#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN LED_MATRIX_EFFECT(CYCLE_UP_DOWN) # ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS static uint8_t CYCLE_UP_DOWN_math(uint8_t val, uint8_t i, uint8_t time) { return scale8(g_led_config.point[i].y - time, val); } bool CYCLE_UP_DOWN(effect_params_t* params) { return effect_runner_i(params, &CYCLE_UP_DOWN_math); } # endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS #endif // DISABLE_LED_MATRIX_CYCLE_UP_DOWN