#if AUDIO_ENABLE # if __has_include("copyright.h") # include "copyright.h" # endif # define LOWER_SOUND S__NOTE(_EF5), W__NOTE(_REST), Q__NOTE(_E4) # define NUMPAD_SOUND S__NOTE(_DF5), S__NOTE(_REST), S__NOTE(_C6) # define RAISE_SOUND S__NOTE(_E4), W__NOTE(_REST), Q__NOTE(_EF5) # define AUDIO_ON_SONG SONG(ZELDA_PUZZLE) # define LAYER_FUNCROW_ON_SONG SONG(COLEMAK_SOUND) # define LAYER_FUNCROW_OFF_SONG SONG(QWERTY_SOUND) # define LAYER_NMPAD_SONG SONG(NUMPAD_SOUND) # define LAYER_LOWER_SONG SONG(LOWER_SOUND) # define LAYER_RAISE_SONG SONG(RAISE_SOUND) #else // No-op version of PLAY_SONG instead of many checks for AUDIO_ENABLED # ifndef PLAY_SONG # define PLAY_SONG(ARG) // ARG # endif #endif