/* Copyright 2017 Fred Sundvik This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "simple_visualizer.h" // This function should be implemented by the keymap visualizer // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing // that the simple_visualizer assumes that you are updating // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is // stopped. This can be done by either double buffering it or by using constant strings static void get_visualizer_layer_and_color(visualizer_state_t* state) { if (state->status.layer & 0x20) { //GREEN state->target_lcd_color = LCD_COLOR(85, 255, 128); state->layer_text = "Gaming"; } else if (state->status.layer & 0x10) { //ORANGE state->target_lcd_color = LCD_COLOR(28, 255, 230); state->layer_text = "Numpad & Mouse"; } else if (state->status.layer & 0x8) { //YELLOW state->target_lcd_color = LCD_COLOR(38, 255, 230); state->layer_text = "Symbols"; } else if (state->status.layer & 0x4) { //RED state->target_lcd_color = LCD_COLOR(0, 255, 95); if (state->status.layer & 0x2){ state->layer_text = "Qwerty - Fn"; }else{ state->layer_text = "Colemak - Fn"; } } else if (state->status.layer & 0x2) { //BLUE state->target_lcd_color = LCD_COLOR(149, 255, 192); state->layer_text = "Qwerty"; } else { //PURPLE state->target_lcd_color = LCD_COLOR(200, 255, 192); state->layer_text = "Colemak"; } }