/* Copyright 2021 HellSingCoder * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum sofle_layers { /* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */ _QWERTY, _GAMING, _LOWER, _RAISE, _ADJUST, }; // clang-format off enum custom_keycodes { KC_QWERTY = SAFE_RANGE, KC_GAMING, KC_LOWER, KC_RAISE, KC_ADJUST, KC_PRVWD, KC_NXTWD, KC_LSTRT, KC_LEND, KC_DLINE, KC_BSPC_DEL, KC_LAYER }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * QWERTY * ,-----------------------------------------. ,-----------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' | * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------| * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / | \ | * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LAYER| LCTR | /Enter / \Space \ | [ | ] | - | = | * | | | | |/ / \ \ | | | | | * `----------------------------------' '------''---------------------------' */ [_QWERTY] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GAMING, KC_QWERTY,KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS, KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL ), /* * GAMING * ,-----------------------------------------. ,-----------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | ` | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Caps | A | S | D | F | G |-------. ,-------| H | J | K | L | Up | ' | * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------| * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | Left | Down | Right| * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LAYER| LCTR | /Space / \Enter \ | [ | ] | - | = | * | | | | |/ / \ \ | | | | | * `----------------------------------' '------''---------------------------' */ [_GAMING] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRV, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_MPLY, KC_MUTE,KC_N, KC_M, KC_COMM, KC_LEFT, KC_DOWN, KC_RIGHT, KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_SPC, KC_ENT, KC_LBRC, KC_RBRC, KC_MINS, KC_EQL ), /* LOWER * ,-----------------------------------------. ,-----------------------------------------. * | Esc | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | | Up | | RESET| | | PWrd | NWrd | Pscr |Scroll| Pause| F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Caps | Left | Down | Rigth| | |-------. ,-------| | | Ins | Home | PUp | | * |------+------+------+------+------+------| play | | mute |------+------+------+------+------+------| * | Shift| | | | | |-------| |-------| | Menu | Del | End | PDown| | * `-----------------------------------------/ / \ \-----------------------------------------' * |MACWIN| RAlt | LAYER| RCTR | /Enter / \Space \ | | | | | * | | | | |/ / \ \ | | | | | * `----------------------------------' '------''---------------------------' */ [_LOWER] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, XXXXXXX, KC_UP, XXXXXXX, RESET, XXXXXXX, KC_PRVWD, KC_NXTWD, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12, _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, KC_APP, KC_DEL, KC_END, KC_PGDN, XXXXXXX, CG_TOGG, KC_RALT, _______, KC_RCTL, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ), /* RAISE * ,----------------------------------------. ,-----------------------------------------. * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Esc | Ins | Pscr | Menu | | | | | PWrd | Up | NWrd | DLine| Bspc | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | LAt | LCtl |LShift| | Caps |-------. ,-------| | Left | Down | Rigth| Del | Bspc | * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------| * |Shift | Undo | Cut | Copy | Paste| |-------| |-------| | LStr | | LEnd | | Shift| * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI | * | | | | |/ / \ \ | | | | | * `----------------------------------' '------''---------------------------' */ [_RAISE] = LAYOUT( _______, _______ , _______ , _______ , _______ , _______, _______, _______ , _______, _______ , _______ ,_______, _______, KC_INS, KC_PSCR, KC_APP, XXXXXXX, XXXXXXX, KC_PGUP, KC_PRVWD, KC_UP, KC_NXTWD,KC_DLINE, KC_BSPC, _______, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_BSPC, _______,KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX, _______, _______, XXXXXXX, KC_LSTRT, XXXXXXX, KC_LEND, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* ADJUST * ,-----------------------------------------. ,-----------------------------------------. * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | RESET| |QWERTY| | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | |MACWIN| | | |-------. ,-------| | VOLDO| MUTE | VOLUP| | | * |------+------+------+------+------+------| MUTE | | |------+------+------+------+------+------| * | | | | | | |-------| |-------| | PREV | PLAY | NEXT | | | * `-----------------------------------------/ / \ \-----------------------------------------' * | LGUI | LAlt | LCTR |LOWER | /Enter / \Space \ |RAISE | RCTR | RAlt | RGUI | * | | | | |/ / \ \ | | | | | * `----------------------------------' '------''---------------------------' */ [_ADJUST] = LAYOUT( XXXXXXX , XXXXXXX, XXXXXXX , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET , XXXXXXX,KC_QWERTY,XXXXXXX,CG_TOGG,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , XXXXXXX,CG_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; // clang-format on #ifdef OLED_DRIVER_ENABLE /* 32 * 32 logo */ static void render_logo(void) { static const char PROGMEM hell_logo[] = {0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00, 0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f, 0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01, 0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80, 0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38, 0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b, 0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; oled_write_raw_P(hell_logo, sizeof(hell_logo)); } /* 32 * 14 os logos */ static const char PROGMEM windows_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00, 0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const char PROGMEM mac_logo[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8, 0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; /* Smart Backspace Delete */ bool shift_held = false; static uint16_t held_shift = 0; /* KEYBOARD PET START */ /* settings */ # define MIN_WALK_SPEED 10 # define MIN_RUN_SPEED 40 /* advanced settings */ # define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms # define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 /* timers */ uint32_t anim_timer = 0; uint32_t anim_sleep = 0; /* current frame */ uint8_t current_frame = 0; /* status variables */ int current_wpm = 0; led_t led_usb_state; bool isSneaking = false; bool isJumping = false; bool showedJump = true; /* logic */ static void render_luna(int LUNA_X, int LUNA_Y) { /* Sit */ static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, /* 'sit2', 32x22px */ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; /* Walk */ static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, /* 'walk2', 32x22px */ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }}; /* Run */ static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */ { 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, }, /* 'run2', 32x22px */ { 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }}; /* Bark */ static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */ { 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, /* 'bark2', 32x22px */ { 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }}; /* Sneak */ static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, }, /* 'sneak2', 32x22px */ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, }}; /* animation */ void animate_luna(void) { /* jump */ if (isJumping || !showedJump) { /* clear */ oled_set_cursor(LUNA_X, LUNA_Y + 2); oled_write(" ", false); oled_set_cursor(LUNA_X, LUNA_Y - 1); showedJump = true; } else { /* clear */ oled_set_cursor(LUNA_X, LUNA_Y - 1); oled_write(" ", false); oled_set_cursor(LUNA_X, LUNA_Y); } /* switch frame */ current_frame = (current_frame + 1) % 2; /* current status */ if (led_usb_state.caps_lock) { oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); } else if (isSneaking) { oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); } else if (current_wpm <= MIN_WALK_SPEED) { oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); } else if (current_wpm <= MIN_RUN_SPEED) { oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); } else { oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); } } /* animation timer */ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { anim_timer = timer_read32(); animate_luna(); } /* this fixes the screen on and off bug */ if (current_wpm > 0) { oled_on(); anim_sleep = timer_read32(); } else if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { oled_off(); } } /* KEYBOARD PET END */ static void print_logo_narrow(void) { render_logo(); /* wpm counter */ uint8_t n = get_current_wpm(); char wpm_str[4]; oled_set_cursor(0, 14); wpm_str[3] = '\0'; wpm_str[2] = '0' + n % 10; wpm_str[1] = '0' + (n /= 10) % 10; wpm_str[0] = '0' + n / 10; oled_write(wpm_str, false); oled_set_cursor(0, 15); oled_write(" wpm", false); } static void print_status_narrow(void) { /* Print current mode */ oled_set_cursor(0, 0); if (keymap_config.swap_lctl_lgui) { oled_write_raw_P(mac_logo, sizeof(mac_logo)); } else { oled_write_raw_P(windows_logo, sizeof(windows_logo)); } oled_set_cursor(0, 3); switch (get_highest_layer(default_layer_state)) { case _QWERTY: oled_write("QWRTY", false); break; case _GAMING: oled_write("GAMES", false); break; default: oled_write("UNDEF", false); } oled_set_cursor(0, 5); /* Print current layer */ oled_write("LAYER", false); oled_set_cursor(0, 6); switch (get_highest_layer(layer_state)) { case _QWERTY: oled_write("Base ", false); break; case _GAMING: oled_write("Games", false); break; case _RAISE: oled_write("Raise", false); break; case _LOWER: oled_write("Lower", false); break; case _ADJUST: oled_write("Adj ", false); break; default: oled_write("Undef", false); } /* caps lock */ oled_set_cursor(0, 8); oled_write("CPSLK", led_usb_state.caps_lock); /* KEYBOARD PET RENDER START */ render_luna(0, 13); /* KEYBOARD PET RENDER END */ } oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; } void oled_task_user(void) { /* KEYBOARD PET VARIABLES START */ current_wpm = get_current_wpm(); led_usb_state = host_keyboard_led_state(); /* KEYBOARD PET VARIABLES END */ if (is_keyboard_master()) { print_status_narrow(); } else { print_logo_narrow(); } } #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; case KC_GAMING: if (record->event.pressed) { set_single_persistent_default_layer(_GAMING); } return false; case KC_LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; case KC_RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; case KC_ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; case KC_PRVWD: if (record->event.pressed) { if (keymap_config.swap_lctl_lgui) { register_mods(mod_config(MOD_LALT)); register_code(KC_LEFT); } else { register_mods(mod_config(MOD_LCTL)); register_code(KC_LEFT); } } else { if (keymap_config.swap_lctl_lgui) { unregister_mods(mod_config(MOD_LALT)); unregister_code(KC_LEFT); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_LEFT); } } break; case KC_NXTWD: if (record->event.pressed) { if (keymap_config.swap_lctl_lgui) { register_mods(mod_config(MOD_LALT)); register_code(KC_RIGHT); } else { register_mods(mod_config(MOD_LCTL)); register_code(KC_RIGHT); } } else { if (keymap_config.swap_lctl_lgui) { unregister_mods(mod_config(MOD_LALT)); unregister_code(KC_RIGHT); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_RIGHT); } } break; case KC_LSTRT: if (record->event.pressed) { if (keymap_config.swap_lctl_lgui) { /* CMD-arrow on Mac, but we have CTL and GUI swapped */ register_mods(mod_config(MOD_LCTL)); register_code(KC_LEFT); } else { register_code(KC_HOME); } } else { if (keymap_config.swap_lctl_lgui) { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_LEFT); } else { unregister_code(KC_HOME); } } break; case KC_LEND: if (record->event.pressed) { if (keymap_config.swap_lctl_lgui) { /* CMD-arrow on Mac, but we have CTL and GUI swapped */ register_mods(mod_config(MOD_LCTL)); register_code(KC_RIGHT); } else { register_code(KC_END); } } else { if (keymap_config.swap_lctl_lgui) { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_RIGHT); } else { unregister_code(KC_END); } } break; case KC_DLINE: if (record->event.pressed) { register_mods(mod_config(MOD_LCTL)); register_code(KC_BSPC); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_BSPC); } break; case KC_COPY: if (record->event.pressed) { register_mods(mod_config(MOD_LCTL)); register_code(KC_C); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_C); } return false; case KC_PASTE: if (record->event.pressed) { register_mods(mod_config(MOD_LCTL)); register_code(KC_V); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_V); } return false; case KC_CUT: if (record->event.pressed) { register_mods(mod_config(MOD_LCTL)); register_code(KC_X); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_X); } return false; break; case KC_UNDO: if (record->event.pressed) { register_mods(mod_config(MOD_LCTL)); register_code(KC_Z); } else { unregister_mods(mod_config(MOD_LCTL)); unregister_code(KC_Z); } return false; /* Smart Backspace Delete */ case KC_RSFT: case KC_LSFT: shift_held = record->event.pressed; held_shift = keycode; break; case KC_BSPC_DEL: if (record->event.pressed) { if (shift_held) { unregister_code(held_shift); register_code(KC_DEL); } else { register_code(KC_BSPC); } } else { unregister_code(KC_DEL); unregister_code(KC_BSPC); if (shift_held) { register_code(held_shift); } } return false; /* LAYER */ case KC_LAYER: if (record->event.pressed) { if (shift_held) { if (record->event.pressed) { if (get_highest_layer(default_layer_state) == _QWERTY) { set_single_persistent_default_layer(_GAMING); } else if (get_highest_layer(default_layer_state) == _GAMING) { set_single_persistent_default_layer(_QWERTY); } } } else { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; /* KEYBOARD PET STATUS START */ case KC_LCTL: case KC_RCTL: if (record->event.pressed) { isSneaking = true; } else { isSneaking = false; } break; case KC_SPC: if (record->event.pressed) { isJumping = true; showedJump = false; } else { isJumping = false; } break; /* KEYBOARD PET STATUS END */ } return true; } #ifdef ENCODER_ENABLE bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { if (clockwise) { if (shift_held) { tap_code(KC_MNXT); } else { tap_code(KC_RIGHT); } } else { if (shift_held) { tap_code(KC_MPRV); } else { tap_code(KC_LEFT); } } } else if (index == 1) { if (clockwise) { if (shift_held) { tap_code(KC_VOLU); } else { tap_code(KC_DOWN); } } else { if (shift_held) { tap_code(KC_VOLD); } else { tap_code(KC_UP); } } } return true; } #endif