# 60_ansi_arrow This is the 60% ANSI Arrow keyboard layout. ## Requirements ### 1. Layout Defined A keyboard's `.h` file needs to have `LAYOUT_60_ansi_arrow` defined ```c #define LAYOUT_60_ansi_arrow( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3c, k3d, k3e, \ k40, k41, k43, k46, k4a, k4b, k4c, k4d, k4e \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \ { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \ { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \ { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, KC_NO, k3c, k3d, k3e }, \ { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, k4c, k4d, k4e } \ } ``` ![LAYOUT_60_ansi_arrow](https://raw.githubusercontent.com/mrsendyyk/my_qmk/master/dz60/assets/layout-60-ansi-arrow.png) ### 2. Configuring rules.mk `rules.mk` needs to have the following line: LAYOUTS = 60_ansi_arrow ### 3. Defining a Keymap A keymap must be defined at qmk_firmware/layouts/community/60_ansi_arrow/yourfoldername/keymap.c This keymap must have a `LAYOUT_60_ansi_arrow` layout defined. ```c #include QMK_KEYBOARD_H enum layer_names { _BASE, // Default Layer _FN, // Fn Layer 1 _SETTINGS // Fn Layer 2 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Default Layer [_BASE] = LAYOUT_60_ansi_arrow( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP, KC_SLSH, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_RALT), LT(1, KC_RCTL), KC_LEFT, KC_DOWN, KC_RGHT ), // Fn Layer 1 [_FN] = LAYOUT_60_ansi_arrow( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_BRIU, KC_TRNS, KC_TRNS, KC_END, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_EJCT, KC_BRID, KC_TRNS, KC_SLCK, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS, KC_CALC, KC_TRNS, KC_TRNS, KC_NLCK, KC_MAIL, KC_TRNS, KC_TRNS, KC_PAUS, KC_PGUP, KC_TRNS, KC_VOLD, KC_MRWD, KC_MFFD, KC_MPLY, KC_MSTP, KC_TRNS, KC_MPRV, KC_PGDN, KC_MNXT ), // Fn Layer 2 [_SETTINGS] = LAYOUT_60_ansi_arrow( KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ) }; ``` ### Default Layer ![_BASE](https://raw.githubusercontent.com/mrsendyyk/my_qmk/master/dz60/assets/layout-60-ansi-arrow-keymap---layer-0.png) ### Fn Layer 1 Press and hold *right* **Ctrl** key. ![_FN](https://raw.githubusercontent.com/mrsendyyk/my_qmk/master/dz60/assets/layout-60-ansi-arrow-keymap---layer-1.png) ### Fn Layer 2 Press and hold *right* **Alt** key. ![_SETTINGS](https://raw.githubusercontent.com/mrsendyyk/my_qmk/master/dz60/assets/layout-60-ansi-arrow-keymap---layer-2.png)