This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "orthodox.h" #include "action_layer.h" #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _DVORAK 2 #define _WORKMAN 3 #define _LOWER 8 #define _RAISE 9 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, WORKMAN, LOWER, RAISE, ADJUST, KC_MAKE, KC_RESET }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO #ifdef RGBLIGHT_ENABLE #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF); #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF); #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); #endif #ifdef TAP_DANCE_ENABLE enum { TD_FLSH = 0, }; // on the fourth tap, set the keyboard on flash state // and set the underglow to red, because red == bad void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) { if (state->count >= 4) { #ifdef RGBLIGHT_ENABLE rgblight_mode(1); rgblight_setrgb(0xff, 0x00, 0x00); #endif reset_tap_dance(state); reset_keyboard(); } } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { //Once for Blue, Twice for Green, Thrice for Red, and four to flash [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL), }; #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = KEYMAP(\ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ ), [_COLEMAK] = KEYMAP(\ KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \ ), [_DVORAK] = KEYMAP(\ KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \ ), [_WORKMAN] = KEYMAP(\ KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \ ), [_LOWER] = KEYMAP(\ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \ ), [_RAISE] = KEYMAP(\ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, XXXXXXX, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \ ), [_ADJUST] = KEYMAP(\ KC_MAKE, KC_RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \ ) }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_workman[][2] = SONG(PLOVER_SOUND); #endif void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL << _QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL << _COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif persistent_default_layer_set(1UL << _DVORAK); } return false; break; case WORKMAN: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_workman); #endif persistent_default_layer_set(1UL << _WORKMAN); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; case KC_MAKE: if (!record->event.pressed) { #ifdef RGBLIGHT_ENABLE SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=yes AUDIO_ENABLE=yes" SS_TAP(X_ENTER)); #else SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no AUDIO_ENABLE=yes"SS_TAP(X_ENTER)); #endif } return false; break; case KC_RESET: if (!record->event.pressed) { #ifdef RGBLIGHT_ENABLE rgblight_enable(); rgblight_mode(1); rgblight_setrgb(0xff, 0x00, 0x00); #endif reset_keyboard(); } return false; break; } return true; } void matrix_init_user(void) { // Runs boot tasks for keyboard #ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); rgblight_enable(); if (true) { if (default_layer & (1UL << _COLEMAK)) { rgblight_set_magenta; } else if (default_layer & (1UL << _DVORAK)) { rgblight_set_green; } else if (default_layer & (1UL << _WORKMAN)) { rgblight_set_purple; } else { rgblight_set_teal; } } else { rgblight_set_red; rgblight_mode(5); } #endif }; void matrix_scan_user(void) { // runs frequently to update info }; uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch #ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); switch (biton32(state)) { case _COLEMAK: rgblight_set_magenta; rgblight_mode(1); break; case _DVORAK: rgblight_set_green; rgblight_mode(1); break; case _RAISE: rgblight_set_yellow; rgblight_mode(5); break; case _LOWER: rgblight_set_orange; rgblight_mode(5); break; case _ADJUST: rgblight_set_red; rgblight_mode(23); break; case 6: rgblight_set_blue; break; case _QWERTY: if (default_layer & (1UL << _COLEMAK)) { rgblight_set_magenta; } else if (default_layer & (1UL << _DVORAK)) { rgblight_set_green; } else if (default_layer & (1UL << _WORKMAN)) { rgblight_set_purple; } else { rgblight_set_teal; } rgblight_mode(1); break; } #endif return state; }