/* Keymap _0: (Base Layer) Default Layer * .-----------. * |PGUP | PGDN| * |-----------------------. * | 7 | 8 | 9 | MO1 | * |-----|-----|-----|-----| * | 4 | 5 | 6 | + | * |-----|-----|-----|-----| * | 1 | 2 | 3 | — | * |-----|-----|-----|-----| * | 0 | . | DEL |Enter| * .-----------------------. */ /* Keymap _1: (Second Layer) second Layer * .---------------. * |NUMLOCK|Calc. | * |--------------------------------. * |RGB_TOG|RGB_MOD|RGB_M_K|RGB_M_X | * |-------|-------|-------|--------| * |RGB_SAI|RGB_SAD|RGB_HUI|RGB_HUD | * |-------|-------|-------|--------| * |RGB_VAI|RGB_VAD|RGB_SPI|RGB_SPD | * |-------|-------|-------|--------| * |RGB_SPI|RGB_SPD|RGB_TOG|KC_TRNS | * .--------------------------------. */ #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_PGUP, KC_PGDOWN, KC_KP_7, KC_KP_8, KC_KP_9, MO(1), KC_P4, KC_P5, KC_P6, KC_KP_PLUS, KC_P1, KC_P2, KC_P3, KC_KP_MINUS, KC_P0, KC_PDOT,KC_DELETE, KC_KP_ENTER), [1] = LAYOUT( KC_NUMLOCK, KC_CALCULATOR, RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_X, RGB_SAI, RGB_SAD, RGB_HUI, RGB_HUD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, RGB_SPI, RGB_SPD, RGB_TOG, KC_TRNS), }; static void render_logo(void) { static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0}; oled_write_P(qmk_logo, false); } #ifdef OLED_DRIVER_ENABLE void oled_task_user(void) { render_logo(); } #endif bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { if (clockwise) { tap_code(KC_AUDIO_VOL_UP); } else { tap_code(KC_AUDIO_VOL_DOWN); } } else if (index == 1) { if (clockwise) { tap_code(KC_BRIGHTNESS_UP); } else { tap_code(KC_BRIGHTNESS_DOWN); } } return true; } void matrix_init_user(void) { render_logo(); }