/* Copyright 2015-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // extern keymap_config_t keymap_config; enum layers { _QWERTY, _FNL1, _MOUSE, _LOWER, _RAISE, _FNL2, _ADJUST, _GAMEMODE, _FNL3, _LOWER2, _RAISE2 }; enum custom_keycodes { TBMACRO = SAFE_RANGE, DGRMCRO, WRKMOD }; bool bnumlock = false; bool numlock_changed = false; bool workmode = true; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | * |------+------+------+------+------+-------------+------+------+------+------+------| * | FNL1 | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | Alt | Bksp |Lower | Space |Raise | Bksp | AltGr| * | Esc | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT_ortho_4x12( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, TT(_FNL1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, TT(_LOWER), KC_SPC, KC_SPC, TT(_RAISE), KC_BSPC, KC_RALT, KC_NUHS, KC_ESC ), /* FNL1 * ,-----------------------------------------------------------------------------------. * |TbMacr| Prev | Play | Next | AltF4| CapsL| Esc | PgUp | Up | PgDn |PrScrn| Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | Vol- | Vol+ | Mute | NumL | Home | Left | Down | Right| | Del | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | End | | | | ? | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | ! | | * `-----------------------------------------------------------------------------------' */ [_FNL1] = LAYOUT_ortho_4x12( TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, KC_ESC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_BSPC, TT(_FNL1), _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NLCK, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL, KC_LSFT, CTLZ, CTLX, CTLC, CTLV, _______, KC_END, _______, _______, _______, LSFT(KC_MINS), _______, _______, _______, CTALDEL, _______, _______, _______, _______, TO(_MOUSE), _______, _______, LSFT(KC_1), _______ ), [_MOUSE] = { { KC_TAB, XXXXXXX, XXXXXXX, KC_MS_UP, XXXXXXX, KC_T, XXXXXXX, KC_MS_BTN3, KC_MS_WH_UP, KC_MS_BTN2, XXXXXXX, KC_MS_ACCEL0 }, {TO(_QWERTY), XXXXXXX, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, XXXXXXX, XXXXXXX, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_RIGHT, XXXXXXX, KC_MS_ACCEL1}, {_______, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_ACCEL2}, {KC_LCTL, TO(_QWERTY), KC_LALT, _______, TO(_QWERTY), KC_MS_BTN1, XXXXXXX, TO(_QWERTY), _______, _______, TO(_QWERTY), TO(_QWERTY)} }, /* Raise * ,-----------------------------------------------------------------------------------. * | § | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | * |------+------+------+------+------+-------------+------+------+------+------+------| * | ´ | ` | @ | £ | $ | € | ¨ | { | [ | ] | } | \ | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | < | | | > | ° | | | µ | ¨ | ^ | ~ | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | AltGr| | | | | | | | BAIL | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_ortho_4x12( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, S(KC_EQL), RALT(KC_2), RALT(KC_3), RALT(KC_4), RALT(KC_E), KC_RBRC, RALT(KC_7), RALT(KC_8), RALT(KC_9), RALT(KC_0), RALT(KC_MINS), KC_LSFT, KC_NUBS, RALT(KC_NUBS), S(KC_NUBS), DGRMCRO, XXXXXXX, XXXXXXX, RALT(KC_M), KC_RBRC, S(KC_RBRC), RALT(KC_RBRC), _______, _______, _______, KC_RALT, _______,TO(_ADJUST), _______, _______, _______, _______, _______, _______, TO(_QWERTY) ), /* Lower * ,-----------------------------------------------------------------------------------. * | Tab | F1 | F2 | F3 | F4 | Esc | Bksp | / | 7 | 8 | 9 | - | * |------+------+------+------+------+-------------+------+------+------+------+------| * | FNL2 | F5 | F6 | F7 | F8 |Insert| Home | PgUp | 4 | 5 | 6 | + | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F9 | F10 | F11 | F12 | Del | End | PgDn | 1 | 2 | 3 | Enter| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | Alt | | | | * | 0 | , | . | BAIL | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_ortho_4x12( KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_ESC, KC_BSPC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, TT(_FNL2), KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, KC_HOME, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_LSFT, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, KC_LALT, _______, TO(_QWERTY), _______, _______, KC_PAST, KC_P0, KC_PDOT, KC_DOT, TO(_QWERTY) ), /* FNL2 * ,-----------------------------------------------------------------------------------. * |TbMacr| Prev | Play | Next | AltF4| CapsL| |PrScrn|Insert| Home | PgUp |ScrLck| * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | Vol- | Vol+ | Mute | NumL | | | Del | End | PgDn | Pause| * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | Up | | Enter| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Left | Down | Right| BAIL | * `-----------------------------------------------------------------------------------' */ [_FNL2] = LAYOUT_ortho_4x12( TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, _______, KC_PSCR, KC_INS, KC_HOME, KC_PGUP, KC_SLCK, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NLCK, _______, _______, KC_DEL, KC_END, KC_PGDN, KC_PAUS, _______, CTLZ, CTLX, CTLC, CTLV, _______, _______, _______, _______, KC_UP, _______, KC_ENT, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, TO(_QWERTY) ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | GAME | Reset| | | | | | | | | |LIGHTS| * |------+------+------+------+------+-------------+------+------+------+------+------| * | |BLtogg|BLstep| | | | | | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | |RGBtog|RGBhui|RGBhud|RGBmod|RGBsai|RGBsad| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | RGB4 | | | | | | | | | NKO | BAIL | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_ortho_4x12( TO(_GAMEMODE), RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, WRKMOD, _______, BL_TOGG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_HUD, RGB_MOD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, RGB_MODE_FORWARD, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_P, RGB_M_R, TO(_QWERTY) ), /* Game mode * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | * |------+------+------+------+------+-------------+------+------+------+------+------| * | FNL1 | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | 1 | Lower| Bksp | Alt | Space | Raise| Bksp | BAIL | * | Esc | * `-----------------------------------------------------------------------------------' */ [_GAMEMODE] = LAYOUT_ortho_4x12( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, TT(_FNL3), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, KC_LCTL, KC_1, MO(_LOWER2), KC_DEL, KC_LALT, KC_SPC, KC_SPC, MO(_RAISE2), KC_BSPC, TO(_QWERTY), KC_NUHS, KC_ESC ), /* FNL3 * ,-----------------------------------------------------------------------------------. * |TbMacr| Prev | Play | Next | AltF4| CapsL| Esc | PgUp | Up | PgDn |PrScrn| Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | Vol- | Vol+ | Mute | NumL | Home | Left | Down | Right| | Del | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | End | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | BAIL | * `-----------------------------------------------------------------------------------' */ [_FNL3] = LAYOUT_ortho_4x12( TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, KC_ESC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_BSPC, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NLCK, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL, KC_LSFT, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, LSFT(KC_MINS), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LSFT(KC_1), _______ ), /* Lower * ,-----------------------------------------------------------------------------------. * | Tab | F1 | F2 | F3 | F4 | Esc | Bksp | / | 7 | 8 | 9 | - | * |------+------+------+------+------+-------------+------+------+------+------+------| * | FNL2 | F5 | F6 | F7 | F8 |Insert| Home | PgUp | 4 | 5 | 6 | + | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F9 | F10 | F11 | F12 | Del | End | PgDn | 1 | 2 | 3 | Enter| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | Alt | | | | * | 0 | , | . | BAIL | * `-----------------------------------------------------------------------------------' */ [_LOWER2] = LAYOUT_ortho_4x12( KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_ESC, KC_BSPC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, TT(_FNL2), KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, KC_HOME, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_LSFT, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, KC_PAST, KC_P0, KC_PDOT, KC_DOT, TO(_GAMEMODE) ), /* Raise * ,-----------------------------------------------------------------------------------. * | § | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | * |------+------+------+------+------+-------------+------+------+------+------+------| * | ´ | ` | @ | £ | $ | € | ¨ | { | [ | ] | } | \ | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | < | | | > | ° | | | µ | ¨ | ^ | ~ | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | AltGr| | | | | | | | BAIL | * `-----------------------------------------------------------------------------------' */ [_RAISE2] = LAYOUT_ortho_4x12( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, S(KC_EQL), RALT(KC_2), RALT(KC_3), RALT(KC_4), RALT(KC_E), KC_RBRC, RALT(KC_7), RALT(KC_8), RALT(KC_9), RALT(KC_0), RALT(KC_MINS), KC_LSFT, KC_NUBS, RALT(KC_NUBS), S(KC_NUBS), DGRMCRO, XXXXXXX, XXXXXXX, RALT(KC_M), KC_RBRC, S(KC_RBRC), RALT(KC_RBRC), _______, _______, _______, KC_RALT, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMEMODE) ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { switch(keycode) { case TBMACRO: SEND_STRING(SS_TAP(X_TAB) SS_DOWN(X_LSHIFT) SS_TAP(X_HOME) SS_UP(X_LSHIFT) SS_TAP(X_DELETE)); return false; case DGRMCRO: if(!bnumlock) { //register_code(KC_NLCK); //unregister_code(KC_NLCK); tap_code(KC_NLCK); bnumlock = true; } //SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P6) SS_UP(X_LALT)); SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_KP_0) SS_TAP(X_KP_1) SS_TAP(X_KP_7) SS_TAP(X_KP_6) SS_UP(X_LALT) ); return false; case WRKMOD: if(!workmode) { workmode = true; return false; } else { workmode = false; return false; } } } return true; } void rgbflag(uint8_t r, uint8_t g, uint8_t b) { for(int i = 0; i < RGBLED_NUM; i++){ switch(i) { case 0 ... 13: // rgblight_setrgb_at(r,g,b,i); led[i].r = r; led[i].g = g; led[i].b = b; break; /* case 9 ... 11: // rgblight_setrgb_at(r,g,b,i); led[i].r = r; led[i].g = g; led[i].b = b; break; */ default: // rgblight_setrgb_at(0,0,0,i); led[i].r = 0; led[i].g = 0; led[i].b = 0; break; } } rgblight_set(); } layer_state_t layer_state_set_user(layer_state_t state) { // if(rgblight_get_mode() == 1) { switch (biton32(state)) { case _QWERTY: if(!workmode){ rgblight_mode(9); } else if(workmode){ rgblight_mode(1); rgbflag(0x00, 0x00, 0x00); } if(bnumlock) { tap_code(KC_NLCK); } break; case _LOWER: rgblight_mode(1); if(!bnumlock) { tap_code(KC_NLCK); } rgbflag(0xFF, 0x00, 0x00); break; case _ADJUST: rgblight_mode(1); rgbflag(0xFF, 0xFF, 0xFF); if(bnumlock) { tap_code(KC_NLCK); } break; case _RAISE: rgblight_mode(1); rgbflag(0x00, 0xFF, 0x00); if(bnumlock) { tap_code(KC_NLCK); } break; case _FNL1: rgblight_mode(1); rgbflag(0x00, 0x00, 0xFF); if(bnumlock) { tap_code(KC_NLCK); } break; case _GAMEMODE: rgblight_mode(1); rgbflag(0xFF, 0x00, 0xFF); break; case _MOUSE: rgblight_mode(1); rgbflag(0x00, 0xFF, 0xFF); if(bnumlock) { tap_code(KC_NLCK); } break; default: // for any other layers, or the default layer rgblight_mode(1); if(bnumlock) { tap_code(KC_NLCK); } rgbflag(0xFF, 0xFF, 0xFF); break; } // } return state; } /* void matrix_scan_user(void) { //Layer LED indicators uint32_t layer = layer_state; if (layer & (1<<2)) { if(!bnumlock) { numlock_changed = true; register_code(KC_NLCK); unregister_code(KC_NLCK); bnumlock = true; } } } */ void led_set_user(uint8_t usb_led) { if (usb_led & (1 << USB_LED_NUM_LOCK)) { bnumlock = true; } else { bnumlock = false; } if (usb_led & (1 << USB_LED_CAPS_LOCK)) { } else { } if (usb_led & (1 << USB_LED_SCROLL_LOCK)) { } else { } if (usb_led & (1 << USB_LED_COMPOSE)) { } else { } if (usb_led & (1 << USB_LED_KANA)) { } else { } }