/* Copyright 2020 codecoffeecode * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_HOME, KC_UP, KC_END, /*|*/ KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, /*|*/ KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, /*|*/ KC_TRNS, LCTL(LSFT(KC_ESC)), RGB_TOG, LGUI(KC_L) ), }; bool encoder_update_user(uint8_t index, bool clockwise) { switch(index) { case 0: if (clockwise) { tap_code(KC_VOLU); // Volume } else { tap_code(KC_VOLD); } break; case 1: if (clockwise) { tap_code(KC_MS_WH_DOWN); // Scroll } else { tap_code(KC_MS_WH_UP); } break; case 2: if (clockwise) { rgblight_increase_hue(); // RGB Hue } else { rgblight_decrease_hue(); } break; } return true; }