#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; #define _QWERTY 0 #define _GAME 1 #define _LOWER 2 #define _VIM 3 enum custom_macros { DLEFT, DRIGHT, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | É(;)| Á(") | * |------+------+------+------+------+------|------+------+------+------+------+------| * |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | Alt |LOWER | Spc | Spc | Bksp | Ent | Alt | =(&) | GAME | Del | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT( \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), LT(_VIM, KC_SPC), LT(_VIM, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \ ), /* Gaming mode * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | |QWERTY| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | Spc | Spc | | | Left | Down | Up | Right| * `-----------------------------------------------------------------------------------' */ [_GAME] = LAYOUT( \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ ), /* Lower * ,-----------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | Up | | | | | 7 | 8 | 9 | / | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | Left | Down | Right| | | | 4 | 5 | 6 | * | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| | | | | | | 1 | 2 | 3 | - | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | 0 | . | = | + | | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT( \ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ _______, _______, KC_UP, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \ KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \ _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \ ), /* Vim Movement (Hold down SPACE) * ,-----------------------------------------------------------------------------------. * | Ins | Home | PGUP | |DM_stp| | | | | | Ő | Ű | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Del | End | PGDN | |DM_REC| | | Ú | Í | Ó | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | LShft| | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_VIM] = LAYOUT( \ KC_INS, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_NUHS, \ KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , _______, _______, \ _______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______ \ ) }; void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case DLEFT: if (record->event.pressed) { // Windows move desktop left return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END); } break; case DRIGHT: if (record->event.pressed) { // Windows move desktop right return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END); } break; } return MACRO_NONE; } #ifdef RGBLIGHT_ENABLE bool rgb_layer_change = true; #endif #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF); #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF); #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF); #define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00); layer_state_t layer_state_set_user(layer_state_t state) { #ifdef RGBLIGHT_ENABLE uint8_t default_layer = eeconfig_read_default_layer(); if (rgb_layer_change) { switch (biton32(state)) { case _LOWER: rgblight_set_purple; rgblight_mode(5); break; case _VIM: rgblight_set_green; rgblight_mode(23); break; case _GAME: rgblight_mode(8); break; default: if (default_layer & (1UL << _GAME)) { } else rgblight_mode(14); break; } } #endif return state; }