/* Copyright 2021 DZTECH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x4B42 #define PRODUCT_ID 0x0105 #define DEVICE_VER 0x0001 #define MANUFACTURER KBDFANS #define PRODUCT KBD67MKIIRGB_ISO /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 15 #define MATRIX_ROW_PINS { B1, F1, B2, B3, C6 } #define MATRIX_COL_PINS { F7, F6, F5, F4, B0, B7, D0, D1, D2, D3, D5, D4, D6, D7, B4} #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* disable these deprecated features by default */ #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION #define USB_SUSPEND_WAKEUP_DELAY 5000 #define RGB_DI_PIN C7 #define RGBLED_NUM 68 #define DRIVER_LED_TOTAL RGBLED_NUM #define RGBLIGHT_ANIMATIONS #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_ALPHAS_MODS // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #define ENABLE_RGB_MATRIX_SPLASH // #define ENABLE_RGB_MATRIX_MULTISPLASH // #define ENABLE_RGB_MATRIX_SOLID_SPLASH // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif #define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2