/* Copyright 2020 marksard * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_base( \ L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \ L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \ L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \ L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \ ) \ { \ { L45, L44, L43, L42, L41, L40 }, \ { L55, L54, L53, L52, L51, L50 }, \ { L65, L64, L63, L62, L61, L60 }, \ { L75, L74, L73, L72, L71, L70 }, \ { L05, L04, L03, L02, L01, L00 }, \ { L15, L14, L13, L12, L11, L10 }, \ { L25, L24, L23, L22, L21, L20 }, \ { L35, L34, L33, L32, L31, L30 } \ } // full Keymap #define LAYOUT_full LAYOUT_base