/* Copyright 2021 Stefan Kerkmann * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once extern "C" { #include "keyboard.h" #include "test_matrix.h" } #include typedef uint8_t layer_t; struct KeymapKey { KeymapKey(layer_t layer, uint8_t col, uint8_t row, uint16_t keycode) : layer(layer), position({.col = col, .row = row}), code(keycode), report_code(keycode) { validate(); } KeymapKey(layer_t layer, uint8_t col, uint8_t row, uint16_t keycode, uint16_t report_code) : layer(layer), position({.col = col, .row = row}), code(keycode), report_code(report_code) { validate(); } void press(); void release(); const layer_t layer; const keypos_t position; const uint16_t code; /* Sometimes the keycode does not match the code that is send in the usb report, so we provide it here. */ const uint16_t report_code; private: void validate() { assert(position.col <= MATRIX_COLS); assert(position.row <= MATRIX_ROWS); } };