#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,-------------------. * |Esc |TAB |BS | = | * |----|----|----|----| * | NL | / | * | - | * |----|----|----|----| * | 7 | 8 | 9 | | * |----|----|----| + | * | 4 | 5 | 6 | | * |----|----|----|----| * | 1 | 2 | 3 | | * |----|----|----| En | * | 0 |./FN| | * `-------------------' */ [_BL] = LAYOUT_numpad_6x4( KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_P1, KC_P2, KC_P3, KC_P0, LT(_FL,KC_PDOT), KC_PENT ), /* Keymap _FL: Function Layer * ,-------------------. * |Esc |TAB |BS | = | * |----|----|----|----| * | NL | / | * | - | * |----|----|----|----| * | 7 | 8 | 9 | | * |----|----|----|RST | * | 4 | 5 | 6 | | * |----|----|----|----| * | 1 | 2 | 3 | | * |----|----|----| En | * | 0 |./FN| | * `-------------------' */ [_FL] = LAYOUT_numpad_6x4( KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_P4, KC_P5, KC_P6, RESET, KC_P1, KC_P2, KC_P3, KC_P0, LT(_FL,KC_PDOT), KC_PENT ), };