#include QMK_KEYBOARD_H #include "xulkal.h" #include "muse.h" #define EXPAND_LAYOUT(...) LAYOUT_preonic_grid(__VA_ARGS__) // Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty Layout * ,------------------------------------------------. ,------------------------------------------------. * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter| * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | Space| DEL | | Enter| Space| * `-------------' `-------------' */ [_QWERTY] = EXPAND_LAYOUT( \ _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \ _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \ _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \ _________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \ _________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \ ), #ifndef GAMELAYER_DISABLE [_GAME] = EXPAND_LAYOUT( \ ___________________GAME_L1_________________, ___________________GAME_R1_________________, \ ___________________GAME_L2_________________, ___________________GAME_R2_________________, \ ___________________GAME_L3_________________, ___________________GAME_R3_________________, \ ___________________GAME_L4_________________, ___________________GAME_R4_________________, \ ___________________GAME_L5_________________, ___________________GAME_R5_________________ \ ), #endif [_LOWER] = EXPAND_LAYOUT( \ __________________LOWER_L1_________________, __________________LOWER_R1_________________, \ __________________LOWER_L2_________________, __________________LOWER_R2_________________, \ __________________LOWER_L3_________________, __________________LOWER_R3_________________, \ __________________LOWER_L4_________________, __________________LOWER_R4_________________, \ __________________LOWER_L5_________________, __________________LOWER_R5_________________ \ ), [_RAISE] = EXPAND_LAYOUT( \ __________________RAISE_L1_________________, __________________RAISE_R1_________________, \ __________________RAISE_L2_________________, __________________RAISE_R2_________________, \ __________________RAISE_L3_________________, __________________RAISE_R3_________________, \ __________________RAISE_L4_________________, __________________RAISE_R4_________________, \ __________________RAISE_L5_________________, __________________RAISE_R5_________________ \ ), #ifdef TRILAYER_ENABLED [_ADJUST] = EXPAND_LAYOUT( \ _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \ _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \ _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \ _________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \ _________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \ ), #endif }; bool muse_mode = false; uint8_t last_muse_note = 0; uint16_t muse_counter = 0; uint8_t muse_offset = 70; uint16_t muse_tempo = 50; void encoder_update_user(uint8_t index, bool clockwise) { if (muse_mode) { if (IS_LAYER_ON(_RAISE)) { if (clockwise) { muse_offset++; } else { muse_offset--; } } else { if (clockwise) { muse_tempo+=1; } else { muse_tempo-=1; } } } else { if (clockwise) { register_code(KC_PGDN); unregister_code(KC_PGDN); } else { register_code(KC_PGUP); unregister_code(KC_PGUP); } } } void dip_update(uint8_t index, bool active) { switch (index) { case 0: if (active) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } break; case 1: if (active) { muse_mode = true; } else { muse_mode = false; #ifdef AUDIO_ENABLE stop_all_notes(); #endif } } } void matrix_scan_user(void) { #ifdef AUDIO_ENABLE if (muse_mode) { if (muse_counter == 0) { uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; if (muse_note != last_muse_note) { stop_note(compute_freq_for_midi_note(last_muse_note)); play_note(compute_freq_for_midi_note(muse_note), 0xF); last_muse_note = muse_note; } } muse_counter = (muse_counter + 1) % muse_tempo; } #endif } bool music_mask_user(uint16_t keycode) { switch (keycode) { case RAISE: case LOWER: return false; default: return true; } }