/* Copyright 2017 Jason Williams (Wilba) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" // USB Device descriptor parameter #define VENDOR_ID 0x5845 // XE #define PRODUCT_ID 0x0060 // Dawn60 #define DEVICE_VER 0x0001 #define MANUFACTURER Xelus #define PRODUCT Dawn60 // key matrix size #define MATRIX_ROWS 5 #define MATRIX_COLS 14 //underglow #define MATRIX_ROW_PINS { B1, B3, F1, F6, F7 } #define MATRIX_COL_PINS { B0, D5, B2, F5, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 } #define UNUSED_PINS // COL2ROW or ROW2COL #define DIODE_DIRECTION COL2ROW // Set 0 if debouncing isn't needed #define DEBOUNCE 5 // Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap #define LOCKING_SUPPORT_ENABLE // Locking resynchronize hack #define LOCKING_RESYNC_ENABLE //RGB Underglow defines #define RGB_DI_PIN F0 #define WS2812_LED_TOTAL 20 //RGB Matrix defines #define DRIVER_ADDR_1 0x74 #define DRIVER_ADDR_2 0x76 #define DRIVER_COUNT 2 #define DRIVER_1_LED_TOTAL 32 #define DRIVER_2_LED_TOTAL 32 #define ISSI_DRIVER_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + WS2812_LED_TOTAL) #define RGB_MATRIX_STARTUP_VAL 80 #define RGB_MATRIX_KEYPRESSES // enable/disable LEDs based on layout // switch between split backspace (1) or normal backspace(0) #define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1 // switch between Tsangan (1) or Arrows Bottom Row (0) #define RGB_BACKLIGHT_USE_7U_SPACEBAR 0 // switch between standard split rshift (0) or arrows r shift (1) // .------------------. .-------------------. // | ? | Shift | Fn | vs | Shift | Up | Fn | // `------------------' `-------------------' #define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1 // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH