#include QMK_KEYBOARD_H enum layers { _MAIN, }; void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder*/ if (clockwise) { tap_code(KC_1); } else { tap_code(KC_2); } } else if (index == 1) { /* Second encoder*/ if (clockwise) { tap_code(KC_3); } else { tap_code(KC_4); } } else if (index == 2) { /* Third encoder*/ if (clockwise) { tap_code(KC_5); } else { tap_code(KC_6); } } else if (index == 3) { /* Fourth encoder*/ if (clockwise) { tap_code(KC_7); } else { tap_code(KC_8); } } else if (index == 4) { /* Fifth encoder*/ if (clockwise) { tap_code(KC_9); } else { tap_code(KC_0); } } } // const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first [_MAIN] = LAYOUT_ortho_1x5( KC_A, KC_B, KC_C, KC_D, KC_E ) };