#include QMK_KEYBOARD_H #include "losinggeneration-config.h" #include "losinggeneration-keymap.h" extern keymap_config_t keymap_config; #define NUMBER_ROW \ KC_GRV ,KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_DEL const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = CATMAP( NUMBER_ROW, QWERTY_LAYER ), [_COLEMAK] = CATMAP( NUMBER_ROW, COLEMAK_LAYER ), [_WORKMAN] = CATMAP( NUMBER_ROW, WORKMAN_LAYER ), [_DVORAK] = CATMAP( NUMBER_ROW, DVORAK_LAYER ), [_GAME] = CATMAP( NUMBER_ROW, GAME_LAYER ), [_NUMPAD] = CATMAP( \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_PAST, KC_PSLS, KC_BSPC, KC_BSPC, \ NUMPAD_LAYER \ ), [_MOUSE] = CATMAP( \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MOUSE_LAYER \ ), [_LOWER] = CATMAP( \ KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL , \ LOWER_LAYER \ ), [_RAISE] = CATMAP(NUMBER_ROW, RAISE_LAYER ), /* Adjust (Lower + Raise) * ,-----------------------------------------..-----------------------------------------. * | RESET|DEBUG | | | | || | | | | | | * |------+------+------+------+------+------||------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | || | Game |Numpad| Mouse| |Sleep | * |------+------+------+------+------+------||------+------+------+------+------+------| * | | F5 | F6 | F7 | F8 | || |Qwerty|Colmak|Workmn|Dvorak| | * |------+------+------+------+------+------||------+------+------+------+------+------| * | CAPS | F9 | F10 | F11 | F12 | || | | | | Up | | * |------+------+------+------+------+------||------+------+------+------+------+------| * | | | | | | || | | XXX | Left | Down |Right | * `-----------------------------------------''-----------------------------------------' */ [_ADJUST] = CATMAP( \ RESET , DEBUG , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , _______, _______, TO_GAME, TO_NUM , TO_MS , _______, KC_SLEP, \ _______, KC_F5 , KC_F6 , KC_F7 , KC_F8 , _______, _______, QWERTY , COLEMAK, WORKMAN, DVORAK , _______, \ KC_CAPS, KC_F9 , KC_F10, KC_F11 , KC_F12 , _______, _______, _______, _______, _______, KC_UP , _______, \ _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT \ ) };