// An Ergodox EZ keymap mostly following the programmer's dvorak layout. // There is a standard QWERTY layer as well // // See the README.md file for an image of this keymap. #include QMK_KEYBOARD_H // The layers that we are defining for this keyboards. #define BASE 0 #define NUM 1 #define QWERTY 2 #define MAC 3 // The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array. #define TAP_MACRO 0 // SAFE_RANGE must be used to tag the first element of the enum. // DYNAMIC_MACRO_RANGE must always be the last element of the enum if other // values are added (as its value is used to create a couple of other keycodes // after it). enum custom_keycodes { MC_ARROW = SAFE_RANGE, DYNAMIC_MACRO_RANGE }; // A 'transparent' key code (that falls back to the layers below it). #define ___ KC_TRANSPARENT // A 'blocking' key code. Does nothing but prevent falling back to another layer. #define XXX KC_NO // Some combined keys (one normal keycode when tapped and one modifier or layer // toggle when held). #define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier. // The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). #define MK_CUT LSFT(KC_DEL) // shift + delete #define MK_COPY LCTL(KC_INS) // ctrl + insert #define MK_PASTE LSFT(KC_INS) // shift + insert //Move mac desktop spaces #define MAC_L LGUI(LSFT(KC_UP)) // cmd + shift + up #define MAC_R LGUI(LSFT(KC_DOWN)) // cmd + shift + down // This file must be included after DYNAMIC_MACRO_RANGE is defined... #include "dynamic_macro.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Layer 0: basic keys. [BASE] = LAYOUT_ergodox_pretty( KC_DLR, KC_AMPR, KC_LBRC, KC_LCBR, KC_RCBR, KC_LPRN, KC_CIRC, KC_F4, KC_EQUAL,KC_ASTR, KC_BSLASH, KC_PLUS, KC_RBRACKET, KC_EXLM, GUI_T(KC_BSLASH), KC_SCOLON,KC_COMMA, KC_DOT, KC_P, KC_Y, KC_PERC, KC_DELETE, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLASH, MO(NUM), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINUS, KC_LSPO, KC_QUOTE, KC_Q, KC_J, KC_K, KC_X, KC_LALT, TD(TAP_MACRO),KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSPC, KC_AT, KC_HASH, KC_GRAVE, KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_HOME, KC_END, TO(QWERTY), ALT_T(KC_APPLICATION), ALL_T(KC_NO), KC_PGUP, KC_LGUI, KC_BSLASH, TO(MAC), KC_ENTER, KC_TAB, CTL_T(KC_ESCAPE), CTL_T(KC_ESCAPE), KC_BSPACE, KC_SPACE), // Layer 1: function and numpad keys. [NUM] = LAYOUT_ergodox_pretty( ___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___, ___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, ___, KC_EXLM, KC_COMMA, KC_DOT, KC_MS_BTN1, KC_MS_BTN2, ___, ___, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12, XXX, ___, KC_LCBR, KC_RCBR, MC_ARROW, KC_GRAVE, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_UNDS, ___, ___, KC_CIRC, KC_LBRACKET, KC_RBRACKET, KC_TILD, ___, ___, KC_0, KC_1, KC_2, KC_3, KC_KP_SLASH, KC_BSLASH, ___, ___, ___, ___, ___, ___, KC_0, KC_KP_DOT, KC_EQUAL, ___, ___, ___, KC_KP_ASTERISK, KC_KP_SLASH, KC_LCTL, ___, KC_KP_PLUS, KC_KP_MINUS, KC_DLR, KC_DELETE, KC_BSPACE, KC_SPACE), // Layer 2: QWERTY control. [QWERTY] = LAYOUT_ergodox_pretty( /* left hand */ KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT, KC_RIGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_DELETE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, TO(BASE), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, MO(NUM), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, GUI_T(KC_QUOT), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, ALT_T(KC_NO), MEH_T(KC_NO), KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_RSPC, KC_GRAVE, KC_QUOTE, LALT(KC_TAB), KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_LBRACKET, KC_RBRACKET, TO(BASE), ___, KC_LGUI, ___, KC_ESCAPE, KC_HOME, KC_PGUP, KC_ENTER, KC_TAB, KC_END, KC_PGDOWN, KC_BSPACE, KC_SPACE), // Layer 3: Mac layer [MAC] = LAYOUT_ergodox_pretty( /* left hand */ ___, KC_1, KC_2, KC_3, KC_4, KC_5, ___, ___, KC_6, KC_7, KC_8, KC_9, KC_0, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, MAC_L, MAC_R, ___, ___, ___, ___, ___, ___, ___, ___, ___, ___, TO(BASE), KC_LGUI, KC_LALT, KC_LGUI, KC_LGUI, KC_LALT, KC_LGUI), }; // Whether the macro 1 is currently being recorded. static bool is_macro1_recording = false; // The current set of active layers (as a bitmask). // There is a global 'layer_state' variable but it is set after the call // to layer_state_set_user(). static uint32_t current_layer_state = 0; layer_state_t layer_state_set_user(layer_state_t state); // Method called at the end of the tap dance on the TAP_MACRO key. That key is // used to start recording a macro (double tap or more), to stop recording (any // number of tap), or to play the recorded macro (1 tap). void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) { uint16_t keycode; keyrecord_t record; dprintf("macro_tap_dance_fn %d\n", state->count); if (is_macro1_recording) { keycode = DYN_REC_STOP; is_macro1_recording = false; layer_state_set_user(current_layer_state); } else if (state->count == 1) { keycode = DYN_MACRO_PLAY1; } else { keycode = DYN_REC_START1; is_macro1_recording = true; layer_state_set_user(current_layer_state); } record.event.pressed = true; process_record_dynamic_macro(keycode, &record); record.event.pressed = false; process_record_dynamic_macro(keycode, &record); } // The definition of the tap dance actions: qk_tap_dance_action_t tap_dance_actions[] = { // This Tap dance plays the macro 1 on TAP and records it on double tap. [TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn) }; // Runs for each key down or up event. bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (keycode != TD(TAP_MACRO)) { // That key is processed by the macro_tapdance_fn. Not ignoring it here is // mostly a no-op except that it is recorded in the macros (and uses space). // We can't just return false when the key is a tap dance, because // process_record_user, is called before the tap dance processing (and // returning false would eat the tap dance). if (!process_record_dynamic_macro(keycode, record)) { return false; } if(record->event.pressed) { switch(keycode) { case MC_ARROW: SEND_STRING("=>"); return false; break; } } } return true; // Let QMK send the enter press/release events } // Runs just one time when the keyboard initializes. void matrix_init_user(void) { ergodox_right_led_1_off(); ergodox_right_led_2_off(); ergodox_right_led_3_off(); }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { }; // Value to use to switch LEDs on. The default value of 255 is far too bright. static const uint8_t max_led_value = 20; // Whether the given layer (one of the constant defined at the top) is active. #define LAYER_ON(layer) (current_layer_state & (1<